Patent classifications
A63F9/0468
Modular electronic dice system
The proposed invention relates to a system for electronic dice, i.e., those devices which are in practice used for board games and parlour games with the support of electronic components. The invention comprises a hardware structure for the tracking and remote transmission of the result of the roll of a die adaptable and usable for various types of dice and, if necessary, transferable between different dice casings heterogeneous in shape, functions and mode of use; said structure being programmable to automatically recognize and adapt to the different shape and type of dice in which it is applied and being conveniently applicable for simultaneous and multiple rolls and for further processing of the results. The solution referred to in the patent is realized through a core containing an electronic board structurally similar to that integrated in common commercial electronic dice and comprises an accelerometer, a Radio Frequency transmitterpreferably but not necessarily of the Bluetooth typea CPU, a battery and a memory for information management and process control. The fact that the core hosting the electronic board can be inserted inside these dice in the form of polyhedral casings by means of a unique interlocking and, therefore, by means of a single possible orientation, allows to know a priori the relative orientation of the electronic board and, in particular, of the accelerometer with respect to the body of the dice or the host casing. Said relative orientation between the core and the possible host dice being predetermined and known, the invention is able to determine the result of the rolls simply knowing the type of die in which the core is housed (hence the number of faces in the case of regular polyhedra and the values which characterize said faces). For each type of dice (i.e., with the varying of the faces, the varying values represented on said faces and any rules of use), one or more tables or look-up-tables are provided, preloaded in the memory of the electronic board of the core so as to know the result of the relative orientation of the accelerometer gravity vector and therefore of the roll of the die upon the varying of the most varied types and areas of application.
System for reducing the consumption of an electronic die
The object of the present invention relates to an energy management system of hardware of an electronic RF die for the coordination of the electronic RF die with remote terminals (e.g., PC, tablet, smartphone, gaming console). The system for reducing the consumption of an electronic game die includes four different activation levels of the hardware components, such as the microcontroller and accelerometer. The system includes two different activation thresholds, which can be set and updated dynamically, and are detected by the accelerometer to activate the different hardware components and adjust the transition between operating modes. The system detects the active presence of remote terminals and, particularly, whether or not the data sent has been received. Further, the system dynamically adapts the parameters of the four operating modes and the two activation thresholds to the different use situations of the die, i.e., to different environmental and game conditions.
DIE ROLLING AND IDENTIFICATION APPARATUS AND GAMING MACHINE
A die rolling and identification apparatus having a die container with a die shaker, an opening connector and a die slide and containing a least one die, the opening connector is between the die shaker and the die slide to enable the die to move between the die shaker and the die slide through the opening connector; a motor and a plurality of gears connected to the motor. The plurality of gears turn the die container, the die slide has a slide lower surface and slide upper surface, the slide lower surface and the slide upper surface are substantially parallel such that the die slides in the die slide without rolling, the die shaken in the die shaker are stopped in a prescribed position in the die slide and the die are read by light sensors disposed on a surface of the die slide.
Color varying random event-determining gaming objects
A game object is used as a moving object to provide a random outcome event by movement and final stoppage in an outcome indicating position or mode. Examples are die, dice, balls, roulette balls, roulette wheels and pointers on candy wheel. The object has: A) a game object body; B) the game object body containing an accelerometer microchip or a receiver in communication with a transmitter, power source and light-emitting elements within the game object body, light from the light-emitting body being visible outside the game object body; and C) the microchip closing an electronic circuit for a period of time less than 5 minutes after the game body is moved.
Electronic dice
An electronic die capable of reporting roll results is disclosed. The die can include an acceleration measurement system capable of outputting roll data. A processor can then interpret the roll data and transmit it through a wireless interface to a monitoring device. The monitoring device can then show a user the roll result. Waking the electronic die from a low power mode is also disclosed along with customizing the electronic die with faceplates and protective covers.
ELECTRONIC DIE SHAKER DEVICE
An electronic dice shaker device includes a housing defining an interior cavity, the housing including a transparent window between the interior cavity and an exterior of the housing. The electronic dice shaker device further includes a sensor that detects, in response to an electronic die coming to rest in the interior cavity, a visible face of the electronic die. The electronic dice shaker device further includes a first communication interface that, in response to detection of the visible face of the electronic die, provides an indication of the visible face of the electronic die to a gaming device.
ELECTRONIC DIE DEVICE
An electronic die includes a plurality of faces, each face of the plurality of faces including a display device, an inertial measurement device, a processor circuit, and a memory including machine-readable instructions. When executed by the processor circuit, the instructions cause the processor circuit to receive a movement signal from the inertial measurement device indicative of a die-shake movement of the electronic die. The instructions further cause the processor circuit to, in response to the movement signal, cause the display device of each face of the plurality of faces to display a graphical symbol.
Gaming apparatus and method for playing a game
Provided is gaming apparatus (10) useable to playing a dice game generally a dealer and at least one player. The apparatus (10) typically comprises a gaming surface (12) which is configured to define a plurality of betting zones, as shown, and a recording device for recording an outcome of the dice rolled for display. In one embodiment, the betting zones comprise at least one higher roll zone (14), at least one double roll zone (18), and at least one equal roll zone (16). Said zones are generally shaped and dimensioned for operatively receiving a betting token from at least one player. Such a betting token is generally indicative of a value of a wager placed on an outcome of dice rolled sequentially by a player and the dealer after the betting tokens have been placed in the desired zones. The outcome of the at least one player and dealer sequentially rolling the dice is then determined according to predefined ratios calculated on a statistical likelihood of occurrence.
Die rolling and identification apparatus and gaming machine
The present invention provides a gaming machine where players can play without giving them a sense of unfairness or suspicion and it is possible to identify die spots with a comparatively simple and uncomplicated structure. A gaming machine involving the present invention is characterized as a gaming machine comprising a die, a die container and a means of turning, the body of the die having transparency and the spot display panels formed on each face of the die having light shielding properties, the die container comprising a die shaker and a die slide where the die shaker is connected to the die slide in order to enable the die to move between the die shaker and the die slide, the die shaker has transparency, part of the die slide has light shielding properties, the die slide can slide without the die rolling, the means of turning turns the die container and comprises a motor and a plurality of gears connected to the motor. A means of reading comprising a light sensor is disposed on the bottom surface of the die slide, a means of illumination is disposed on the upper surface of the die slide, the die shaken in the die shaker is designed to stop in the prescribed position of the die slide that has light shielding properties, the means of illumination is disposed on the No. 1 face equating to the spots on the die stopped in the prescribed position and the means of reading is disposed on the No. 2 face opposite the No. 1 side, and the spots on the die are identified based on information obtained by the means of reading.
Digital detection of physical dice rolls via conductive dice tray
There is provided a system and method for determining an identity of a game piece. The system including a detection grid, a memory for storing a detection algorithm, and a processor configured to detect an electrical change on the detective grid caused by a contact face from the game piece, determine the identity of the game piece based on the electrical change using the detection algorithm, and transmit the identity of the game piece wirelessly. The game piece may include a die with a plurality of resistors, where each of the plurality of faces includes a resistor with a different resistance value. The identity of the die corresponds to the rolled face of the die. Wherein detecting the rolled face of the die includes detecting the resistance value on the contact face of the die and determining the rolled face based on the detected resistance value.