Patent classifications
A63F2011/0067
BOARD GAME SIMULATING A BATTLE TO CAPTURE AN ENEMY BASE
One embodiment is directed to a gaming system for allowing players to experience a simulated battle scenario, comprising: a plurality of gamepieces for each of the players comprising a base gamepiece for each player and being configured such that each gamepiece has operational characteristics selected to determine movement and impact upon other gamepieces, as dictated by a multifactorial lookup table; a gameboard; and a points accounting module; wherein when one of the players has a turn, such player is able to make operational decisions regarding the gamepieces controlled by such player based upon interoperability between the multifactorial lookup table, positions of the gamepieces on the gameboard, and an operating points budget provided by the points accounting module for the turn.
Game using a dodecahedron
The philosophy of games is to provide a mental challenge to the person who is playing the game. With this game a person can build the game according to that person's wants and desires and in this case a dodecahedron is used; the dodecahedron is color coded and an interior sphere is placed with the dodecahedron. Clues that have been placed in pockets of the outside surface of the dodecahedron will consist of locations where coins are hidden. These coins will be gathered and the dodecahedron is manipulated. The interior sphere contains the solution to the game or a prize and is initially locked prior to the start of the game. As the contestants play the game and solve the puzzle, the interior sphere is unlocked and the solution or prize is revealed. The game can be structured to the desires of the individual builder as often as possible.
Business strategy game
Present invention, BiggieBills, is an interactive business strategy multi-player game played among 4 to 8 teams using plurality of cards. It can be played Face to Face or Online. The teams play Growth Cards to progress from Stage 1 to 4 while managing possible Challenge Cards played by opposing teams, managing the random changes in Industry Rules every Business Cycle, and attempt to earn Bonus Cards. The unique value propositions are: a) dynamic real-time experience; b) knowledge from the field of strategic management for the managers (students); c) the debrief provides the core learning as a follow-up to the game; and d) customization of the game is possible by altering industry conditions to suit client needs. BiggieBills has a three-pronged approach: a) corporate training; b) education (undergraduate, graduate, executive); and c) entertainment. It may be redesigned to teach subjects such as entrepreneurship, economics, innovation management and general business.
Dice Game Device
The present invention relates to a novel dice game device. The device is a modified dice game in which players roll different combinations of dice to enter into different areas of a scoresheet. Players earn points based on the combinations they roll to try and win the game. The game introduces the concept that five-of-a-kind numbers, (i.e., 2 thru 5), can be five-of-a-kind and/or a player can split the difference to achieve five-of-a-kind. The game introduces the concept that four-of-a-kind numbers (2 thru 6) with three of the same number can add the two remaining dice together to equal the same number as the three-of-a-kind number already scored to equal four-of-a kind. The game introduces the concept of wild cards that can be entered in any available score area for the maximum point available in that score area.
Music Game
A music game for playing a game comprising selecting songs in predetermined categories and rating them includes a music player being configured to access and play one of a plurality of songs when a select actuation is initiated with the music player, the accessed and played song defining a selected song. Each of a plurality of cards has one of the categories indicated thereon, and a drawn card of the plurality of cards determines a previously determined category. A score table comprises a plurality of cells arranged in a plurality of rows and a plurality of columns which is configured for tracking a number of rounds of the game, a score for each of a plurality of game players in each round, and a total score.
Points and bid card game
A game that includes a game hub having a draw tray and a discard tray for point cards; four game boards, four sets of score markers; sixteen indicator cards; and fifty-one point cards divided into eight classification sets and a wild card set. Each set of the eight classification sets of point cards includes six point cards, where each of the point cards has a combination of: a classification set name; a point value indicator; a symbol associated with the classification set; an image associated with the classification set name; and a common name for the image; where the combination is different for each of the point cards in the eight classification sets. The wild card set includes three point cards each having a number zero on the first major surface.
BUSINESS STRATEGY GAME
Present invention, BiggieBills, is an interactive business strategy multi-player game played among 4 to 8 teams using plurality of cards. It can be played Face to Face or Online. The teams play Growth Cards to progress from Stage 1 to 4 while managing possible Challenge Cards played by opposing teams, managing the random changes in Industry Rules every Business Cycle, and attempt to earn Bonus Cards. The unique value propositions are: a) dynamic real-time experience; b) knowledge from the field of strategic management for the managers (students); c) the debrief provides the core learning as a follow-up to the game; and d) customization of the game is possible by altering industry conditions to suit client needs. BiggieBills has a three-pronged approach: a) corporate training; b) education (undergraduate, graduate, executive); and c) entertainment. It may be redesigned to teach subjects such as entrepreneurship, economics, innovation management and general business.
TEBO The Fun Dice Game For Thinking Adults
TEBO is a dice game played by one or more players; 2 to 4 players are the ideal number. The game is played within a dice scoring court that is 10 inches by 10 inches with a 1 inches wide raised border 1 inches high.
The game court is where the players, taking their full turn of three throws per turn, one throw at a time; pour their dice out of a sturdy, plastic, round dice shaking cup 3 inches high with a diameter of 2 inches. 42 Player Turns is a complete game. A game of TEBO can be won by one point. TEBO is a fun way to exercise your brain.
INTERACTIVE INCENTIVE BASED GAME BOARD SYSTEM AND METHOD OF USE
Embodiments described herein provide an interactive incentive based game board system which provides a visual reward system for children having a plurality of accumulation scales which contain a plurality of light emitting diodes which are configured to illuminate and provide an audio alert when an accumulation balance has changed. Simultaneously, a visual indication will be provided within the scale in a vertical direction opposite the baseline. The scales configured between zero and twenty-five may be adjusted in both the positive and negative directions and allow for infinite accumulation. The system further includes an earning, purchases, and fines ledger where a variety of pre-determined tasks may be categorized to identify what is incentivized activities.
Therapeutic game for stroke survivors improving fine and gross motor skill
The present invention provides a therapeutic game for holistically engaging people who have had a stroke or other brain injury in gross and fine motor skill activities. The therapeutic game is a self-contained set of objects that can be placed on or in a set of targets. Targets can be openings within a container in which to drop or toss the objects. A target can be a daisy support with a base, stem, and receptacle removably attachable to the stem on which or in which an object can be placed. A scoring system can also be used mark progress and to engage the mental powers as well as the physical powers.