Patent classifications
A63F9/0415
WAGERING GAME WITH MULTIPLE POSITION BETTING
The wagering game with multiple position betting is a wagering game played using four separate clock faces, all bearing the same repeating sequential series of indicia, allowing for bets to be placed upon the outcome of up to four randomly determined outcomes in a single wager. Each clock face has a single hand selectively rotated to stop at a random position. The clock faces may be separately identified by indicia, such as size and color designations. The three additional clock faces are disposed within the main clock face. When the start button is pressed, the hands of each face spin for randomly determined periods, resulting in four unique wagering positions being identified per wager. In an alternative embodiment, the wagering game may include at least three colored wheels and at least three random number generators.
Toy figurine and/or toy that presents substantially random preselected information
A toy figurine and/or toy includes a body portion having an internal cavity, a substantially transparent portal through which contents of the internal cavity are viewable, and a die. The internal cavity includes a fluid and the die is freely floating in the fluid, and the die includes a plurality of faces. Each of these faces includes a visual element.
THREE-DIMENSIONAL CHARACTER DICE, GAME, AND METHOD OF MAKING
Two games, Sugar Rush and Candy Grab are disclosed using 3D character dice and a deck of candy cards. The dice can take one of many forms and may have any even number of sides from 4 to 20 and may develop into a collectible set of characters. These boardless games can be learned easily and enjoyed by all. A product by process is also disclosed.
ENTERTAINMENT APPARATUS AND METHOD
An entertainment method comprising shaking a master die and a plurality of scoring dice, and accumulating turn points when a reference designation shown by at least one shaken scoring die corresponds to a master designation shown by the shaken master die, forfeiting turn points when no reference designation of the shaken scoring dice corresponds to any master designation shown by the shaken master die, and collecting a scoring token when the shaken master die shows a token designation.
DICE ANGLE GAME
A dice angle game is played on an apparatus that has a playing surface, at least one side wall, at least one barrier within the playing area, at least one demarcated scoring area, at least one enhanced scoring area of sufficient size for at least one die to enter, and a plurality of dice. The game is played by rolling a dice against a side wall and trying to have it land in a scoring area.
Spades Variant
A card game includes a deck of playing cards, an octahedral die, and spinner with a category card and timer. Each face of the octahedral die has indicia designating the dealer for the game. The spinner is divided into sections. A rotatable pointer is attached to the spinner. A category card is associated with the spinner and has verbiage describing the variants of the card game selected by the pointer. A timer controls the time of a speed hand and is started at the beginning of play of the card game. Prior to beginning of play of the card game, the octahedral die is thrown and when it had landed, the side facing up decides the dealer. Another player then spins the rotatable pointer to decide the category variant of the game to be played. Play then proceeds as with the rules of the card game.
SEVEN-FACE GAMING DIE AND METHOD OF OPERATION
A gaming die is provided, that has a generally spherical body and a plurality of substantially planar faces distributed around the die. The spherical body defines lands extending between pairs of the plurality of faces. A plurality of bosses positioned on the spherical body between respective pairs of the plurality of faces.
CUSTOMIZABLE DICE
A programmable die may feature a robust frame structure housing a plurality of display screens which may be programmed to display any number of possible data. Any number of sides are possible, so long as they can be read. The die may be programmed remotely, such as through an app, or manually. The displays may be LCD screens or electronic paper, or any later discovered and suitable device. A battery may be directly or inductively charged.
METHODS AND SYSTEMS FOR DESIGNING AND MANUFACTURING MATHEMATICALLY FAIR N-SIDED DICE
Methods and systems for designing and manufacturing a mathematically fair N-sided die are disclosed. An example method can comprise selecting an irregular polyhedron to serve as a die, and determining a center of mass of the selected irregular polyhedron die. In an aspect, a size of each face of the irregular polyhedron can be selected such that a solid angle subtended by each face from the center of mass of the selected irregular polyhedron can be equal. In an aspect a system comprising an injection molding apparatus can be used to form the die
60-Sided and 120-Sided Replacement Dice
Certain embodiments of 60-sided and 120-sided replacement dice each having a probability distribution equivalent to that of a subject die with fewer faces than the corresponding replacement die such that each replacement die can be used in place of the corresponding subject die.