A63F9/08

Puzzle system, interactive cube puzzle game, interactive electronic puzzle game system, and methods of use
11865465 · 2024-01-09 ·

The present invention relates to a novel puzzle system that includes an interactive cube puzzle game and methods of use. It provides a puzzle game concept that is implemented as a three-dimensional game or a two-dimensional game, in which a user achieves success by matching a target pattern based on manipulation of identifiable elements. It comprises a plurality of connected elements, a plurality of identifiable elements, a plurality of user interface elements and is configured to operate based on the transition of the plurality of the identifiable elements from a first position to a second position to obtain a target pattern. The transition from the first position to the second position includes variation in the plurality of the identifiable elements.

ELECTRONIC GAMING DEVICE
20200346104 · 2020-11-05 ·

Presented herein is an electronic gaming device comprising a first axle with a first center cubelet rotatably coupled to the first axle, a first sensor operatively coupled to the first axle to detect rotation of the first cubelet, and responsive to detecting rotation of the first cubelet, transmit a first signal, a second axle with a second center cubelet rotatably coupled to the second axle, a second sensor operatively coupled to the second axle to detect rotation of the second cubelet, and responsive to detecting rotation of the second cubelet, transmit a second signal, a third axle with a third center cubelet rotatably coupled to the third axle, a third sensor operatively coupled to the third axle to detect rotation of the third cubelet, and responsive to detecting rotation of the third cubelet, transmit a third signal, a plurality of interchangeable cubelets positioned about the first, second, and third axle such that mechanical rotation of a set of the interchangeable cubelets having a common plane causes one of the first, second, and third sensors to transmit one of the first, second, and third signals, storage for storing a position of each of the plurality of interchangeable cubelets, and a processor configured to receive signals from one of the first, second, and third sensors, determine changes in the position of the some of the cubelets, and write the changed positions for the some of the cubelets in the storage.

Color or pattern matching toy
10821353 · 2020-11-03 · ·

A matching toy is taught containing a sphere and a cube. The cube has six sides, and each of the six sides has an opening, and each side having a marking. The sphere is positioned within the cube, such that when the sphere is within the cube, a cap of said sphere projects out each opening. There are a plurality of markings on a plurality of the caps of the sphere such that when positioned, each cap is capable of being matched with the at least one marking on each side of the cube. In another embodiment, each section of the cube matches the color or pattern of a specific corner of the cube. In another embodiment, instead of a cube, another polygon can be used. Similarly, a sphere within a sphere is disclosed.

SYSTEMS AND METHODS FOR CREATING HAPTIC PROXIES FOR USE IN VIRTUAL REALITY
20200341538 · 2020-10-29 ·

Systems and methods which provide for interactive haptic proxies for hand-graspable virtual reality (VR) objects using reconfigurable artifacts and facilitated through use of a haptic reconfigurable artifact toolkit are described. Embodiments provide a haptic reconfigurable artifact toolkit including a set of reconfigurable artifacts for use in forming reconfigurable artifact-based haptic proxies, a set of haptic hardware components for use with respect to reconfigurable artifact-based haptic proxies, and a haptic reconfigurable artifact software platform configured to facilitate generation of reconfigurable artifact-based haptic proxies using items of the set of reconfigurable artifacts and the set of haptic hardware components. Reconfigurable artifacts may be shaped to form reconfigurable artifact-based haptic proxies covering a wide range of hand-grasp postures.

WISDOM RING PUZZLE
20200330854 · 2020-10-22 ·

A wisdom ring puzzle includes a base, a three-dimensional structure including a columnar structure and a first structure having an arched structure or an annular structure, and a member having an annular structure. The columnar structure has a first connection member and a first annular member. The columnar structure and the first structure are provided to face each other in a side view. The first connection member passes through the first structure and has one end connected to the columnar structure and another end to the first annular member. The columnar structure and the first structure is included inside a ring of the first annular member.

Smart cube puzzle and user device application
10810905 · 2020-10-20 · ·

An automated method of solving a cube puzzle using a user device, including: establishing, between the user device and the cube puzzle, a wireless communication link, where the user device includes at least one user interface (UI) element and the cube puzzle includes a controller and associated memory; receiving, at the user device, a current state of the cube puzzle, the cube puzzle including multiple faces, each face having multiple sub-elements, where the current state of the cube puzzle specifies a location of each sub-element; identifying, at the user device, based on the current state, a solution for the cube puzzle; and providing, via the UI element(s), an instruction from the solution including an indication of a sub-element of the sub-elements of a particular face of the cube puzzle and an indication of a direction of rotation of the particular sub-element.

Color Or Pattern Matching Toy
20200306622 · 2020-10-01 · ·

A matching toy is taught containing a sphere and a cube. The cube has six sides, and each of the six sides has an opening, and each side having a marking. The sphere is positioned within the cube, such that when the sphere is within the cube, a cap of said sphere projects out each opening. There are a plurality of markings on a plurality of the caps of the sphere such that when positioned, each cap is capable of being matched with the at least one marking on each side of the cube. In another embodiment, each section of the cube matches the color or pattern of a specific corner of the cube. In another embodiment, instead of a cube, another polygon can be used. Similarly, a sphere within a sphere is disclosed.

Intelligent magic cube, and sensing shaft center structure and timing method used thereby

An intelligent magic cube, and a sensing shaft center structure and a timing method used thereby. The sensing shaft center structure comprises a main body; the main body comprises a core (1) having an internal cavity, and several tubular shafts (2) communicated with the core (1). An internal central control module (3) is provided inside the cavity, and comprises a state obtaining unit. Each tubular shaft (2) is provided with a state signal sending set (4). The state signal sending set (4) comprises a signal selector and multiple signal exciters. The signal selector may be paired with any signal exciter, and generate a corresponding state signal. The state obtaining unit is configured to be able to receive the state signal sent from the state signal sending set (4).

Intelligent magic cube, and sensing shaft center structure and timing method used thereby

An intelligent magic cube, and a sensing shaft center structure and a timing method used thereby. The sensing shaft center structure comprises a main body; the main body comprises a core (1) having an internal cavity, and several tubular shafts (2) communicated with the core (1). An internal central control module (3) is provided inside the cavity, and comprises a state obtaining unit. Each tubular shaft (2) is provided with a state signal sending set (4). The state signal sending set (4) comprises a signal selector and multiple signal exciters. The signal selector may be paired with any signal exciter, and generate a corresponding state signal. The state obtaining unit is configured to be able to receive the state signal sent from the state signal sending set (4).

SLIDING INTELLIGENCE TOY
20200276495 · 2020-09-03 ·

A sliding intelligence toy including a housing, two fixed pads fixed at two inner ends of the housing, a movable pad located between the two fixed pads, a connecting shaft structure passing through the two fixed pads and the movable pad, a first block structure and a second block structure. One end of the connecting shaft structure sticks out from one end of the housing and can move along the axial direction of the housing and rotate along the radial direction of the housing under the action of an external force, and the movable pad can rotate with the rotation of the connecting shaft structure. The sliding intelligent toy has a simple game principle, can be operated easily and flexibly and set clear levels of difficulty, which is challenging.