A63F9/0612

Puzzle system, interactive cube puzzle game, interactive electronic puzzle game system, and methods of use
11865465 · 2024-01-09 ·

The present invention relates to a novel puzzle system that includes an interactive cube puzzle game and methods of use. It provides a puzzle game concept that is implemented as a three-dimensional game or a two-dimensional game, in which a user achieves success by matching a target pattern based on manipulation of identifiable elements. It comprises a plurality of connected elements, a plurality of identifiable elements, a plurality of user interface elements and is configured to operate based on the transition of the plurality of the identifiable elements from a first position to a second position to obtain a target pattern. The transition from the first position to the second position includes variation in the plurality of the identifiable elements.

ELECTRONIC GAMING DEVICE
20200346104 · 2020-11-05 ·

Presented herein is an electronic gaming device comprising a first axle with a first center cubelet rotatably coupled to the first axle, a first sensor operatively coupled to the first axle to detect rotation of the first cubelet, and responsive to detecting rotation of the first cubelet, transmit a first signal, a second axle with a second center cubelet rotatably coupled to the second axle, a second sensor operatively coupled to the second axle to detect rotation of the second cubelet, and responsive to detecting rotation of the second cubelet, transmit a second signal, a third axle with a third center cubelet rotatably coupled to the third axle, a third sensor operatively coupled to the third axle to detect rotation of the third cubelet, and responsive to detecting rotation of the third cubelet, transmit a third signal, a plurality of interchangeable cubelets positioned about the first, second, and third axle such that mechanical rotation of a set of the interchangeable cubelets having a common plane causes one of the first, second, and third sensors to transmit one of the first, second, and third signals, storage for storing a position of each of the plurality of interchangeable cubelets, and a processor configured to receive signals from one of the first, second, and third sensors, determine changes in the position of the some of the cubelets, and write the changed positions for the some of the cubelets in the storage.

CONTROLLING A USER INTERFACE IN DIFFERENT VIEWS
20200330853 · 2020-10-22 ·

A computer device configured to: (a) render a game level in which a game board comprises a plurality of user selectable game elements of at least two types; (b) detect that a user has caused two user selectable game elements of the same type to be removed; (c) execute a refill process to refill vacancies on the game board after the game elements have been removed; (d) detect that a user has attained at least one objective of the game level by causing removal of certain user selectable game elements after a refill process; (e) access from a store a first portion of an object to be rendered on the display, the first portion associated with the at least one objective of the game level; and (f) in an environment view, render the first portion of the object within a representation of the virtual environment.

METHOD, APPARATUS AND COMPUTER PROGRAM FOR PROVIDING GAME
20200261792 · 2020-08-20 ·

According to an aspect of the disclosure, a game providing method is provided. The game providing method includes: displaying a game interface comprising a plurality of tiles and a plurality of blocks respectively arranged on the plurality of tiles; changing an arrangement of the plurality of blocks on the plurality of tiles by identifying at least three blocks which satisfy a predetermined condition based on a user interaction; displaying a first graphic representation regarding the at least three blocks; and displaying a second graphic representation regarding at least three tiles respectively corresponding to the at least three blocks based on types of the at least three tiles.

Electronic gaming device
10744400 · 2020-08-18 · ·

Presented herein is an electronic gaming device comprising a first axle with a first center cubelet rotatably coupled to the first axle, a first sensor operatively coupled to the first axle to detect rotation of the first cubelet, and responsive to detecting rotation of the first cubelet, transmit a first signal, a second axle with a second center cubelet rotatably coupled to the second axle, a second sensor operatively coupled to the second axle to detect rotation of the second cubelet, and responsive to detecting rotation of the second cubelet, transmit a second signal, a third axle with a third center cubelet rotatably coupled to the third axle, a third sensor operatively coupled to the third axle to detect rotation of the third cubelet, and responsive to detecting rotation of the third cubelet, transmit a third signal, a plurality of interchangeable cubelets positioned about the first, second, and third axle such that mechanical rotation of a set of the interchangeable cubelets having a common plane causes one of the first, second, and third sensors to transmit one of the first, second, and third signals, storage for storing a position of each of the plurality of interchangeable cubelets, and a processor configured to receive signals from one of the first, second, and third sensors, determine changes in the position of the some of the cubelets, and write the changed positions for the some of the cubelets in the storage.

Three-dimensional Puzzle Set
20200222796 · 2020-07-16 ·

System and method for a three-dimensional puzzle set, with puzzle pieces optionally comprising electrical circuits and electrical components such that when two or more puzzle pieces are assembled an electrical circuit is formed along the puzzle assembly, activating the electrical components. The puzzle pieces have spherical projections and spherical recesses, where the spherical projections mate with the spherical recesses and can be inserted in various angles, enabling the forming of three-dimensional structures.

The present invention extends puzzles from two dimensions to three dimensions, and optionally integrates these three-dimensional puzzles with electrical circuits. The puzzle language of connecting pieces to each other is used as the electrical language to build electrical circuits. Specifically, electrical principles such as electric current flow and input-output are well visualized by puzzle assembly projections and recesses.

These, additional, and/or other aspects and/or advantages of the present invention are set forth in the detailed description which follows; possibly inferable from the detailed description; and/or learnable by practice of the present invention.

Mobile device gaming application for a puzzle mode

The present disclosure relates to computer-implemented methods, computer-readable media, and computer systems for gameplay operations related to a puzzle-based game. In one example, a method can include identifying a puzzle for use in a jigsaw puzzle application, the puzzle comprising a set of puzzle pieces forming a puzzle image. The puzzle is divided into a subset of chunks including mutually exclusive sets of interconnected pieces. The puzzle is presented to a player, where the presented puzzle illustrates the set of puzzle pieces and includes prompting the player to select a particular piece as a starting piece. In response, the chunk associated with the particular piece is identified. An area for solving the identified chunk associated with the particular piece is presented, where the area includes a solution area for solving the identified chunk and a player hand area for providing potential pieces for solving the identified chunk.

CHILD'S GAME AND INTERACTIVE BOOK
20200129849 · 2020-04-30 ·

A matching game for a young child to play with a supervising adult. The game comprises a game board having a plurality of differently-sized and shaped recesses, each recess including a realistic or cartoon-like mother farm animal depiction and part of a sound switch pairing specific for the mother farm animal depiction with a plurality of differently sized and shaped baby farm animal game pieces, each having part of a sound switch pairing adapted for matching with the sound switch pairing for the mother farm animal depiction so that, when properly matched and joined together, will cause a sound indicative for the mother farm animal to be emitted. The game further includes means for storing the plurality of farm animal sounds from the game board and powering the sound playing means.

INFORMATION PROCESSING DEVICE, INFORMATION PROCESSING METHOD AND COMPUTER PROGRAM
20200086206 · 2020-03-19 · ·

[Problem] In the past, a prescribed action could not be executed through an enjoyable operation. [Solution] The information processing device according to one embodiment comprises an output unit for outputting one or more blank areas corresponding to one or more items of blank area information, and one or more objects; a receiving unit for receiving a move command with respect to the object; a mover unit for moving the object in response to a move command received by the receiving unit; and an execution unit for, in cases where the position of an object moved by the mover unit exists in a predetermined positional relationship with respect to the blank area, executing an action that corresponds to the blank area or moved object.

ASSOCIATION MAPPING GAME
20200065331 · 2020-02-27 ·

Systems and methods for determining relationships between units are described. An illustrative system may include a semantic knowledge base having information regarding stored relationships between a plurality of units associated with content, a processor and a non-transitory, processor-readable storage medium in communication with the processor. The storage medium may include one or more programming instructions that, when executed, cause the processor to direct a display to present the plurality of units to one or more users, receive an input from each of the one or more users, compare the input with the information in the semantic knowledge base and determine whether the input corresponds to a stored relationship and provide a notification to each of the one or more users based upon the determining. The input may correspond to a determination of a relationship between the plurality of units based upon the content of each unit by a user.