A63F13/34

Communication control apparatus, computer-readable storage medium having stored therein communication control program, communication control method, and information processing system
09832771 · 2017-11-28 · ·

Provided is a game apparatus which stores, in an outbox for individual-transmission data, individual-transmission data the destinations of which are individually specified, and stores, in an outbox for universal-transmission data, universal-transmission data the destinations of which are all terminals. A plurality of pieces of data is stored in the outbox for individual-transmission data, and information regarding the destination thereof and the information regarding the source thereof are added to each piece of data. When the outbox for individual-transmission data is full, all data stored in the outbox is retrieved, and one frame which includes the plurality of pieces of data is generated and transmitted.

Communication control apparatus, computer-readable storage medium having stored therein communication control program, communication control method, and information processing system
09832771 · 2017-11-28 · ·

Provided is a game apparatus which stores, in an outbox for individual-transmission data, individual-transmission data the destinations of which are individually specified, and stores, in an outbox for universal-transmission data, universal-transmission data the destinations of which are all terminals. A plurality of pieces of data is stored in the outbox for individual-transmission data, and information regarding the destination thereof and the information regarding the source thereof are added to each piece of data. When the outbox for individual-transmission data is full, all data stored in the outbox is retrieved, and one frame which includes the plurality of pieces of data is generated and transmitted.

SERVER, METHOD AND TERMINAL
20230179836 · 2023-06-08 ·

A server includes units for: relaying video data transmitted from a user terminal where the video data is generated to a user terminal where the video data is reproduced; upon reception of a first signal indicative that a first item has been used by a reproducing user while the video data is reproduced, changing a first indicator of a first team associated with the first item in a first direction; upon reception of a second signal indicative that a second item has been used by the reproducing user while the video data is reproduced, changing a second indicator of a second team associated with the second item in a second direction opposite to the first direction; and determining a winner and a loser upon satisfaction of a predetermined condition by at least one of the first indicator of the first team or the second indicator of the second team.

Augmented Reality Mobile Edge Computing

Processing of actions within a shared augmented reality experience is split between an edge node of a communications network (e.g., a cell tower) and a server. As a result, computation of the current state may be sharded naturally based on real-world location, with state updates generally provided by the edge node and the server providing conflict resolution based on a master state (e.g., where actions connected to different edge nodes potentially interfere with each other). In this way, latency may be reduced as game actions are communicated between clients connected to the same edge node using a peer-to-peer (P2P) protocol without routing the actions via the game server.

Augmented Reality Mobile Edge Computing

Processing of actions within a shared augmented reality experience is split between an edge node of a communications network (e.g., a cell tower) and a server. As a result, computation of the current state may be sharded naturally based on real-world location, with state updates generally provided by the edge node and the server providing conflict resolution based on a master state (e.g., where actions connected to different edge nodes potentially interfere with each other). In this way, latency may be reduced as game actions are communicated between clients connected to the same edge node using a peer-to-peer (P2P) protocol without routing the actions via the game server.

Internet sports computer cellular device
09802129 · 2017-10-31 ·

A system that wirelessly integrates actual sports equipment with a computer and the internet to allow players remotely located from one another to play a competitive simulated sports game. An individual player may opt to play solo or practice to improve basic techniques. The system includes motion sensors connected to the player and a motion sensing device, all containing circuits and contact or motion sensors coupled with signal processing and radio frequency transmitter circuitry, thereby wirelessly communicate game performance information to a remote receiver-computer. The computer displays player information and visually simulates and controls a game between two players via the internet, having similar equipment and remotely located from each other. Standard sports equipment may be retrofitted with the sensors and associated circuitry to convert such equipment into “smart equipment” for use with the system. The system employs specially developed computer software to process player performance data, control game play, communicate game information between players, generate and control visual simulations and display player performance information.

Internet sports computer cellular device
09802129 · 2017-10-31 ·

A system that wirelessly integrates actual sports equipment with a computer and the internet to allow players remotely located from one another to play a competitive simulated sports game. An individual player may opt to play solo or practice to improve basic techniques. The system includes motion sensors connected to the player and a motion sensing device, all containing circuits and contact or motion sensors coupled with signal processing and radio frequency transmitter circuitry, thereby wirelessly communicate game performance information to a remote receiver-computer. The computer displays player information and visually simulates and controls a game between two players via the internet, having similar equipment and remotely located from each other. Standard sports equipment may be retrofitted with the sensors and associated circuitry to convert such equipment into “smart equipment” for use with the system. The system employs specially developed computer software to process player performance data, control game play, communicate game information between players, generate and control visual simulations and display player performance information.

System and method for multiplayer network gaming
09805067 · 2017-10-31 · ·

Disclosed are systems and methods for operating a peer-to-peer multiplayer gaming architecture. Scripts are provided to define multi-player game environments and scenarios. The operation of the multiplayer game is accommodated by the transmission of high-level game events among the multiple players. One player is designated host and charged with maintaining the consistency among the game players. The host role is transferred from one player to another quickly and seamlessly, as needed.

Safety scheme for gesture-based game
09823740 · 2017-11-21 · ·

Technologies are generally described for providing a notification to a player playing a gesture-based game of a potentially dangerous condition. In some examples, a safety component of a gesture-based game system includes a gesture range determination unit configured to determine a gesture range associated with a gesture-based game; a detection unit configured to detect a movement of an object; and an alarm unit configured to generate an alarm in response to a determination based on the movement of the object which is within the gesture range.

Safety scheme for gesture-based game
09823740 · 2017-11-21 · ·

Technologies are generally described for providing a notification to a player playing a gesture-based game of a potentially dangerous condition. In some examples, a safety component of a gesture-based game system includes a gesture range determination unit configured to determine a gesture range associated with a gesture-based game; a detection unit configured to detect a movement of an object; and an alarm unit configured to generate an alarm in response to a determination based on the movement of the object which is within the gesture range.