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Electronic game board

An electronic game board that simulates moves of one or more players includes a top cover that includes a play area onto which game pieces are arranged for facilitating a game. The electronic game board further includes a drive system located beneath the top cover for simulating the moves on the play area by moving at least one game piece from a first position on the play area to a second position on the play area. The drive system includes a robotic arm and first and second actuators for controlling movement of the robotic arm. To simulate the move, the first and second actuators control the movement of the robotic arm such that the game piece is moved from the first position to the second position by way of the robotic arm.

Information processing apparatus and software processing method

An information acquiring section acquires identification information recorded in a card. A behavior DB stores a kind-of-card ID, and software associated with the kind-of-card ID. A processing section, when the identification information is acquired by the information acquiring section, specifies software associated with a kind of card by referring to storage contents of the behavior DB. Incidentally, the behavior DB stores the kind-of-card ID and processing for software with the kind-of-card ID and the processing being associated with each other. The processing section executes the processing stored in the behavior DB for the specified software.

Information processing apparatus and software processing method

An information acquiring section acquires identification information recorded in a card. A behavior DB stores a kind-of-card ID, and software associated with the kind-of-card ID. A processing section, when the identification information is acquired by the information acquiring section, specifies software associated with a kind of card by referring to storage contents of the behavior DB. Incidentally, the behavior DB stores the kind-of-card ID and processing for software with the kind-of-card ID and the processing being associated with each other. The processing section executes the processing stored in the behavior DB for the specified software.

Crowd sourced cloud gaming using peer-to-peer streaming

A method, including: executing, by a cloud gaming machine, a session of a cloud video game, the session configured to generate gameplay video; streaming the gameplay video from the cloud gaming machine over a network to a primary user device; wherein the primary user device is configured to stream the gameplay video over a peer-to-peer network to one or more secondary user devices; receiving, over the network from the primary user device by the cloud gaming machine, primary inputs; receiving, over the network from the one or more secondary devices by the cloud gaming machine, secondary inputs; processing, by the cloud gaming machine, the primary inputs and the secondary inputs to generate aggregated inputs; wherein executing the session of the cloud video game includes applying the aggregated inputs to update a game state of the cloud video game that is processed to generate the gameplay video.

Crowd sourced cloud gaming using peer-to-peer streaming

A method, including: executing, by a cloud gaming machine, a session of a cloud video game, the session configured to generate gameplay video; streaming the gameplay video from the cloud gaming machine over a network to a primary user device; wherein the primary user device is configured to stream the gameplay video over a peer-to-peer network to one or more secondary user devices; receiving, over the network from the primary user device by the cloud gaming machine, primary inputs; receiving, over the network from the one or more secondary devices by the cloud gaming machine, secondary inputs; processing, by the cloud gaming machine, the primary inputs and the secondary inputs to generate aggregated inputs; wherein executing the session of the cloud video game includes applying the aggregated inputs to update a game state of the cloud video game that is processed to generate the gameplay video.

Low latency datagram-responsive computer network protocol

Systems and methods for providing a shared augmented reality environment are provided. In particular, the latency of communication is reduced by using a peer-to-peer protocol to determine where to send datagrams. Datagrams describe actions that occur within the shared augmented reality environment, and the processing of datagrams is split between an intermediary node of a communications network (e.g., a cell tower) and a server. As a result, the intermediary node may provide updates to a local state of a client device when a datagram is labelled peer-to-peer, and otherwise provides updates to the master state on the server. This may reduce the latency of communication and allow users of the location-based parallel reality game to see actions occur more quickly in the shared augmented reality environment.

Low latency datagram-responsive computer network protocol

Systems and methods for providing a shared augmented reality environment are provided. In particular, the latency of communication is reduced by using a peer-to-peer protocol to determine where to send datagrams. Datagrams describe actions that occur within the shared augmented reality environment, and the processing of datagrams is split between an intermediary node of a communications network (e.g., a cell tower) and a server. As a result, the intermediary node may provide updates to a local state of a client device when a datagram is labelled peer-to-peer, and otherwise provides updates to the master state on the server. This may reduce the latency of communication and allow users of the location-based parallel reality game to see actions occur more quickly in the shared augmented reality environment.

Tracking Unique In-Game Digital Assets Using Tokens on a Distributed Ledger
20220358450 · 2022-11-10 ·

A system and method for tracking digital assets associated with video games. The digital assets may be in-game digital assets, such as in-game items or characters. The digital assets may be video game digital media assets representing moments of gameplay of a video game, such as video clips or images. The digital asset is created, and a distributed ledger tracking a history of the digital asset is created and stored across devices. A unique token for the digital asset can include a unique identifier and metadata identifying properties of the digital asset. Changes to properties of the digital asset, such as ownership, visual appearance, or metadata, can be identified in a request to update the history. A new block can be generated for, and appended to, the distributed ledger identifying the changes to the history of the digital asset. The new block can include hashes of previous blocks.

Controlling client operation with segmentation of clients
11571630 · 2023-02-07 · ·

Data specifying a first segment of a set of clients and first configuration parameters can be received. The first configuration parameters can specify operation of a first interface. The first interface can be integrated into an application. The first segment, including a first subset of the set of clients, can be determined. A request for initiation of operation can be received from the first interface. The first segment can be determined to include a first client. The first configuration parameters can be transmitted. The first configuration parameters can cause the first client to modify operation of the first interface in response to receiving the transmitted configuration parameters. Related apparatus, systems, techniques and articles are also described.

Searching Game System
20220347556 · 2022-11-03 ·

A searching games system comprised Bluetooth hidden object, mobile device and cloud server. Mobile device can locate the hidden object by Bluetooth low energy technology, plus GPS and algorithms. The location of hidden object is visualized on the mobile device. The hidden object information can also be shared through network to other players who want to join the searching game. In this manner, the game can be played in backyard, playground, in house or open area, e.g. park, like a championship.