A63F9/183

Online trivia game system
10561947 · 2020-02-18 · ·

An online trivia game system is provided, and more particularly systems and methods of providing a trivia game system for end-users to construct trivia games using an online database of trivia questions and answers in order to host live on-site trivia games.

SYSTEMS AND METHODS FOR GAMIFICATION OF A PROBLEM
20190344162 · 2019-11-14 ·

Methods and systems for gamifying a scientific problem are disclosed. A method may include receiving, by a computing device, gameplay information from a first user, creating, by the computing device, a game that corresponds to the gameplay information, providing, by the computing device, the game to a second user, receiving, by the computing device, game information from the second user and translating, by the computing device, the data into scientific information used to solve the scientific problem. The game information may include data regarding the second user's interaction with the game.

Signal beam activated liquid release game and activity
10471340 · 2019-11-12 ·

A game that dispenses water onto a user is described, as well as methods of play and apparatuses for same. In some embodiments, water is dispensed from headgear after receiving a wireless transmission from a transmitter located on a gun, console or other device.

METHODS, SYSTEMS, APPARATUSES AND DEVICES FOR COLLECTING SUBJECTIVE PREFERENCES FROM USERS USING GAMIFICATION
20190299098 · 2019-10-03 ·

A system for collecting subjective preferences from users using gamification is disclosed. The system may include a communication device configured for transmitting at least one prompt to at least one presentation device, receiving a plurality of responses from at least one input device associated with a plurality of users, and transmitting indication of the at least one winner to the at least one presentation device. Further, the system may include a processing device configured for analyzing the plurality of responses, calculating a metric associated with the plurality of users based on the analyzing, assigning a plurality of scores to the plurality of users, and determining at least one winner based on the scoring. Further, the system may include a storage device configured for storing the plurality of responses in association with a plurality of identifiers associated with the plurality of users.

Time lag synchronized, simultaneous gameplay of trivia contests
10376791 · 2019-08-13 · ·

A system and methodology for executing a trivia contest/tournament simultaneously to a plurality of electronic devices, while eliminating fraud associated with trivia contests by ensuring that every gameplay experience across multiple devices, regardless of location, is consistent. This is accomplished by onboarding an electronic device, receiving a current date and time of the underlying user in a predetermined set of parameters, generating a payload (start time of contest, questions, order of questions, duration of each question, termination time of contest, etc.) and transmitting it to the electronic device at a time before the start of the contest. The lag time between all electronic devices is calculated and accounted for, so that each device starts the contest at the same time. The trivia contest takes place and terminates, so that each player has the same experience. Their answers are encrypted and transmitted back to the system for recording and assessment.

Concurrent game functionality and video content
10328336 · 2019-06-25 · ·

Disclosed are various embodiments for a gaming content service implemented by a media distribution service. Game content is encoded for concurrent presentation with video content from a media distribution service. Viewers of the video content may interact with the game content using personal client devices. Whether the game content is presented with the video content may be determined according to a number of participating players.

GAME SYSTEMS AND METHODS
20190184285 · 2019-06-20 ·

The present invention relates to game systems and methods which provides game objects having machine readable devices which are not easily read by a human player and information meant to be read by the human players. The game system allows each player to respond by placing the game objects down while responding anonymously to the next question/response/action requested in the game. The game objects can be placed in relative positions to each other, and the plurality of machine readable devices read simultaneously to allow use of the information provided by the game object and/or its relative position to other game objects. A game platform may be provided to facilitate access to, customization or other processes to be implemented by a user.

Method and system for learning and cognitive training in a virtual environment

A system and method implemented as computer-based, computer-executable instructions employing a computation engine with digital storage provide a virtual environment with personalized user profiles specifically adapted to cognitive abilities of the user to train the user for specified tasks, herein called microtasks. The set of microtasks include achievement criteria. The virtual environment is controlled through an engine that automatically adapts the set of user-profile-specific microtasks to achieve a set of learning goals. The engine may calculate and/or measure a set of qualities associated with one or more sub-profiles associated with a given user based on game-type performance by that user either in isolation or among a group of users. Sub-profiles may include, but are not limited to, one or more of the following: a personality profile, a neural link profile, and/or a motivation profile.

MEDIA FILE PLAY GAME
20240181333 · 2024-06-06 ·

Disclosed is a media file play game, the media files being advantageously audio and/or video files, the game including: at least two game theme baseplates, each including a radio-communicating chip that contains data including a first identifier intended to correspond to at least one game media file; and a game base including: at least one chip reader associated with at least one reading surface, a memory device in which are recorded game media files, audio and/or video player, adapted to play game media files, a human/machine interface; and a controller designed to play at least one of the game media files, via the audio and/or video player, which is associated with the first identifier collected by the at least one chip reader.

Multi-platform gaming systems and methods
10300374 · 2019-05-28 · ·

A multi-media interactive play system has a number of play elements situated in a variety of play environments or play media. The play elements are linked to a common record of participant performance, progress, character attributes, etc. The participant's performance in the play elements determines the play elements to which the participant may proceed as well as the play parameters of the play element in which the participant is currently involved. The play elements are thus interlinked to define a sequence or path network along which the participant advances. By advancing through the play elements the participant carries out a plot, story, theme, etc. that attaches a significance to the successful completion of a given play element or elements. Also disclosed in a variety of play elements suitable for use in the system, an example of a plot or theme that may be carried out by the system, and a send/receive radio frequency network that may be used to track play participants in a play center.