A63F13/26

DISPLAY DEVICE

A display device 20 includes: a hinge 91; a first monitor device 21 including a first front surface 22; and a second monitor device 31 including a second front surface 32. Parallel planes from a virtual second front surface on a rear side by predetermined distances at a first angle a to a third angle c between the first front surface 22 and the virtual second front surface are defined as first to third virtual planes E to G. A rotation axis X1 of the hinge 91 is disposed on anyone of these three virtual planes or inside a space formed by the three virtual planes in a view in a direction parallel to the rotation axis X1, and the second front surface 32 is disposed at a position away from the rotation axis X1 on a front side of the second monitor device 31 by a predetermined distance.

DISPLAY DEVICE

A display device 20 includes: a hinge 91; a first monitor device 21 including a first front surface 22; and a second monitor device 31 including a second front surface 32. Parallel planes from a virtual second front surface on a rear side by predetermined distances at a first angle a to a third angle c between the first front surface 22 and the virtual second front surface are defined as first to third virtual planes E to G. A rotation axis X1 of the hinge 91 is disposed on anyone of these three virtual planes or inside a space formed by the three virtual planes in a view in a direction parallel to the rotation axis X1, and the second front surface 32 is disposed at a position away from the rotation axis X1 on a front side of the second monitor device 31 by a predetermined distance.

System and Method for a Surface-Optimized Tactile Transducer
20220413614 · 2022-12-29 ·

A method for processing an audio input for tactile transduction, comprising the steps of: determining for a mount surface a tactile resonance based on the recognized surface characteristic of the mount surface by a resonance sensor within a housing; and controlling an intensity of an actuator coupled to a weight within the housing for generating the tactile sound derived from the controlled housing in contact with the mount surface, said control in synchronization with on-screen content and intensity-matched to the recognized surface characteristic for enhanced immersion.

Multi-user game system with character-based generation of projection view

A game system is disclosed that enables users to play a multi-user game on their respective user devices while viewing a projection view on a separate screen, such as a movie theater screen. The projection view may be generated by a game control system by running game client that controls a special character in the game. The special character acts as a camera, generating a view that can be used as, or included in, the projection view. The game control system may control the position of the special character in a game world to generate views of selected game events.

Multi-user game system with character-based generation of projection view

A game system is disclosed that enables users to play a multi-user game on their respective user devices while viewing a projection view on a separate screen, such as a movie theater screen. The projection view may be generated by a game control system by running game client that controls a special character in the game. The special character acts as a camera, generating a view that can be used as, or included in, the projection view. The game control system may control the position of the special character in a game world to generate views of selected game events.

Systems and methods for detecting and displaying a boundary associated with player movement

Systems and methods for indicating that a boundary is crossed during execution of a video game are described. One of the methods includes generating, by a camera, a field-of-view, the field-of-view encompassing a plurality of boundaries that define a volume. The method further includes capturing, by the camera, one or more images of a head-mounted display (HMD) within the field-of-view. The method includes identifying, by a processor, a position of the HMD in a real-world environment from the one or more images. The method includes determining, by the processor, whether the HMD at the position has crossed one of the boundaries. The method includes generating one or more video frames including a guard rail upon determining that the HMD has crossed the one of the boundaries and sending the one or more video frames to the HMD for display.

Systems and methods for detecting and displaying a boundary associated with player movement

Systems and methods for indicating that a boundary is crossed during execution of a video game are described. One of the methods includes generating, by a camera, a field-of-view, the field-of-view encompassing a plurality of boundaries that define a volume. The method further includes capturing, by the camera, one or more images of a head-mounted display (HMD) within the field-of-view. The method includes identifying, by a processor, a position of the HMD in a real-world environment from the one or more images. The method includes determining, by the processor, whether the HMD at the position has crossed one of the boundaries. The method includes generating one or more video frames including a guard rail upon determining that the HMD has crossed the one of the boundaries and sending the one or more video frames to the HMD for display.

Input device

Disclosed herein is an input device including: a plurality of input members; an upper surface having a right region in which a part of the plurality of input members is disposed, a left region in which another part of the plurality of input members is disposed, and a center region that is a region between the right region and the left region; and a light emitting region formed along an outer edge of the center region. The light emitting region includes a first light emitting portion configured to indicate identification information assigned to a plurality of input devices connected to an information processing apparatus, and a second light emitting portion configured to emit light based on information different from the identification information.

COLLABORATIVE TRACKING
20220405959 · 2022-12-22 ·

An imaging system can receive an image of a portion of an environment. The environment can include an object, such as a hand or a display. The imaging device can identify a data stream from an external device, for instance by detecting the data stream in the image or by receiving the data stream wirelessly from the external device. The imaging device can detect a condition based on the image and/or the data stream, for instance by detecting that the object is missing from the image, by detecting that a low resource at the imaging device, and/or by detecting visual media content displayed by a display in the image. Upon detecting the condition, imaging device automatically determines a location of the object (or a portion thereof) using the data stream and/or the image. The imaging device generates and/or outputs content that is based on the location of the object.

SYSTEM, METHOD, AND HEAD MOUNTED DISPLAY FOR CONSUSSION ASSESSMENT

A system for concussion assessment, comprises a head mounted display and a remote AI host. The head mounted display is disposed for displaying at least one test image to a user and obtain a plurality of physiological data from the user. The remote AI host communicates with the head mounted display through a first network connection, so as to obtain a concussion assessment result according to the plurality of physiological data.