A63F2011/0072

INDEXING METHODS AND APPARATUS WITH COMPETITIVE PERFORMANCE PARAMETERS
20220139171 · 2022-05-05 ·

Some embodiments may include a poker indexing service. For example, a multi-dimensional vector of player performance and/or other data may be determined based on gaming related activity that is input or otherwise captured. Such a vector may be used in various forms to generate a metric or to facilitate wagering and/or other gaming activity. Other methods and apparatus are described.

Indexing methods and apparatus with competitive performance parameters
11227468 · 2022-01-18 · ·

Some embodiments may include a poker indexing service. For example, a multi dimensional vector of player performance and/or other data may be determined based on gaming related activity that is input or otherwise captured. Such a vector may be used in various forms to generate a metric or to facilitate wagering and/or other gaming activity. Other methods and apparatus are described.

Card game
11161034 · 2021-11-02 ·

A new trivia-based card game comprising a deck of cards with a plurality of planar playing cards. Each planar playing card has three orthogonal pieces of information on its playing surface: an index, a card value, and a topic. Each planar playing card also has an answer value list and an answer list on its playing surface. The deck of cards may be sorted into unique sub-sets based off of index, card value, or topic. All of the planar playing cards contained in each sub-set sorted by topic share an answer value list and an answer list. A trivia-based card game can be played with such a deck.

CARD GAME
20220296988 · 2022-09-22 ·

The invention provides an apparatus and method of playing a card game. The apparatus comprises at least one type of card, the card comprising an identification symbol that identifies the card, a resource cost symbol that indicates the resource cost for playing the card, a resource gain symbol that indicates the resource gain from playing the card, and an action symbol that indicate an event arising from playing the card. A player plays a card to accumulate resource equivalent to resource gain symbol of that card, and then may play card(s) having a resource cost symbol, the card having a resource cost less or equal to the accumulated resource.

Dice Tipping Game and Method

A dice tipping game and method utilizes a set of dice comprising a group of pictorial icons. The server rolls the dice and the dice faces are tallied. This tally represents the percentage gratuity to be paid to the server based on the value of the meal or service. One of the pictorial images has a value of zero, another one of the images has a value equating to an additional percentage added to the tally, and a third image represents an opportunity to roll the dice again for a more favorable tally. One or more optional die with faces representing cash values may be added to the set of dice to provide an additional tip amount to the server above and beyond the total percentage rolled.

THERAPEUTIC CUSTOMIZABLE GAME BOARD SYSTEM
20210316207 · 2021-10-14 ·

A customizable board game to operationalize various therapeutic modalities as a means to explore, learn, engage, and provide emotional and relational support in a non-traditional therapy environment. Through engagement in play activities, individuals learn about cause and effect; practice categorizing and organizing information; develop comprehensive storylines and understanding surrounding personal experiences; and can explore traditional and non-traditional roles, such as gender, family, friends, academic, etc., in a non-confrontational, fun, and no stress environment to free up emotions and other typical barriers to self reflection.

Deque System of Representational Game State
20210236933 · 2021-08-05 ·

A system that allows direct manipulation of numerical parameters while playing games. Vertical columns of physical units are formed into deques that each represent between one and three parameters of the game state at a given time. The game's mechanics are defined as a set of state transitions, each of which map a configuration of units/deques, along with a nonnegative integer input, to a new configuration of units/deques. This new configuration directly represents the resultant game state and parameters thereof, and is naturally subject to further systematic manipulation.

Alpha Card
20210129011 · 2021-05-06 ·

A game where individuals in a relationship can wager a bet that in turn wins The Alpha Card granting them an ultimate decision regarding a conflict/decision in their respective relationship. The Alpha Card is won by betting on any subject of discussion. Once the bet is accepted by the opposing party(ies), the research is done to assess who won the bet. The Alpha Card is granted to the winner and they may hold on to the card until they are ready to settle a conflict or override a decision. There is no time limit on how soon they have to use The Alpha Card. Once The Alpha Card is played, it returns to neutral so that it can be won again. The game can be utilized by two or more individuals. All bets and outcomes of said bets are recorded in The Alpha Card journal that comes with the book or mobile application.

Pitcher Statistics Tracking and Monitoring System
20210052943 · 2021-02-25 ·

A pitch count system monitors pitch count data for baseball and softball pitchers so that coaches, officials and team administrators can know when a team's pitcher is approaching or has reached pitch count limits. The system may register information upon game completion and/or enable live updating during game play, and may make updated pitch count information available to each team. The system may allow coaches to view their opponents' reports so that coaches can know who is not eligible to pitch against them on a certain day, or after a certain point in time as a game progresses. Further, the system may provide leagues and governing associations with an oversight mechanism to ensure that teams are adhering to the prescribed pitch count regulations.

INTERACTIVE GAMING TOY
20200330857 · 2020-10-22 ·

An interactive gaming toy is provided for playing a game having both physical and virtual gameplay elements. The gaming toy comprises a physical toy, such as a toy wand, doll or action figure, having an RFID tag pre-programmed with a unique identifier that identifies the toy within an associated computer-animated game. The RFID tag stores information describing certain attributes or abilities of a corresponding virtual character or object in the computer-animated game. Additional information may be stored on the RFID tag as the corresponding virtual character evolves or changes over time based on player performance and/or gameplay progression. The interactive gaming toy thus allows developed character attributes and the like to be stored and easily transported to other games and compatible gaming platforms. One or more optional auxiliary components may be attached to the gaming toy to selectively create a modified gaming toy having additional desired functionality and/or aesthetics.