A63F9/0413

Interactive Robot Battle Game
20240390780 · 2024-11-28 ·

The Robot Warrior League is the only product of its kind that combines artificial intelligence, an electronic toy robot possessing LED indicators based on damage administered, and playing cards/dice for controlling actions in order to create a dynamic gaming experience that is sure to entertain individuals of varying ages. This unprecedented product is uniquely designed with modern technological features, challenging level options for increased complexity and exciting tasks to ensure users are constantly entertained while playing. Moreover, the Robot Warrior League includes robots that physically simulate battle through AI, and special effect cards that enable specific powers such as speed, strength, hardened skin, etc. to even further enhance robot survival abilities during attacks.

GAME
20240382825 · 2024-11-21 ·

A modified version of the game of chess is described. A player may replace one more regular-move pieces with replacement pieces having different move limitations. Two dice are rolled whenever a player is captured. Based on what is rolled, the sequence of regular-moves can be modified by either the player rolling dice or the player not rolling the dice. The player modifying the sequence may, based on the roll, move their own piece or an opponent's piece.

Spelling Game with a Block of Character Labeled Dice
20180078849 · 2018-03-22 ·

Disclosed is a set of a plurality dice useful for playing a spelling game among multiple players and an exemplary method of playing the game. The plurality of dice is assembleable to form a dice block attractive for packaging. Typically, all of the dice are cube shaped and of the same dimensions. Each die of the set has each of its faces labeled with a character set consisting of one or more letters of the alphabet. The manner of play can be varied by altering the total number of individual dice in the dice set used for play, for example from 125 dice to 100 dice, by adding or removing dice specifically color-coded for that purpose. Thus the manner of play can be adjusted to alter the difficulty of play or the total time of play.

EDUCATIONAL DICE SYSTEM
20180082608 · 2018-03-22 ·

A set of polyhedral game pieces is suited for reinforcing certain mathematical operations. Each of the polyhedral game pieces includes a plurality of sides, each of which contains a number. The polyhedral game pieces are configured to reduce or eliminate occurrences of simpler math fact families when rolled. The game pieces are adaptable to numerous forms of game play to assist students in mastering more difficult math concepts.

Board Game Using Indicator Cube Having Hierarchical Symbols
20180071614 · 2018-03-15 ·

A board game is described that is playable with a game board, game pieces, and one or more indicator cubes configured with three hierarchical symbols. An example method for playing the game may include players taking turns as attackers and defenders where an attacker rolls an indicator cube to indicate a hierarchical symbol used to determine a direction of movement of an attacker game piece. A defender rolls an indicator cube to indicate a hierarchical symbol that determines a hierarchical strength of a defender game piece when the attacker game piece is within a specified proximity of the defender game piece. And the attacker rolls an indicator cube to indicate a hierarchical symbol that determines a hierarchical strength of the attacker game piece. The defender game piece is captured when the hierarchical strength of the attacker game piece is stronger than the hierarchical strength of the defender game piece.

BOARD GAME APPARATUS
20180050260 · 2018-02-22 · ·

There is provided a board game apparatus comprising a board, one or more playing pieces, and one or more dice. The board has a plurality of cells extending between a starting cell and an ending cell, the plurality of cells being sequentially numbered to define a continuous path along the cells from the starting cell to the ending cell, such that each cell bears a unique number, wherein the cells comprise active cells each bearing a mathematical operator in addition to their number, and motive cells without any mathematical operator in addition to their number.

Block It Dice Game
20180043244 · 2018-02-15 ·

The invention as outlined provides a dice game for both indoor and outdoor use. The dice game comprises rules and three dice, two standard dice with six sides comprised of black pips denoting numbers 1-6, and a third die known as the Block It die (Block It Die) with six sides comprised of red pips denoting numbers 2-6 with a red symbol embedded in replacing the number 1 pip as disposed on one facet. The symbol is the letter B. The game is played with two players, Player One and Player Two. Players take alternate turns to score points or block opponent's ability to score, with the goal of the game to be the first player to reach a predetermined score.

GAME OF DARTS
20180021669 · 2018-01-25 ·

An improved game of darts provides challenging new rules for making dart games more interesting, which provides a way of including the principles of the dice game, LCR, with popular dart games, like Cricket and 301. A special 6-sided dice is needed when playing these new versions of dart games.

TARGET GAME AND METHOD OF PLAYING THE TARGET GAME
20170144058 · 2017-05-25 ·

A kit and a method of playing a game with a kit having: (a) a plurality of stackable objects including one or more images thereon; (b) one or more target selectors including one or more images thereon which correspond to the one or more images of the plurality of stackable objects; and (c) one or more aiming objects.

Apparatus for simulating a game of chance

A system and machine-implemented method for facilitating simulation of game play for playing a game, the method including receiving one or more wagers from a user on one or more outcomes of the game, the one or more wagers relating to one of a point total of a first hand and second hand or a condition regarding the values of each of the first hand and the second hand, initiating a randomization event to generate an outcome for the game, the randomization event being generated using a spin of a plurality of randomizer units. Determining the outcome of one or more of the plurality of randomizer units to determine an outcome from the one or more wagers and settling the one or more wagers according to the outcome.