A63F13/31

ELECTRONIC DEVICE AND METHOD FOR PERFORMING FUNCTIONS OF VIDEO CALL AND CONTENTS USING EXTERNAL ELECTRONIC DEVICE
20230164294 · 2023-05-25 ·

An electronic device includes a communication module, a display, a memory, and at least one processor connected to the communication module, the display, and the memory. The at least one processor is configured to identify an external electronic device connectable to the electronic device based on video calling and content execution, identify at least one function executable in the external electronic device among functions associated with video calling and content execution, identify, based on device configuration information of the electronic device and device configuration information of the external electronic device, a function to be executed in the external electronic device among the at least one function executable in the external electronic device, and transmit, to the external electronic device via the communication module, information corresponding to the function to be executed in the external electronic device.

Systems and methods for providing biofeedback information to a cellular telephone and for using such information

The present invention provides systems, methods and apparatus for a wearable band adapted to be worn by a user. The wearable band may include one or more biometric sensors such as a pulse monitor adapted to monitor a pulse of the user, and a transmitter adapted to wirelessly transmit pulse information from the pulse monitor to a mobile device such as a cellular telephone or PDA. The wearable band does not include a display for the biometric information. Numerous additional embodiments are disclosed.

Systems and methods for providing biofeedback information to a cellular telephone and for using such information

The present invention provides systems, methods and apparatus for a wearable band adapted to be worn by a user. The wearable band may include one or more biometric sensors such as a pulse monitor adapted to monitor a pulse of the user, and a transmitter adapted to wirelessly transmit pulse information from the pulse monitor to a mobile device such as a cellular telephone or PDA. The wearable band does not include a display for the biometric information. Numerous additional embodiments are disclosed.

METHOD AND APPARATUS FOR RUNNING GAME CLIENT
20170371678 · 2017-12-28 ·

The present disclosure belongs to the field of computer technologies, and discloses a method and apparatus for running a game client. The method includes: receiving a startup instruction of a target game client, and sending a startup request corresponding to the target game client to a server; receiving startup data, sent by the server, corresponding to the target game client, and starting, based on the startup data, the target game client; sending, when a preset data obtaining condition of a target game unit in the corresponding target game client is satisfied, a data request carrying a unit identifier of the target game unit to the server; and receiving operating data of the target game unit sent by the server, and running, based on the operating data, the target game unit. By means of the present disclosure, storage resources of a mobile terminal can be saved.

METHOD AND APPARATUS FOR RUNNING GAME CLIENT
20170371678 · 2017-12-28 ·

The present disclosure belongs to the field of computer technologies, and discloses a method and apparatus for running a game client. The method includes: receiving a startup instruction of a target game client, and sending a startup request corresponding to the target game client to a server; receiving startup data, sent by the server, corresponding to the target game client, and starting, based on the startup data, the target game client; sending, when a preset data obtaining condition of a target game unit in the corresponding target game client is satisfied, a data request carrying a unit identifier of the target game unit to the server; and receiving operating data of the target game unit sent by the server, and running, based on the operating data, the target game unit. By means of the present disclosure, storage resources of a mobile terminal can be saved.

Method and apparatus for processing stimulus signals generated by accessory devices

A system that incorporates teachings of the present disclosure may include, for example, determining first and second stimulus signals from first and second input functions of first and second gaming equipment devices used by first and second users to control a video game. A first contest between the first and second users is based on first and second game action results determined based on the first and second stimulus signals. A relative performance between the first and second users is determined from a comparison of first and second measures of the first and second stimulus signals. A second contest between the first user and the second user is based on the relative performance. Additional embodiments are disclosed.

Method and apparatus for processing stimulus signals generated by accessory devices

A system that incorporates teachings of the present disclosure may include, for example, determining first and second stimulus signals from first and second input functions of first and second gaming equipment devices used by first and second users to control a video game. A first contest between the first and second users is based on first and second game action results determined based on the first and second stimulus signals. A relative performance between the first and second users is determined from a comparison of first and second measures of the first and second stimulus signals. A second contest between the first user and the second user is based on the relative performance. Additional embodiments are disclosed.

Systems and methods for sharing user inventory information to initiate a peer-to-peer exchange of a non-fungible digital asset
11687899 · 2023-06-27 · ·

Systems and methods for sharing user inventory information to initiate peer-to-peer exchanges of digital assets that are usable within an online gaming platform are disclosed. Exemplary implementations may: receive a sharing request for information regarding a first user inventory; access a blockchain to obtain asset information; transfer the asset information in response to the sharing request; receive an offer request for the transfer of ownership of a first digital asset from a first user to a second user; if the offer according to the offer request is accepted, receive a transfer request and transfer the ownership of the first digital asset as requested.

ADAPTIVE OBJECT PLACEMENT IN COMPUTER-IMPLEMENTED GAMES
20170361232 · 2017-12-21 ·

A system, a machine-readable storage medium storing instructions, and a computer-implemented method are described herein for an Alliance Engine. The Alliance Engine receives a selection, by a first player, of a first tile to be controlled by a first enforcer asset on behalf of the first player. The first tile provides access to a first type of in-game resource to the first player. The Alliance Engine detects the first tile is adjacent to a second tile. The second tile is controlled by a second enforcer asset on behalf of a second player. The first player and the second player belong to a player alliance. The second tile providing access to a second type of in-game resource to the second player. Based on the detected adjacency, the Alliance Engine transfers a portion of the first type of in-game resource of the first tile to the second player. The Alliance Engine transfers a portion of the second type of in-game resource of the second tile to the first player.

ADAPTIVE OBJECT PLACEMENT IN COMPUTER-IMPLEMENTED GAMES
20170361232 · 2017-12-21 ·

A system, a machine-readable storage medium storing instructions, and a computer-implemented method are described herein for an Alliance Engine. The Alliance Engine receives a selection, by a first player, of a first tile to be controlled by a first enforcer asset on behalf of the first player. The first tile provides access to a first type of in-game resource to the first player. The Alliance Engine detects the first tile is adjacent to a second tile. The second tile is controlled by a second enforcer asset on behalf of a second player. The first player and the second player belong to a player alliance. The second tile providing access to a second type of in-game resource to the second player. Based on the detected adjacency, the Alliance Engine transfers a portion of the first type of in-game resource of the first tile to the second player. The Alliance Engine transfers a portion of the second type of in-game resource of the second tile to the first player.