Patent classifications
A63F2011/0058
Chip recognition system
According to one embodiment, provided is a chip recognition system that recognizes a chip on a gaming table in an amusement place having the gaming table, the chip recognition system including: a game recording apparatus that records, as an image, a state of chips stacked on the gaming table, using a camera; an image analysis apparatus that performs an image analysis on the recorded image of the state of chips; a plurality of chip determination apparatuses including at least a first artificial intelligence apparatus that determines a number of the chips stacked, using an image analysis result obtained by the image analysis apparatus; and a second artificial intelligence apparatus that decides a correct number of the chips stacked, when the plurality of chip determination apparatuses obtain different determination results for the number of the chips stacked.
CASINO CHIP TRAY MONITORING SYSTEM
A casino chip tray monitoring system configured for use with a casino game is provided. The casino chip tray includes a casino chip tray having a plurality of chip tubes and one or more displays associated with the casino chip tray. A plurality of gaming chips and/or a plurality of coins are arranged in the plurality of chip tubes. An imaging device is configured to scan the plurality of gaming chips and/or the plurality of coins arranged in the plurality of chip tubes and further configured to discern individual gaming chips from other gaming chips. A total dollar value of the plurality of gaming chips and/or the plurality of coins arranged in the plurality of chip tubes is calculated from an imaging device scan of the plurality of gaming chips and/or the plurality of coins and displayed on the one or more displays.
LOCK ZONE
A gaming machine that includes a game controller to select symbols from the memory, cause the display to display the selected symbols at the display positions, determine if the displayed symbols include a predetermined symbol, and if the predetermined symbol lands on the pay line, in response to the predetermined symbol landing on the pay line, 1) cause the display to animate the first plurality of anticipation states on the pay line, and 2) randomly determine whether to transition the predetermined symbol to the second plurality of free spin states, in response to determining the predetermined symbol transitioning to the second plurality of free spin states, cause the display to animate the second plurality of free spin states on the pay line.
RFID ORIENTATION DETECTION
Embodiments of a radio frequency identification (RFID) reader are provided herein, which include an RFID interrogator; a detection surface for a game piece, the detection surface comprising a plurality of reader antennas in a geometric arrangement; and antenna switching circuitry coupled between the RFID interrogator and the plurality of reader antennas; wherein the antenna switching circuitry is configured to consecutively activate each one of the plurality of reader antennas for at least a detection time window, and wherein the RFID interrogator is configured to: for each reader antenna, detect whether a response signal is received by the reader antenna during the detection time window, and determine a geometric orientation of the game piece based on a subset of reader antennas that received the response signal.
RFID orientation detection
Embodiments of a radio frequency identification (RFID) reader are provided herein, which include an RFID interrogator; a detection surface for a game piece, the detection surface comprising a plurality of reader antennas in a geometric arrangement; and antenna switching circuitry coupled between the RFID interrogator and the plurality of reader antennas; wherein the antenna switching circuitry is configured to consecutively activate each one of the plurality of reader antennas for at least a detection time window, and wherein the RFID interrogator is configured to: for each reader antenna, detect whether a response signal is received by the reader antenna during the detection time window, and determine a geometric orientation of the game piece based on a subset of reader antennas that received the response signal.
Lock zone
A gaming machine that includes a game controller to select symbols from the memory, cause the display to display the selected symbols at the display positions, determine if the displayed symbols include a predetermined symbol, and if the predetermined symbol lands on the pay line, in response to the predetermined symbol landing on the pay line, 1) cause the display to animate the first plurality of anticipation states on the pay line, and 2) randomly determine whether to transition the predetermined symbol to the second plurality of free spin states, in response to determining the predetermined symbol transitioning to the second plurality of free spin states, cause the display to animate the second plurality of free spin states on the pay line.
BUSINESS STRATEGY GAME
Present invention, BiggieBills, is an interactive business strategy multi-player game played among 4 to 8 teams using plurality of cards. It can be played Face to Face or Online. The teams play Growth Cards to progress from Stage 1 to 4 while managing possible Challenge Cards played by opposing teams, managing the random changes in Industry Rules every Business Cycle, and attempt to earn Bonus Cards. The unique value propositions are: a) dynamic real-time experience; b) knowledge from the field of strategic management for the managers (students); c) the debrief provides the core learning as a follow-up to the game; and d) customization of the game is possible by altering industry conditions to suit client needs. BiggieBills has a three-pronged approach: a) corporate training; b) education (undergraduate, graduate, executive); and c) entertainment. It may be redesigned to teach subjects such as entrepreneurship, economics, innovation management and general business.
INTERACTIVE GAME CODE APPARATUS
An interactive game code apparatus resembles a battle rifle of the type used in video game depictions of combat and is able to receive a game code when the battle rifle has been successfully field stripped in a game play scenario which the battle rifle is initially assembled, followed by a first timer start input, and disassembled, followed by a first timer stop input establishing a first time interval. A second timer start input begins a second time interval during which the battle rifle is reassembled and a second timer stop input occurs marking a second time interval. If the first and second time intervals are less than a pre-determined maximum time interval, access to the game code is given.
INTERACTIVE INCENTIVE BASED GAME BOARD SYSTEM AND METHOD OF USE
Embodiments described herein provide an interactive incentive based game board system which provides a visual reward system for children having a plurality of accumulation scales which contain a plurality of light emitting diodes which are configured to illuminate and provide an audio alert when an accumulation balance has changed. Simultaneously, a visual indication will be provided within the scale in a vertical direction opposite the baseline. The scales configured between zero and twenty-five may be adjusted in both the positive and negative directions and allow for infinite accumulation. The system further includes an earning, purchases, and fines ledger where a variety of pre-determined tasks may be categorized to identify what is incentivized activities.
Pitcher Statistics Tracking and Monitoring System
A pitch count system monitors pitch count data for baseball and softball pitchers so that coaches, officials and team administrators can know when a team's pitcher is approaching or has reached pitch count limits. The system may register information upon game completion and/or enable live updating during game play, and may make updated pitch count information available to each team. The system may allow coaches to view their opponents' reports so that coaches can know who is not eligible to pitch against them on a certain day, or after a certain point in time as a game progresses. Further, the system may provide leagues and governing associations with an oversight mechanism to ensure that teams are adhering to the prescribed pitch count regulations.