A63F9/0612

Recording medium and game control method
11413534 · 2022-08-16 · ·

A game control method realizes an electronic game that proceeds as a result of objects being arranged in a game field. The method comprises: arranging an object; determining whether or not a group of unit elements arranged adjacent to each other in the game field forms a predetermined shape; managing a region including the group of unit elements that forms the predetermined shape as an erasure-determined region; erasing, from the game field, the group of unit elements included in the erasure-determined region, of groups of unit elements arranged in the game field, if the erasure-determined region satisfies a predetermined condition, and leaving unit elements not included in the erasure-determined region; and performing control such that a new arrangement object can be arranged in squares from which the group of unit elements have been erased.

PUZZLE SYSTEM, INTERACTIVE CUBE PUZZLE GAME, INTERACTIVE ELECTRONIC PUZZLE GAME SYSTEM, AND METHODS OF USE
20220266126 · 2022-08-25 ·

The present invention relates to a novel puzzle system that includes an interactive cube puzzle game and methods of use. It provides a puzzle game concept that is implemented as a three-dimensional game or a two-dimensional game, in which a user achieves success by matching a target pattern based on manipulation of identifiable elements. It comprises a plurality of connected elements, a plurality of identifiable elements, a plurality of user interface elements and is configured to operate based on the transition of the plurality of the identifiable elements from a first position to a second position to obtain a target pattern. The transition from the first position to the second position includes variation in the plurality of the identifiable elements.

Information processing system, game program, and information processing method
11273366 · 2022-03-15 · ·

In order to provide an unprecedented puzzle game, the present invention is an information processing system for executing a first puzzle game and a second puzzle game, the information processing system comprising: a first puzzle presentation unit that presents the first puzzle game on a game screen; a piece conversion unit that generates piece information concerning a piece that can be used in the second puzzle game, in accordance with the part information concerning a part generated by a player as a result of the first puzzle game; and a second puzzle presentation unit that presents the piece information together with the second puzzle game.

Computer device configured to provide a computer implemented game and method
11305200 · 2022-04-19 · ·

A computer device is configured to provide a computer implemented game. The computer device has at least one processor which is configured to determine a number of booster options that have been activated, a booster option being usable in the computer implemented game to provide a respective additional effect. The at least one processor is further configured to determining if the determined number of booster options is greater than a threshold number and when the determined number of booster options is greater than the threshold number, determine that a further booster option is to be provided in the computer implemented game.

CONTROLLING A USER INTERFACE IN DIFFERENT VIEWS
20220062749 · 2022-03-03 ·

A computer device configured to: (a) render a game level in which a game board comprises a plurality of user selectable game elements of at least two types; (b) detect that a user has caused two user selectable game elements of the same type to be removed; (c) execute a refill process to refill vacancies on the game board after the game elements have been removed; (d) detect that a user has attained at least one objective of the game level by causing removal of certain user selectable game elements after a refill process; (e) access from a store a first portion of an object to be rendered on the display, the first portion associated with the at least one objective of the game level; and (f) in an environment view, render the first portion of the object within a representation of the virtual environment.

INFORMATION PROCESSING SYSTEM, GAME PROGRAM, AND INFORMATION PROCESSING METHOD
20220062748 · 2022-03-03 ·

In order to provide an unprecedented puzzle game, the present invention is an information processing system for executing a first puzzle game and a second puzzle game, the information processing system comprising: a first puzzle presentation unit that presents the first puzzle game on a game screen; a piece conversion unit that generates piece information concerning a piece that can be used in the second puzzle game, in accordance with the part information concerning a part generated by a player as a result of the first puzzle game; and a second puzzle presentation unit that presents the piece information together with the second puzzle game.

COMPUTER DEVICE CONFIGURED TO PROVIDE A COMPUTER IMPLEMENTED GAME AND METHOD
20210331080 · 2021-10-28 ·

A computer device is configured to provide a computer implemented game. The computer device has at least one processor which is configured to determine a number of booster options that have been activated, a booster option being usable in the computer implemented game to provide a respective additional effect. The at least one processor is further configured to determining if the determined number of booster options is greater than a threshold number and when the determined number of booster options is greater than the threshold number, determine that a further booster option is to be provided in the computer implemented game.

ELECTRONIC DEVICE WITH A TRANSFORMABLE MULTI-PLANAR SEGMENTED DISPLAY
20210252413 · 2021-08-19 · ·

An electronic device with a transformable multi-planar display includes a central body and peripheral elements. Each peripheral element has outward-facing sides and inward-facing sides. Each outward-facing side comprises a microprocessor-controllable electronic display screen. Each inward-facing side includes a contact group of electrical contacts arranged to engage with another contact group of electrical contacts of another other one of the peripheral elements. Each contact group includes a plurality of permanent magnets, a plurality of sockets recessed in a corresponding inward-facing side, each socket defining a cavity that houses a corresponding permanent magnet and has an aperture through which at least a portion of the housed permanent magnet is permitted to protrude. A retention spring is situated within each socket and coupled to the housed permanent magnet. The retention spring exerts a biasing force to retain the permanent magnet in a recessed position when there is no engagement with another contact group.

Recording medium and game control method
11839819 · 2023-12-12 · ·

A game control method realizes an electronic game that proceeds as a result of objects being arranged in a game field. The method comprises: arranging an object; determining whether or not a group of unit elements arranged adjacent to each other in the game field forms a predetermined shape; managing a region including the group of unit elements that forms the predetermined shape as an erasure-determined region; erasing, from the game field, the group of unit elements included in the erasure-determined region, of groups of unit elements arranged in the game field, if the erasure-determined region satisfies a predetermined condition, and leaving unit elements not included in the erasure-determined region; and performing control such that a new arrangement object can be arranged in squares from which the group of unit elements have been erased.

Intelligent location-based puzzle

Disclosed herein are systems and methods for dynamic generation of an intelligent and location-based puzzle. The method comprises locating a mobile device within a proximity zone associated with an establishment and generating a user dataset comprising a counter representing how many times the user has been identified within the proximity zone. The method further comprises querying, receiving, and displaying a first media element associated with a puzzle. Upon locating the mobile device within the proximity zone for the second time, the method comprises adjusting the counter value and querying, receiving, and displaying a second media element associated with the puzzle.