Patent classifications
A63F13/22
Interactive gaming analysis systems and methods
An interactive gaming system is disclosed. The system comprises at least one sensor that conveys information to the system about the physical, intellectual, mental, emotional, psychological or other type of ability of a user. The system uses the information to assess the existence and extent of a disability, and then implements a change to an aspect of the gaming environment, thus optimizing the gaming experience for the game player by accounting for the game player's disabilities.
Safety scheme for gesture-based game
Technologies are generally described for providing a notification to a player playing a gesture-based game of a potentially dangerous condition. In some examples, a safety component of a gesture-based game system includes a gesture range determination unit configured to determine a gesture range associated with a gesture-based game; a detection unit configured to detect a movement of an object; and an alarm unit configured to generate an alarm in response to a determination based on the movement of the object which is within the gesture range.
Safety scheme for gesture-based game
Technologies are generally described for providing a notification to a player playing a gesture-based game of a potentially dangerous condition. In some examples, a safety component of a gesture-based game system includes a gesture range determination unit configured to determine a gesture range associated with a gesture-based game; a detection unit configured to detect a movement of an object; and an alarm unit configured to generate an alarm in response to a determination based on the movement of the object which is within the gesture range.
Computer device and evaluation control method
A computer device determines operation inputs one by one when a reference operation requesting successive inputs is presented. The computer device recognizes an inheritance condition is satisfied when a change in acceleration measured by an inertial sensor of a game controller appears at successive vertical movement of the controller. When recognizing that the inheritance condition is satisfied, the computer device can reduce a process load by limiting operation input determination to determination based on a change in acceleration. In addition, when recognizing that the inheritance condition is satisfied, the computer device can further reduce a process load by simplifying the process of type discrimination of the operation input through inheritance of the previous discrimination result.
Computer device and evaluation control method
A computer device determines operation inputs one by one when a reference operation requesting successive inputs is presented. The computer device recognizes an inheritance condition is satisfied when a change in acceleration measured by an inertial sensor of a game controller appears at successive vertical movement of the controller. When recognizing that the inheritance condition is satisfied, the computer device can reduce a process load by limiting operation input determination to determination based on a change in acceleration. In addition, when recognizing that the inheritance condition is satisfied, the computer device can further reduce a process load by simplifying the process of type discrimination of the operation input through inheritance of the previous discrimination result.
Methods, systems, and devices for dynamically applying equalizer profiles
A system that incorporates the subject disclosure may include, for example, an embodiment for detecting a map associated with a gaming session for a video game executing on a computing device associated with a first user, and obtaining a map equalizer profile associated with the map for the video game. Further embodiments can include determining a first avatar, associated with the first user, is located within a first environment of the map for the video game, and obtaining a first environment equalizer profile associated with the first environment. Additional embodiments can include providing first instructions to the computing device associated with the first user according to the map equalizer profile and the first environment equalizer profile. The first instructions indicate to the computing device to adjust audio output of the video game according to the map equalizer profile and the first environment equalizer profile. Additional embodiments are disclosed.
Game operation optimization method and mobile device
The present disclosure provides a game operation optimization method and a mobile device. The method includes: in response to detecting that a game application is operating on the mobile device, reading a button configuration file corresponding to the game application; in response to detecting a first button event corresponding to the first button, converting the first button event into a second button event corresponding to the second button according to the button configuration file; and controlling a first content of the game application according to the second button event.
Game operation optimization method and mobile device
The present disclosure provides a game operation optimization method and a mobile device. The method includes: in response to detecting that a game application is operating on the mobile device, reading a button configuration file corresponding to the game application; in response to detecting a first button event corresponding to the first button, converting the first button event into a second button event corresponding to the second button according to the button configuration file; and controlling a first content of the game application according to the second button event.
Methods and systems for controlling media guidance application operations during video gaming applications
Methods and systems are disclosed herein for a media guidance application that determines a control scheme for a video game and maps the performance of particular media guidance application operations, unrelated to the video game, to the particular user input type already mapped to a video game function such that when the user performs the video game function, the particular media guidance application operation is also performed.
Methods and systems for controlling media guidance application operations during video gaming applications
Methods and systems are disclosed herein for a media guidance application that determines a control scheme for a video game and maps the performance of particular media guidance application operations, unrelated to the video game, to the particular user input type already mapped to a video game function such that when the user performs the video game function, the particular media guidance application operation is also performed.