Patent classifications
A63F2009/186
LIVE INTERACTIVE ADVENTURE GAME MODULE
A live interactive adventure game module is disclosed, comprising a plurality of segments forming an octagonal structure with top, bottom, and side panels. The panels can be mirror images of each other and may include compartments with doors, potentially housing puzzles, games, or riddles for user interaction. The structure may also include a top frame, bottom frame, and middle frame, coupled together to form a space for compartments. The side panels may include vertical panels with an outer frame and an inner frame, attached by a horizontal support. The game module is controlled by an operating system and a central management system, encompassing a security system, maintenance system, communications systems, and an operations system. These systems monitor and process updates, validate communications, and capture and process all user events during gameplay.
Game systems with interoperating or both interoperating and interrelated quizzes and/or puzzles
A system that integrates at least two levels of quiz or puzzle solving. Some embodiments use a Graphical User Interface (GUI) aspect only. According to the GUI aspect, a gameplay sequence is provided, whereby an indication of a solution associated with a level-two quiz is displayed. A clue to a different, level-one quiz is subsequently presented. An attempt is input at the level-one quiz. A level-two quiz clue is displayed. The level-two quiz can be solved with one or more clues so provided. According to the data aspect, different quizzes or puzzles are data related through a persistent data structure. Embodiments that use a data aspect may omit displaying a solution indication.
Poker-like guessing game
A poker-like guessing game uses an electronic device with a display and an audio generator to display a picture or play music for a predetermined period of time. The electronic device may be a smartphone, tablet computer or other portable electronic device. Participants bet that the players willor will notbe able to identify the picture displayed or the music generated by the electronic device. The participants are rewarded when they bet correctly. Even if a player is able to identify the picture or sound, an object of the game is to fool or mislead the others (i.e., bluff) with a poker face or other evasive tactic. A picture is displayed, or the music is played, for a short period of time, preferably in the range of a few or several seconds. Participants may select favored categories which the electronic device may or may not allow them to use in play.
POKER-LIKE GUESSING GAME
A poker-like guessing game uses an electronic device with a display and an audio generator to display a picture or play music for a predetermined period of time. The electronic device may be a smartphone, tablet computer or other portable electronic device. Participants bet that the players willor will notbe able to identify the picture displayed or the music generated by the electronic device. The participants are rewarded when they bet correctly. Even if a player is able to identify the picture or sound, an object of the game is to fool or mislead the others (i.e., bluff) with a poker face or other evasive tactic. A picture is displayed, or the music is played, for a short period of time, preferably in the range of a few or several seconds. Participants may select favored categories which the electronic device may or may not allow them to use in play.
Matching Card Game and Method of Play
An interactive image matching game and method of play. The matching game includes a plurality of expression cards each having a first indicia indicating a descriptive word and a plurality of sheets of paper each having a second indicia showing a partial image. In play, a player selects an expression card and then completes a first picture incorporating the second indicia within the first picture. The player places the first picture in a secret container and selects a second picture drawn by a second player from the container. The first player guesses the identity of the second player based on the second picture. Further, the first player guesses the word displayed on the expression card received by the second player based on the second picture. Points are acquired with correct guesses. A timer is used to account for a duration in which a player has to complete a first drawing.
ILLUSTRUCTION GAME & COMMUNICATION SKILL BUILDING APP
A system and method used with a set of prompt cards, each prompt card having a target answer. A device may include a drawing surface; wherein the game involves at least two players, with a first player serving as a clue constructor and a second player serving as a drawer, wherein the clue constructor selects a prompt card and provides verbal instructions limited to shapes and lines to the drawer, wherein the drawer creates an image on the drawing surface based on the verbal instructions from the clue constructor; and wherein the drawer attempts to guess the target answer within a predetermined limit.