A63F13/24

OPERATING DEVICE

An operating device includes a first light-emitting area provided on a front surface of the operating device, a first light-transmitting member that is formed with a material that transmits light and that makes up the first light-emitting area, a second light-emitting area provided on an upper surface of the operating device, a second light-transmitting member that is formed with a material that transmits light and that makes up the second light-emitting area, a light source, and a light guide member adapted to guide light of the light source to the first light-transmitting member and the second light-transmitting member. The light guide member includes a first guide section arranged behind the first light-transmitting member to guide light to the first light-transmitting member, and a second guide section that extends upward beyond a position of the first light-transmitting member toward the second light-transmitting member.

OPERATING DEVICE

An operating device includes a first light-emitting area provided on a front surface of the operating device, a first light-transmitting member that is formed with a material that transmits light and that makes up the first light-emitting area, a second light-emitting area provided on an upper surface of the operating device, a second light-transmitting member that is formed with a material that transmits light and that makes up the second light-emitting area, a light source, and a light guide member adapted to guide light of the light source to the first light-transmitting member and the second light-transmitting member. The light guide member includes a first guide section arranged behind the first light-transmitting member to guide light to the first light-transmitting member, and a second guide section that extends upward beyond a position of the first light-transmitting member toward the second light-transmitting member.

Game controller for a mobile device with extended bumper button

A game controller for a mobile device that includes a first handle, a first bumper, and a first switch. The first handle is configured to contact and support a mobile device. The first bumper is coupled to the first handle. The first bumper is configured to accept touch inputs. The first bumper includes a pivot rod at a first end of the first bumper that is configured to engage a track slot of the first handle. The pivot rod is configured to rotate within the track slot and to translate within the track slot. The first bumper further includes a plunger at a first-span distance from the pivot rod. The first switch is within the first handle and is configured to be activated by touch inputs to the first bumper. The plunger of the first bumper is configured to contact and impart a force to the first switch.

Game controller for a mobile device with extended bumper button

A game controller for a mobile device that includes a first handle, a first bumper, and a first switch. The first handle is configured to contact and support a mobile device. The first bumper is coupled to the first handle. The first bumper is configured to accept touch inputs. The first bumper includes a pivot rod at a first end of the first bumper that is configured to engage a track slot of the first handle. The pivot rod is configured to rotate within the track slot and to translate within the track slot. The first bumper further includes a plunger at a first-span distance from the pivot rod. The first switch is within the first handle and is configured to be activated by touch inputs to the first bumper. The plunger of the first bumper is configured to contact and impart a force to the first switch.

ROLL TURNING AND TAP TURNING FOR VIRTUAL REALITY ENVIRONMENTS

Technologies are described for providing turning in virtual reality environments. For example, some implementations use roll turning that involves rotating around an outer edge of a control input, some implementations use tap turning to move directly to a location indicated by a control movement, and some implementations involve combinations of roll turning and tap turning.

ROLL TURNING AND TAP TURNING FOR VIRTUAL REALITY ENVIRONMENTS

Technologies are described for providing turning in virtual reality environments. For example, some implementations use roll turning that involves rotating around an outer edge of a control input, some implementations use tap turning to move directly to a location indicated by a control movement, and some implementations involve combinations of roll turning and tap turning.

INPUT APPARATUS FOR A GAMES CONSOLE
20230233948 · 2023-07-27 ·

The invention provides an improved controller (10) for a games console. The invention is a games controller (10) that is intended to be held by a user in both hands in the same manner as a conventional controller (1). Additionally, the controller of the invention (10) may comprise the same controls (2, 3, 4, 5, 6, 7, 8, 9) as a conventional controller (1). The controller of the present invention (10) is advantageous as it additionally comprises four additional controls (11 A, 11 B, 11C, 11 D) located on the rear of the controller (10) in a position to be operated by the middle fingers of a user (12). The additional controllers (11 A, 11 B, 11C, 11 D) may be paddle levers and may replicate the functions of one or more of the controls (2, 3, 4, 5, 6, 7, 8, 9) located on the front or top of the controller (10).

INPUT APPARATUS FOR A GAMES CONSOLE
20230233948 · 2023-07-27 ·

The invention provides an improved controller (10) for a games console. The invention is a games controller (10) that is intended to be held by a user in both hands in the same manner as a conventional controller (1). Additionally, the controller of the invention (10) may comprise the same controls (2, 3, 4, 5, 6, 7, 8, 9) as a conventional controller (1). The controller of the present invention (10) is advantageous as it additionally comprises four additional controls (11 A, 11 B, 11C, 11 D) located on the rear of the controller (10) in a position to be operated by the middle fingers of a user (12). The additional controllers (11 A, 11 B, 11C, 11 D) may be paddle levers and may replicate the functions of one or more of the controls (2, 3, 4, 5, 6, 7, 8, 9) located on the front or top of the controller (10).

ACCESSORY DEVICE
20230001291 · 2023-01-05 ·

The first operation portion is configured to be pressed by one hand of a user holding a grip portion. The first button depression portion is configured to move toward a first button of a game controller secured in a compartment, thereby pressing the first button of the game controller secured in the compartment, in response to the pressing operation on the first operation portion. The second operation portion is configured to be pressed by the other hand of the user holding the grip portion. The second button depression portion is configured to move toward a second button of the game controller secured in the compartment, thereby pressing the second button of the game controller secured in the compartment, in response to the pressing operation on the second operation portion.

ACCESSORY DEVICE
20230001291 · 2023-01-05 ·

The first operation portion is configured to be pressed by one hand of a user holding a grip portion. The first button depression portion is configured to move toward a first button of a game controller secured in a compartment, thereby pressing the first button of the game controller secured in the compartment, in response to the pressing operation on the first operation portion. The second operation portion is configured to be pressed by the other hand of the user holding the grip portion. The second button depression portion is configured to move toward a second button of the game controller secured in the compartment, thereby pressing the second button of the game controller secured in the compartment, in response to the pressing operation on the second operation portion.