A63F9/183

Jukebox entertainment system having multiple choice games relating to music

Entertainment system based on multiple choice competition games, which includes at least one terminal with a connection to a dedicated remote server, the system also including a module for playing an extract of a recording with a configurable duration on at least one terminal that can reproduce the recording, interact with a user, connect with a dedicated remote server, ask a terminal user a question and suggest multiple choice answers, the question being related to information characteristic of the extract of the recording, and the recording being selected independent of the terminal user.

INTERACTIVE GAME SYSTEM AND KIT
20250195992 · 2025-06-19 ·

A virtual and augmented reality system that includes a kit with a map member, a first printed evidence member, and a first scannable evidence member. The map member includes at least a first phase first image target and a second phase first image target. The system also includes software that is configured to run on a mobile device that includes a camera. The software is in communication with a target database and includes first phase first linked augmented reality content and first phase first linked virtual reality content that is associated with the first phase first image target. The first phase first linked virtual reality content includes a first phase first video clue. The software includes second phase first linked augmented reality content and second phase first linked virtual reality content that is associated with the second phase first image target. The second phase first linked virtual reality content includes a second phase first video clue.

CONTROLLED INTERACTIVE AI-DRIVEN QUESTION-AND-ANSWER GENERATION BASED ON PHYSICAL GAME PIECES
20250375711 · 2025-12-11 ·

Systems and methods herein are provided for delivering personalized trivia content in an interactive game using tangible game elements and a digital companion application. Players are enabled to select and scan multiple tangible game elements (e.g., via quick-response codes, ArUco markers, tags, or other identifiers), each representing a game parameter value (e.g., a topic or category), through a client-side user interface of the digital application to create different combinations. The user interface is coupled to a backend host that controls communications between the user interface and a database storing cache records including game content for particular combinations. The backend host queries the database to check for available game content for the selected combination (subject to certain constraints, such as game content not already previously presented to a user). If not, the backend host transmits a query to a generative artificial intelligence model trained to generate new game content.

SongSavant
20260007952 · 2026-01-08 ·

SongSavant is an innovative mobile application that merges music knowledge with visual art through an engaging guessing game, driven by advanced AI technologies. Users start by selecting a music genre or choosing a random challenge. The AI then dynamically selects an artist and a curated set of their top songs within the chosen genre. As players progress through levels, the selection pool of songs expands, increasing the game's complexity. AI-generated illustrations representing the song titles are displayed in a carousel format, prompting players to guess the song and artist from multiple-choice options. The game adapts in difficulty, offering fewer hints and more choices as players advance, thus enhancing engagement through a unique integration of music and AI-generated art.

SWIPE-BASED VISUAL TRIVIA GAME SYSTEM
20260027463 · 2026-01-29 ·

A computer-implemented method for operating a trivia game is disclosed. The method includes presenting, via a display interface, a plurality of trivia questions, each comprising a combination of a visual stimulus and an associated textual prompt. A swipe-based interaction mechanism is used to detect user input indicating a response as to whether the presented combination is true or false. The method further includes awarding one or more virtual keys to a user for responding to questions, and managing the use of virtual keys to unlock virtual treasure chests. Lives are deducted for incorrect responses and may be restored over time or through user interaction with advertisements. The method also involves tracking user performance based on correct and incorrect responses and modifying the difficulty of subsequently presented questions based on the tracked performance. The method enhances user engagement through dynamic difficulty adjustment and incentivized in-game progression.

BUTTON-OPERATED GAME MACHINE
20260115581 · 2026-04-30 ·

A button-operated game machine is provided. On the button-operated game machine, when a user presses a button, after the button passes through a clamping portion, the clamping portion is reset under driving of an elastic arm, to block resetting of the button, namely, the button is limited at a position after the pressing. When resetting is required, a reset button is pressed to press an entire elastic rebound seat to rotate through a reset member, so that the elastic rebound seat drives all clamping portions to do reset movement through elastic arms, to deactivate limitation imposed by the clamping portions on buttons. All button-linked resilient arms are released to drive all the buttons to be reset. In this way, all the buttons do not need to be separately provided with reset springs, which effectively reduces production and manufacturing costs.