A63F9/0612

RECORDING MEDIUM AND GAME CONTROL METHOD
20210187395 · 2021-06-24 ·

A game control method realizes an electronic game that proceeds as a result of objects being arranged in a game field. The method comprises: arranging an object; determining whether or not a group of unit elements arranged adjacent to each other in the game field forms a predetermined shape; managing a region including the group of unit elements that forms the predetermined shape as an erasure-determined region; erasing, from the game field, the group of unit elements included in the erasure-determined region, of groups of unit elements arranged in the game field, if the erasure-determined region satisfies a predetermined condition, and leaving unit elements not included in the erasure-determined region; and performing control such that a new arrangement object can be arranged in squares from which the group of unit elements have been erased.

ELECTRONIC TOY
20210170265 · 2021-06-10 ·

The present disclosure provides devices, such as electronic toys, configured to recognize placement of one or more physical objects (e.g., puzzle pieces) on a field and to provide feedback to the user (e.g., a child).

System and method for providing game

A method for providing a game includes: providing a plurality of blocks arranged on a block map with mission information to be displayed on a screen; selecting a block, among the plurality of blocks, based on a user's input and moving the selected block; determining whether matched blocks are adjacent to or exist around a mission block relating to mission information when some blocks, among the plurality of blocks match with a deletable form according to a movement of the block; deleting the matched blocks when the matched blocks are adjacent to or exist around the mission block; and processing the mission information for the mission block.

Smart magic cube and operation method thereof
10981050 · 2021-04-20 · ·

The present invention relates to a smart magic cube providing a cube game by changing lights of respective cells constituting a magic cube while the cells are fixed, and an operation method thereof. A smart magic cube of the present invention includes: a cube housing in which each surface is divided by N×N cells; a light emitting part formed inside each cell and emitting at least one type of light externally through a surface of the cell; six rotation means formed in a rotatable manner; a rotation sensing part sensing a rotation direction and a rotation angle of the rotation means; and a control part controlling the light emitting part to change and emit lights such that border cells of a surface where the rotated rotation means is formed, and cells of four different surfaces adjacent to the border cells output lights changed according to a preset rule.

Electronic device with a three-dimensional transformable display
11000772 · 2021-05-11 · ·

Electronic devices with bulk transformable display include a plurality of peripheral elements with planar faces adapted to the movement and rotation around the central element. Each of the peripheral elements has at least one display on its outer face, a contact element group, a microprocessor and a power source. The contact group of said peripheral elements are formed by magnets, adapted to connect adjacent peripheral elements to each other and simultaneously transmitting electrical signals therebetween. The magnets can rotate freely inside the sockets, enabling stable and reliable connection between the peripheral elements.

IMAGE PROCESSING APPARATUS, IMAGE PROCESSING METHOD, IMAGE PROCESSING PROGRAM, AND RECORDING MEDIUM STORING IMAGE PROCESSING PROGRAM
20210090312 · 2021-03-25 · ·

Provided are an image processing apparatus, an image processing method, an image processing program, and a recording medium storing the image processing program, in which how similar images are combined is relatively understood. An image to be classified is dragged and dropped into a first classification window, and a designation classification button or an automatic classification button is pressed. In a case where the designation classification button is pressed, images are classified into groups having the number of groups input to a group number input window, and in a case where the automatic classification button is pressed, the images are classified into groups having the number of groups automatically determined. A representative image is determined for each group, and the determined representative image is displayed. In a case where the representative image is selected, the images included in the group represented by the selected representative image are displayed.

SOMATOSENSORY ELECTRONIC PUZZLE
20210052973 · 2021-02-25 ·

A somatosensory electronic puzzle comprises a puzzle base and puzzle blocks. The puzzle blocks are detachably connected to the puzzle base. The puzzle base comprises a bottom plate and a frame. The frame is disposed with a control module and a storage module for storing a graphic code, and an outer surface of the frame is disposed with a function selection switch. The function selection switch is connected to an input terminal of the control module. The puzzle blocks comprise a combination of one or more light-emitting puzzle blocks, a wind generating puzzle block, a smell generating puzzle block, a rain generating puzzle block, a tree puzzle block, a lightning and thunder generating puzzle block, a person puzzle block, or an animal puzzle block. The one or more light-emitting puzzle blocks comprise a puzzle block comprising a constant color and a puzzle block comprising variable colors.

PUZZLE BUILDING BLOCK CAPABLE OF CHANGING LIGHT-EMITTING AREAS
20210038972 · 2021-02-11 ·

A puzzle building block capable of changing light-emitting areas includes a building block board, a circuit board, light-emitting elements and building bricks. The building block board includes a plate body and connection portions. The connection portions are disposed on the top surface of the plate body. The circuit board is adjacent to the bottom surface of the building block board. The light emitting elements are disposed on the circuit board, and the light emitted from the light emitting elements passes through the building block board via the connection portions. The building bricks are fitted with the connection portions and shield the corresponding connection portions, thereby forming letters or patterns. Therefore, the light emitted from the light-emitting elements can form various letters or patterns on the top surface of the building block board. The present invention also provides a puzzle building block assembly including the above-mentioned puzzle building blocks.

Puzzle device

Disclosed are puzzle devices for production of one or more puzzles. The puzzle devices can include a body and at least one input device. The body can include a plurality of panels, each panel configured to display one or more visual indicators. The at least one input device can include a plurality of panels, each panel configured to display a visual indicator. The at least one input device can move relative to the body to align one or more panels of the input device with one or more panels of the body. The body can further include a plurality of visual output devices configured to generate visual indicators on the plurality of panels of the body.

Video game with spreading tile backgrounds for matched tiles
10828558 · 2020-11-10 · ·

A computer device comprising a user interface, a processor, and a graphics rendering component. The user interface is configured to display user actuatable game elements, each user actuatable game element displayed on a respective tile, and to detect user input when a user engages with at least one of said user actuatable game elements in a move. The processor is configured to determine, on detecting the match game condition, whether at least one tile of the respective tiles associated with the at least three actuatable game elements of the match condition has a tile characteristic indicating an attained background appearance and, if so, to modify the tile characteristic of each tile of the respective tiles associated with the at least three actuatable game elements of the match condition not indicating an attained background appearance to indicate an attained background appearance.