A63F2011/0058

SYSTEMS FOR FACILITATING INTERACTIVE GAMING
20200306620 · 2020-10-01 ·

Disclosed herein is a system for facilitating interactive gaming. Accordingly, the system may include an arena comprising a gaming area. Further, the system may include vehicles configured to be mobile. Further, each vehicle may include at least one of a propulsion assembly, a launch assembly, a vehicle sensor, a vehicle actuator, and a controller. Further, each vehicle may include an input device communicatively coupled to the controller. Further, each vehicle may include a processing device communicatively coupled with the at least one vehicle sensor. Further, the processing device may be configured for analyzing the vehicle sensor data associated with each vehicle. Further, the processing device may be configured for generating a score associated with each vehicle based on the analyzing and for determining winner based on the score. Further, each vehicle may include a communication device configured for transmitting the winner and the score to display device.

Casino chip tray monitoring system
10720013 · 2020-07-21 ·

A casino chip tray monitoring system configured for use with a casino game is provided. The casino chip tray includes a casino chip tray having a plurality of chip tubes and one or more displays associated with the casino chip tray. A plurality of gaming chips and/or a plurality of coins are arranged in the plurality of chip tubes. An imaging device is configured to scan the plurality of gaming chips and/or the plurality of coins arranged in the plurality of chip tubes and further configured to discern individual gaming chips from other gaming chips. A total dollar value of the plurality of gaming chips and/or the plurality of coins arranged in the plurality of chip tubes is calculated from an imaging device scan of the plurality of gaming chips and/or the plurality of coins and displayed on the one or more displays.

SIMULATED SOCCER GAME DEVICE AND METHOD
20200222795 · 2020-07-16 · ·

A game device is disclosed herein. The game device is a portable simulated soccer game that provides a substantially rectangular rigid planar surface having indicia of a soccer field disposed thereon. Simulated players are arranged on the field by mating with one of an array of apertures. The game device includes a pair of nets to be placed in a location corresponding with the simulated soccer field. A simulated soccer ball is used by a user to score on an opponent's net. A sleeve is provided having optional attachment features that are used to propel the ball. A user decides the arrangement of simulated players on the field with respect to the ball. The game device provides a game where orientation of simulated players impedes the ability to score points.

BOARD GAME SIMULATING A BATTLE TO CAPTURE AN ENEMY BASE
20200129847 · 2020-04-30 ·

One embodiment is directed to a gaming system for allowing players to experience a simulated battle scenario, comprising: a plurality of gamepieces for each of the players comprising a base gamepiece for each player and being configured such that each gamepiece has operational characteristics selected to determine movement and impact upon other gamepieces, as dictated by a multifactorial lookup table; a gameboard; and a points accounting module; wherein when one of the players has a turn, such player is able to make operational decisions regarding the gamepieces controlled by such player based upon interoperability between the multifactorial lookup table, positions of the gamepieces on the gameboard, and an operating points budget provided by the points accounting module for the turn.

Method and device for displaying information of a physical game participant and a remote controlled vehicle

A method for displaying information of a physical game participant includes obtaining information of the physical game participant and controlling an LED light-emitting device to generate a corresponding lighting form based on the information.

Business strategy game
10512834 · 2019-12-24 ·

Present invention, BiggieBills, is an interactive business strategy multi-player game played among 4 to 8 teams using plurality of cards. It can be played Face to Face or Online. The teams play Growth Cards to progress from Stage 1 to 4 while managing possible Challenge Cards played by opposing teams, managing the random changes in Industry Rules every Business Cycle, and attempt to earn Bonus Cards. The unique value propositions are: a) dynamic real-time experience; b) knowledge from the field of strategic management for the managers (students); c) the debrief provides the core learning as a follow-up to the game; and d) customization of the game is possible by altering industry conditions to suit client needs. BiggieBills has a three-pronged approach: a) corporate training; b) education (undergraduate, graduate, executive); and c) entertainment. It may be redesigned to teach subjects such as entrepreneurship, economics, innovation management and general business.

Chip recognition system
11941942 · 2024-03-26 · ·

According to one embodiment, provided is a chip recognition system that recognizes a chip on a gaming table in an amusement place having the gaming table, the chip recognition system including: a game recording apparatus that records, as an image, a state of chips stacked on the gaming table, using a camera; an image analysis apparatus that performs an image analysis on the recorded image of the state of chips; a plurality of chip determination apparatuses including at least a first artificial intelligence apparatus that determines a number of the chips stacked, using an image analysis result obtained by the image analysis apparatus; and a second artificial intelligence apparatus that decides a correct number of the chips stacked, when the plurality of chip determination apparatuses obtain different determination results for the number of the chips stacked.

CHIP RECOGNITION SYSTEM
20190371112 · 2019-12-05 ·

According to one embodiment, provided is a chip recognition system that recognizes a chip on a gaming table in an amusement place having the gaming table, the chip recognition system including: a game recording apparatus that records, as an image, a state of chips stacked on the gaming table, using a camera; an image analysis apparatus that performs an image analysis on the recorded image of the state of chips; a plurality of chip determination apparatuses including at least a first artificial intelligence apparatus that determines a number of the chips stacked, using an image analysis result obtained by the image analysis apparatus; and a second artificial intelligence apparatus that decides a correct number of the chips stacked, when the plurality of chip determination apparatuses obtain different determination results for the number of the chips stacked.

PUNCHING GAME APPARATUS
20190351318 · 2019-11-21 · ·

Disclosed is a punching game apparatus and, more particularly, a punching game apparatus which converts a moving time of a hitting part into a score and outputs the score to a scoreboard. The present disclosure may increase the interest in a game by converting the moving time of a shift at the time of hitting by means of a sensor to accurately score the hitting power of a user. The present disclosure can increase the interest by accumulating the score converted from the hitting power and allowing users to compete for the highest score through score recording. In addition, as the present disclosure allows a game to be played with the hitting power of a finger, unlike conventional punching game apparatuses, the punching game apparatus is small in size and thus easy to carry. A restart button is provided, thereby allowing users to easily restart a game.

Jumping toy
10478713 · 2019-11-19 ·

The jumping toy comprises a puppet, a plurality of springs, and a counter. The counter and the plurality of springs attach to the puppet. The jumping toy is configured for use with a supporting surface. The jumping toy is pressed against the supporting surface such that the plurality of springs is deformed. When the jumping toy is released, each of the plurality of springs returns to its relaxed position such that the jumping toy jumps to an elevation above the supporting surface. The counter is a mechanical device. The counter counts the number of times the jumping toy jumps. The puppet is a composite prism structure that visually presents a dynamic expression during the use of the jumping toy.