Patent classifications
A63F9/143
Control system, control method, and program
In a case where an actual object is moved by a user manipulation or by other means, physical phenomena associated with the object are addressed. A control system includes a mobile apparatus being an apparatus that moves on a sheet where images indicating coordinates are arranged and having a camera for photographing part of the sheet. The control system acquires the user manipulation, controls the mobile apparatus in such a manner as to travel according to the user manipulation (S106), detects a position of the mobile apparatus on the basis of an image photographed by the camera included in the mobile apparatus (S101), determines, on the basis of the position detection by position detection means, whether or not the mobile apparatus has moved in a manner estimated on the basis of the user manipulation (S102, S105), and performs a predetermined procedure (S103, S110, S111) in a case where it is determined that the mobile apparatus does not move in the estimated manner.
Methods and apparatus for virtual competition
A system configured to be coupled with a participant of an activity. The system comprises: a participant activity monitoring unit configured for monitoring a performance of the activity by the participant; an activity information module configured for storing performance information corresponding to the activity; and a participant performance correlator configured for delivering comparative performance data based on the monitored performance of the activity by the participant and the stored performance information.
METHODS AND APPARATUS FOR VIRTUAL COMPETITION
A system configured to be coupled with a participant of an activity. The system comprises: a participant activity monitoring unit configured for monitoring a performance of the activity by the participant; an activity information module configured for storing performance information corresponding to the activity; and a participant performance correlator configured for delivering comparative performance data based on the monitored performance of the activity by the participant and the stored performance information.
Time-shifted multiplayer game
In one embodiment, a method provides a game for a first player. The method receives timing information for a second player that competed in a first instance of the game participated in by the second player and determines a set of parameters for an opponent in a second instance of the game based on the timing information. The second player started competing in the first instance of the game before the second instance of the game is started. Then, the opponent is created based on the set of parameters for the second instance of the game. After which, the method provides the second instance of the game in which the first player competes with the opponent. The opponent is automatically controlled in the second instance of the game by a game controller to perform according to the set of parameters.
TRACK LAYOUT IDENTIFICATION TECHNIQUES
Aspects of the present disclosure relate to track layout identification techniques. As an example, a set of track segments may be arranged in a certain order to form a track. A variety of track segment types may be used to form the track, and different combinations of the track segments may yield a track having varying characteristics. In an example, each track segment may comprise of a shift register, which may provide information to a base track segment relating to the order of the track segments and the track segment types that comprise the track. In some examples, the base track segment may relay the information to a computing device. Accordingly, the information may be used to determine a track layout, which may in turn be used to provide, for example, the ability for someone else to reproduce the track configuration.
Methods and apparatus for virtual competition
A system configured to be coupled with a participant of an activity. The system comprises: a participant activity monitoring unit configured for monitoring a performance of the activity by the participant; an activity information module configured for storing performance information corresponding to the activity; and a participant performance correlator configured for delivering comparative performance data based on the monitored performance of the activity by the participant and the stored performance information.
TOY VEHICLE RACETRACK WITH ABRUPT VEHICLE STOPPAGE
An electronic toy vehicle track that abruptly stops selected cars along their path of travel based of their progress on the course. The abrupt stoppage can occur as a result of a vehicles position relative to other vehicles on the track, time duration on the track, traveling at too low of a speed for any period of time or combinations of such data or other data. A selected car may abruptly stop by such methods as crashing into an obstacle having a disruption in its lane of travel by something such as a collapsing bridge.
DEVICE CONTROL SYSTEM, METHOD, AND APPARATUS, AND CONTROL DEVICE
A device control system, method, and apparatus are provided. The system includes a control device and at least two battle game devices. The control device is configured to: establish a connection to a first battle game device, and send a control instruction to the first battle game device during a battle game according to a received external control operation. The first battle game device is configured to battle according to the control instruction. The second battle game device is configured to: obtain a relative position of the first battle game device during the battle game, and automatically battle according to the relative position.
REMOTE-CONTROL RACE GAME SYSTEM AND METHODS OF USING SAME
A method of playing a remote-control race game system, including the steps of: determining a number of players/drivers to participate in a remote-control race; selecting, by each player/driver, a vehicle/player console, wherein each vehicle/player console remotely controls a particular motorized vehicle; determining an amount of time for the remote-control race; determining a number of predetermined targets that have been crossed over or through by each of the particular motorized vehicles; determining if the amount of time for the remote-control race has expired; determining the number of points earned by each of the particular motorized vehicles; and determining which of the particular motorized vehicles earned the most number of points.
Remote-control race game system and methods of using same
A method of playing a remote-control race game system, including the steps of: determining a number of players/drivers to participate in a remote-control race; selecting, by each player/driver, a vehicle/player console, wherein each vehicle/player console remotely controls a particular motorized vehicle; determining an amount of time for the remote-control race; determining a number of predetermined targets that have been crossed over or through by each of the particular motorized vehicles; determining if the amount of time for the remote-control race has expired; determining the number of points earned by each of the particular motorized vehicles; and determining which of the particular motorized vehicles earned the most number of points.