Patent classifications
A63F2011/0072
Server device, program, method, and terminal device
A server device including: a memory configured to store lottery information, winning information, and computer-readable instructions; and a processor. The lottery information is obtained by conversion processing for input information that is input via an input interface in a terminal device of a user. The winning information is a predetermined character string. The processor is configured to execute the computer readable instructions to determine whether the lottery information matches the winning information, to create lottery result information, and to transmit the lottery result information to the terminal device according to the determination.
Sports-based card game systems and methods
The systems and methods discussed herein further provide for electronic simulation of sports-based card and board games with greater realism than conventional simulations of card and board games, with an intuitive user interface less complicated than user interfaces provided with electronic simulations of sports games. The simulation may be local to a computing device, or may utilize multiple computing devices in communication. Resources associated with a user of one computing device may be not associated with the user of another computing device, representing ownership of game tokens or entities. Resources associated with the user and resources not associated with the user may be stored separately in local databases, reducing bandwidth required for transfer of unassociated resources during multi-user simulations.
System and method for uniquely identifying physical trading cards and incorporating trading card game items in a video game
A system and method for uniquely identifying physical trading cards and/or incorporating trading card game items in a video game is provided. In certain implementations, a unique code that identifies a trading card may be obtained. A graphical representation of the unique code may be generated based on a graphical coding scheme. The graphical representation of the unique code may comprise at least a part of: (1) a depiction of a game item that is usable in the video game; or (2) a border of the trading card. Content associated with the depiction of the game item may be obtained. The trading card may be generated based on the content associated with the depiction of the game item and the graphical representation of the unique code such that the generated trading card depicts the game item and the graphical representation of the unique code.
BOARD GAME SIMULATING A BATTLE TO CAPTURE AN ENEMY BASE
One embodiment is directed to a gaming system for allowing players to experience a simulated battle scenario, comprising: a plurality of gamepieces for each of the players comprising a base gamepiece for each player and being configured such that each gamepiece has operational characteristics selected to determine movement and impact upon other gamepieces, as dictated by a multifactorial lookup table; a gameboard; and a points accounting module; wherein when one of the players has a turn, such player is able to make operational decisions regarding the gamepieces controlled by such player based upon interoperability between the multifactorial lookup table, positions of the gamepieces on the gameboard, and an operating points budget provided by the points accounting module for the turn.
Method and device for displaying information of a physical game participant and a remote controlled vehicle
A method for displaying information of a physical game participant includes obtaining information of the physical game participant and controlling an LED light-emitting device to generate a corresponding lighting form based on the information.
Simplified craps game with a color coded and or related coded system of wagering, utilizing a pay grid multiplayer payout and bonus bets
A portable craps game incorporating a color-coding or other indicia system of wagering, which includes a game mat, the game mat incorporating various sections, for participatory play, including a pay grid, a roll area, placed bets area, a pass bets area, and a location for field bets during game play. The game is played with 1-6 players, and a dealer, and each player commits to selection of one of the colors or indicia in front of them, which committed to color remains with the player during participation in the said game. The player also selects the coloration in the pay grid area, so that the odds can increase, during participation in the game, so long as the player participates and is successful in their selection of the placed bets area. The throw of the dice by the various participants generally progresses clockwise around the game mat, during participation in this portable craps game. The game mat may be a pair of back-to-back tables, with a divider provided therebetween, and the pay grid area may be electronically displayed upon the divider.
Interactive gaming toy
An interactive gaming toy is provided for playing a game having both physical and virtual gameplay elements. The gaming toy comprises a physical toy, such as a toy wand, doll or action figure, having an RFID tag pre-programmed with a unique identifier that identifies the toy within an associated computer-animated game. The RFID tag stores information describing certain attributes or abilities of a corresponding virtual character or object in the computer-animated game. Additional information may be stored on the RFID tag as the corresponding virtual character evolves or changes over time based on player performance and/or gameplay progression. The interactive gaming toy thus allows developed character attributes and the like to be stored and easily transported to other games and compatible gaming platforms. One or more optional auxiliary components may be attached to the gaming toy to selectively create a modified gaming toy having additional desired functionality and/or aesthetics.
INDEXING METHODS AND APPARATUS WITH COMPETITIVE PERFORMANCE PARAMETERS
Some embodiments may include a poker indexing service. For example, a multi dimensional vector of player performance and/or other data may be determined based on gaming related activity that is input or otherwise captured. Such a vector may be used in various forms to generate a metric or to facilitate wagering and/or other gaming activity. Other methods and apparatus are described.
Indexing methods and apparatus with competitive performance parameters
Some embodiments may include a poker indexing service. For example, a multi-dimensional vector of player performance and/or other data may be determined based on gaming related activity that is input or otherwise captured. Such a vector may be used in various forms to generate a metric or to facilitate wagering and/or other gaming activity. Other methods and apparatus are described.
Memory Card Game
The invention is a method of playing a memory card game that requires providing a deck of cards that comprise pairs of matching cards. The pairs of matching cards may include a privilege and/or handicap that have special effects. The game can include shuffling the cards and arranging them face side down in an arrangement. A player's turn involves selecting two cards from the arrangement to search for a pair of matching cards. If selected cards form a pair of matching cards, the player removes the pair, adds them to their card collection and gets another turn. If the two cards selected do not form a pair of matching cards, the player returns the cards to the arrangement and their turn concludes. The turns continue until all the cards have been removed. After all the cards are gone, the player with the most cards wins.