Patent classifications
A63F13/23
Game controller for a mobile device with extended bumper button
A game controller for a mobile device that includes a first handle, a first bumper, and a first switch. The first handle is configured to contact and support a mobile device. The first bumper is coupled to the first handle. The first bumper is configured to accept touch inputs. The first bumper includes a pivot rod at a first end of the first bumper that is configured to engage a track slot of the first handle. The pivot rod is configured to rotate within the track slot and to translate within the track slot. The first bumper further includes a plunger at a first-span distance from the pivot rod. The first switch is within the first handle and is configured to be activated by touch inputs to the first bumper. The plunger of the first bumper is configured to contact and impart a force to the first switch.
Game controller for a mobile device with extended bumper button
A game controller for a mobile device that includes a first handle, a first bumper, and a first switch. The first handle is configured to contact and support a mobile device. The first bumper is coupled to the first handle. The first bumper is configured to accept touch inputs. The first bumper includes a pivot rod at a first end of the first bumper that is configured to engage a track slot of the first handle. The pivot rod is configured to rotate within the track slot and to translate within the track slot. The first bumper further includes a plunger at a first-span distance from the pivot rod. The first switch is within the first handle and is configured to be activated by touch inputs to the first bumper. The plunger of the first bumper is configured to contact and impart a force to the first switch.
SYSTEM AND METHOD FOR PROVIDING A COMPUTER-GENERATED ENVIRONMENT
A method and system for transition between three dimensional computer-generated environments comprises generating a first three dimensional computer-generated environment including a player avatar controllable by a user within the first three dimensional computer-generated environment, displaying, within the first three dimensional computer-generated environment, a portion of a second three dimensional computer-generated environment at a location visible to the player avatar, accepting interaction by the player avatar with the portion of the second three dimensional computer-generated environment indicating that the player avatar wishes to join the second three dimensional computer-generated environment, and causing the player avatar to transition from the first three dimensional computer-generated environment to the second three dimensional computer-generated environment in response to the interaction.
SYSTEM AND METHOD FOR PROVIDING A COMPUTER-GENERATED ENVIRONMENT
A method and system for transition between three dimensional computer-generated environments comprises generating a first three dimensional computer-generated environment including a player avatar controllable by a user within the first three dimensional computer-generated environment, displaying, within the first three dimensional computer-generated environment, a portion of a second three dimensional computer-generated environment at a location visible to the player avatar, accepting interaction by the player avatar with the portion of the second three dimensional computer-generated environment indicating that the player avatar wishes to join the second three dimensional computer-generated environment, and causing the player avatar to transition from the first three dimensional computer-generated environment to the second three dimensional computer-generated environment in response to the interaction.
CONTEXT-AWARE MODEL GENERATING METHOD AND IMPORTANT EVENT DETERMINING METHOD IN E-SPORTS GAME, AND IN-GAME CONTEXT MANAGEMENT SERVER PERFORMING THE SAME METHODS
Provided are a context-aware model generating method, an important event determining method, and an in-game context management server for performing the same methods. The context-aware model generating method includes generating a context-aware model which determines whether an important event of a video game occurs by using in-game data, utterance data, and chat data collected from the video game capable of being broadcasted as a sports game video. The important event determining method includes combining candidate events predictable from each of the in-game data, the utterance data, and the chat data based on the context-aware model, and determining, as an important event, a candidate event including a duplicate game content among candidate events.
CONTEXT-AWARE MODEL GENERATING METHOD AND IMPORTANT EVENT DETERMINING METHOD IN E-SPORTS GAME, AND IN-GAME CONTEXT MANAGEMENT SERVER PERFORMING THE SAME METHODS
Provided are a context-aware model generating method, an important event determining method, and an in-game context management server for performing the same methods. The context-aware model generating method includes generating a context-aware model which determines whether an important event of a video game occurs by using in-game data, utterance data, and chat data collected from the video game capable of being broadcasted as a sports game video. The important event determining method includes combining candidate events predictable from each of the in-game data, the utterance data, and the chat data based on the context-aware model, and determining, as an important event, a candidate event including a duplicate game content among candidate events.
System and method for distributing user interface device configurations
A system that incorporates teachings of the present disclosure may include, for example, a system having a controller to collect a plurality of User Interface (UI) device configurations, receive a request from a computing device to download one or more of the plurality of UI device configurations, and transmit to the computing device the one or more UI device configurations requested to configure one or more UI devices of the computing device. Other embodiments are disclosed.
System and method for distributing user interface device configurations
A system that incorporates teachings of the present disclosure may include, for example, a system having a controller to collect a plurality of User Interface (UI) device configurations, receive a request from a computing device to download one or more of the plurality of UI device configurations, and transmit to the computing device the one or more UI device configurations requested to configure one or more UI devices of the computing device. Other embodiments are disclosed.
Information processing apparatus, information processing method, and information processing system
An information processing apparatus including a control section to generate a control signal that controls an operation of a tactile feedback apparatus including a tactile feedback section. The control section changes control on the tactile feedback apparatus on the basis of a type of the tactile feedback section which is recognized by the control section.
Information processing apparatus, information processing method, and information processing system
An information processing apparatus including a control section to generate a control signal that controls an operation of a tactile feedback apparatus including a tactile feedback section. The control section changes control on the tactile feedback apparatus on the basis of a type of the tactile feedback section which is recognized by the control section.