A63F9/183

GAME SYSTEM FOR PLAYING GAMES BASED ON INFORMATION ON INDIVIDUAL STATES
20180221755 · 2018-08-09 ·

A game system for playing games is provided based on information pertaining to 51 individual states in the USA including Washington D.C. The game system includes: a set of 51 cards having a front side illustrating 51 state flags, respectively, wherein a back side of each of the 51 cards is configured to show at least the name of the state associated with the state flag illustrated on the front side and the number of electoral votes assigned to the state; and a question and answer unit configured to provide one or more sets of questions and answers, each set including 51 questions and 51 corresponding answers related to state information pertaining to the 51 states, respectively.

MULTI-PLATFORM GAMING SYSTEMS AND METHODS
20180214769 · 2018-08-02 ·

A multi-media interactive play system has a number of play elements situated in a variety of play environments or play media. The play elements are linked to a common record of participant performance, progress, character attributes, etc. The participant's performance in the play elements determines the play elements to which the participant may proceed as well as the play parameters of the play element in which the participant is currently involved. The play elements are thus interlinked to define a sequence or path network along which the participant advances. By advancing through the play elements the participant carries out a plot, story, theme, etc. that attaches a significance to the successful completion of a given play element or elements. Also disclosed in a variety of play elements suitable for use in the system, an example of a plot or theme that may be carried out by the system, and a send/receive radio frequency network that may be used to track play participants in a play center.

Poker-like guessing game
10026268 · 2018-07-17 ·

A poker-like guessing game uses an electronic device with a display and an audio generator to display a picture or play music for a predetermined period of time. The electronic device may be a smartphone, tablet computer or other portable electronic device. Participants bet that the players willor will notbe able to identify the picture displayed or the music generated by the electronic device. The participants are rewarded when they bet correctly. Even if a player is able to identify the picture or sound, an object of the game is to fool or mislead the others (i.e., bluff) with a poker face or other evasive tactic. A picture is displayed, or the music is played, for a short period of time, preferably in the range of a few or several seconds. Participants may select favored categories which the electronic device may or may not allow them to use in play.

Educational balancing game
10026333 · 2018-07-17 ·

The application provides for a system and method of playing an educational balancing game. An electronic game spinner is used to select a category to be tested, as well as a specific question within this category. Once the specific question has been selected, potential answers are shown on an electronic game board whereby a user must then use their body to select a circle containing an answer. The game board may also be constructed out of plastic, where the answers are fixed, however, the electronic game spinner scans a code on the game board so that appropriate questions are used with the printed answer selections.

INFORMATION PROCESSING DEVICE, INFORMATION PROCESSING METHOD, AND PROGRAM

There is provided an information processing device to set a condition indicating a relation of a plurality of users and control an operation according to a manipulation performed by each user on the basis of the condition, the information processing device including: an acquiring unit configured to acquire a detection result of information related to a manipulator for each of a plurality of manipulators placed in a predetermined region; and a generating unit configured to generate attribute information for controlling an operation based on a manipulation performed by each of the plurality of manipulators on a basis of the detection result.

METHOD AND SYSTEM FOR LEARNING AND COGNITIVE TRAINING IN A VIRTUAL ENVIRONMENT

A system and method implemented as computer-based, computer-executable instructions employing a computation engine with digital storage provide a virtual environment with personalized user profiles specifically adapted to cognitive abilities of the user to train the user for specified tasks, herein called microtasks. The set of microtasks include achievement criteria. The virtual environment is controlled through an engine that automatically adapts the set of user-profile-specific microtasks to achieve a set of learning goals. The engine may calculate and/or measure a set of qualities associated with one or more sub-profiles associated with a given user based on game-type performance by that user either in isolation or among a group of users. Sub-profiles may include, but are not limited to, one or more of the following: a personality profile, a neural link profile, and/or a motivation profile.

NAVIGATION SYSTEMS AND ASSOCIATED METHODS
20180143032 · 2018-05-24 · ·

Navigation systems and associated methods for providing navigation services are provided. Information associated with a desired route for a vehicle, such as a route between a current location and a desired destination, may be determined. Additionally, contextual information associated with the vehicle may be identified. Based upon the desired route and the contextual information, a direction may be generated for presentation to one or more users, and the generated direction may be output for presentation.

SYSTEM AND METHOD FOR KNOWLEDGE TRANSFER WITH A GAME
20180126260 · 2018-05-10 ·

An educational picture game is played through responses to questions provided at points in the picture game and enhances factual assimilation and retention for the user. The user selects or generates responses to progress through the game and correct responses lead to the emergence of a picture or image, i.e. providing a visual, motivating indicator of progress towards completion. Various indications can be provided to inform the user about the correctness of responses and their extent of progress towards completing the learning activity. The indications may be completion of parts of an image, audio or visual cues, suggested reference materials or other information that tends to boost learning and assist the user in assimilating and applying facts in different knowledge domains. The user may receive a reward for providing correct responses or successfully completing the picture.

NAVIGATION SYSTEMS AND ASSOCIATED METHODS
20180120120 · 2018-05-03 · ·

Navigation systems and associated methods for providing navigation services are provided. Information associated with a desired route for a vehicle, such as a route between a current location and a desired destination, may be determined. Additionally, contextual information associated with the vehicle may be identified. Based upon the desired route and the contextual information, a direction may be generated for presentation to one or more users, and the generated direction may be output for presentation.

NAVIGATION SYSTEMS AND ASSOCIATED METHODS
20180120121 · 2018-05-03 · ·

Navigation systems and associated methods for providing navigation services are provided. Information associated with a desired route for a vehicle, such as a route between a current location and a desired destination, may be determined. Additionally, contextual information associated with the vehicle may be identified. Based upon the desired route and the contextual information, a direction may be generated for presentation to one or more users, and the generated direction may be output for presentation.