A63F2011/0072

APPARATUS, SYSTEMS, AND METHODS FOR MUSIC GENERATION

The present disclosure relates to an apparatus, system, and method that allow non-musicians to compose and perform a musical composition. Although some existing electronic devices can provide a virtual environment to compose and play musical sound digitally, manipulating such a virtual environment can be difficult and may require specific software expertise, as well as knowledge of music theory. The present disclosure provides a platform that facilitates the creation of a musical composition without such software expertise or knowledge of music theory. The platform models a musical composition as a simultaneous playback of one or more musical contents. The platform allows players to control or modify one or more of the plurality of musical contents to generate or synthesize a musical composition.

Random outcome generator for games

A random outcome generator for games is provided herein. The random outcome generator for games comprises a base having a bottom wall defining a finger therein including a stopper extending from a top surface thereof, the finger being pivotally movable and horizontally biased, a top engaged with the base, and a dial secured between the top and the base and freely rotatable therebetween, the dial including one or more recesses in a bottom surface thereof, the finger of the base engaging a recess of the dial when horizontal and disengaging the recess of the dial by pivoting when the dial rotates.

METHOD AND DEVICE FOR DISPLAYING INFORMATION OF A PHYSICAL GAME PARTICIPANT AND A REMOTE CONTROLLED VEHICLE
20170128824 · 2017-05-11 ·

A method for displaying information of a physical game participant includes obtaining information of the physical game participant and controlling an LED light-emitting device to generate a corresponding lighting form based on the information.

TRADING CARD GAME METHOD OF PLAY WITH INTEGRATED INFORMATIONAL WRIST BADGE GAME COMPONENTS
20170113124 · 2017-04-27 ·

This invention combines the use of double sided reversible informational wrist badges (badges) with trading card games. The badges are worn on the inside and the outside of the wrist and coupled with the trading cards introduce a further degree of randomness in the game play. The objective of the game is to reduce the health indicator of the other player to zero, where the player is forced to play another character until one player remains with no surviving characters. Badges are utilized in primarily two or more ways, technical data is labeled on each side of the battle badge, the player turns the badge over to show the attribute they wish imbued on their character (such as additional health, strength, aid another character, shields/defense, and offense/attacks). Badges may also be shifted from the front to the back of the wrist to communicate a further degree of game play information.

Trading card game method of play with integrated informational wrist badge game components
09616321 · 2017-04-11 ·

This invention combines the use of double sided reversible informational wrist badges (badges) with trading card games. The badges are worn on the inside and the outside of the wrist and coupled with the trading cards introduce a further degree of randomness in the game play. The objective of the game is to reduce the health indicator of the other player to zero, where the player is forced to play another character until one player remains with no surviving characters. Badges are utilized in primarily two or more ways, technical data is labeled on each side of the battle badge, the player turns the badge over to show the attribute they wish imbued on their character (such as additional health, strength, aid another character, shields/defense, and offense/attacks). Badges may also be shifted from the front to the back of the wrist to communicate a further degree of game play information.

INTERACTIVE GAMING TOY
20170065879 · 2017-03-09 ·

An interactive gaming toy is provided for playing a game having both physical and virtual gameplay elements. The gaming toy comprises a physical toy, such as a toy wand, doll or action figure, having an RFID tag pre-programmed with a unique identifier that identifies the toy within an associated computer-animated game. The RFID tag stores information describing certain attributes or abilities of a corresponding virtual character or object in the computer-animated game. Additional information may be stored on the RFID tag as the corresponding virtual character evolves or changes over time based on player performance and/or gameplay progression. The interactive gaming toy thus allows developed character attributes and the like to be stored and easily transported to other games and compatible gaming platforms. One or more optional auxiliary components may be attached to the gaming toy to selectively create a modified gaming toy having additional desired functionality and/or aesthetics.

EVENT MANAGEMENT APPARATUS, COMPUTER PROGRAM AND SYSTEM
20250135321 · 2025-05-01 ·

An event management apparatus communicably connected to a user terminal comprises a presentation control unit, which presents first game media and events using second game media corresponding to the first game media, to the user terminal, a deck creation control unit which creates a deck made up of selected first game media, which are selected from the presented first game media, a registration control unit which registers user identification information of a user, the created deck, and event identification information of an event selected from the events to be associated with one another, wherein on condition that the user checks in at an event venue where a registered event is held, the presentation control unit presents opponent information which indicates information relating to an opponent of the user in a match game using corresponding second game media, which correspond to the created deck, to the user terminal.

EVENT MANAGEMENT APPARATUS, COMPUTER PROGRAM AND SYSTEM
20250135323 · 2025-05-01 ·

An event management apparatus which can communicate with a user terminal comprises a presentation control unit configured to present multiple first game media and multiple events using second game media corresponding to the first game media, to the user terminal, a deck creation control unit configured to create a deck based on a first game medium selected from the presented multiple first game media, and a registration control unit configured to register the created deck, two or more events including a first event and a second event, which are selected from the multiple events, wherein the registration control unit perform control so that the second game media can be registered according to relationship between the first event and the second event.

EVENT MANAGEMENT APPARATUS, COMPUTER PROGRAM AND SYSTEM
20250135322 · 2025-05-01 ·

An event management apparatus, which is communicably connected to a user terminal comprises a presentation control unit for presenting a plurality of first game media and a plurality of events using second game media, which correspond to the first game media to the user terminal; a deck creation control unit capable of creating a deck based on some of the first game media selected from the presented first game media; a registration control unit capable of registering user identification information of a user, the created deck, event identification information of one event selected from among multiple events, wherein the first media is virtual game media, and the second media is a real game media.

PROJECTION FEATURE FOR AMUSEMENT DEVICES

An amusement game device is provided. The amusement game device includes a projectile launcher configured to launch a projectile, and a light-emitting device associated with the projectile launcher. The light-emitting device is configured to emit light for a first period of time towards the projectile at a time after the projectile has been launched by the projectile launcher. The amusement game may also include one or more projectors, such as for causing different target information to be displayed.