A63F13/42

SYSTEM AND METHOD FOR PLUG AND PLAY VIRTUAL REALITY
20230032869 · 2023-02-02 ·

A portal for multiplayer virtual reality games implemented using a portable space is described. The portal comprises a control room; and an arena. The arena accommodates players, and comprises input subsystems. The input subsystems receive game-related inputs from the players, and transmit input signals to a gaming control subsystem. The arena comprises immersive effects subsystems. Based on at least one of the gaming control subsystem executing programs and the received input signals, the gaming control subsystem transmits immersive effects signals to the immersive effects subsystems, which then produce immersive effects for the players. The arena comprises audiovisual output subsystems. Based on at least one of the gaming control subsystem executing programs using data and the received input signals, the gaming control subsystem transmits output signals to audiovisual output subsystems, which then produce audiovisual outputs for the players based on the output signals.

GAME PROGRAM, GAME METHOD, AND INFORMATION TERMINAL DEVICE
20220347559 · 2022-11-03 ·

An operation target image is displayed at a first position, which is set in advance, of a touch screen and a range image capable of specifying a first range which is set in advance and includes the first position is displayed. A drag operation on the operation target image is received from a user to move a display position of the operation target image to a position within the first range depending on a current position of the drag operation. A first game control is executed in accordance with the first position and the display position of the operation target image. A tap operation on the first range is received from the user to execute a second game control regardless of whether the tap operation is an operation for the operation target image.

GAME PROGRAM, GAME METHOD, AND INFORMATION TERMINAL DEVICE
20220347559 · 2022-11-03 ·

An operation target image is displayed at a first position, which is set in advance, of a touch screen and a range image capable of specifying a first range which is set in advance and includes the first position is displayed. A drag operation on the operation target image is received from a user to move a display position of the operation target image to a position within the first range depending on a current position of the drag operation. A first game control is executed in accordance with the first position and the display position of the operation target image. A tap operation on the first range is received from the user to execute a second game control regardless of whether the tap operation is an operation for the operation target image.

SYSTEMS AND METHODS FOR TRAINING AND APPLYING VIRTUAL OCCURRENCES AND GRANTING IN-GAME RESOURCES TO A VIRTUAL CHARACTER USING TELEMATICS DATA OF ONE OR MORE REAL TRIPS
20220347582 · 2022-11-03 ·

Method and system for granting in-game resources for a telematics-based game. In some examples, a computer-implemented method includes: generating, based on a character profile, one or more virtual occurrences to be encountered by a virtual character; determining, based on a plurality of virtual ratings of the virtual character, one or more outcomes associated with the one or more virtual occurrences; determining, based on a user's driving performance during one or more real trips, a first quantity of a first game resource at least for purchasing outcome-modifying items, the outcome-modifying items being exclusively purchasable using the first game resource; upon receiving the user's selection to use a first outcome-modifying item: updating the one or more outcomes according to a predetermined adjustment; and determining, based on the updated one or more outcomes, a second quantity of a second game resource at least for purchasing character cosmetic upgrades, unlocking in-game items, and unlocking regions of a virtual map.

GAME EFFECT GENERATING METHOD AND APPARATUS, ELECTRONIC DEVICE, AND COMPUTER READABLE MEDIUM
20230091484 · 2023-03-23 ·

Embodiments of the present disclosure provide a method and an apparatus for generating a game effect, an electronic device, and a computer-readable medium, and the method includes following steps: acquiring an effect setting operation of a user, the effect setting operation including a setting operation of a multimedia material, a setting operation of a scoring rule, and a setting operation of an ending rule; and generating a configuration file of a game effect according to the multimedia material, the scoring rule, and the ending rule. The configuration file is used to indicate presentation of the game effect on a target video; and during the presentation of the game effect, the multimedia material is presented on the target video, scoring is performed and displayed according to the scoring rule, and a game is over in a case that the ending rule is satisfied.

Control console
11607609 · 2023-03-21 · ·

A control console having a front side and a rear side, with multiple manually operated control elements being arranged on the front side of the control console. The control console comprises at least one additional control element, which is configurable in respect of the functionality thereof. In order to configure the additional control element, the control console comprises a function selection module having at least one pre-programmed control element functionality and having a manually operated function selector switch for selecting a pre-programmed control element functionality as a functionality which can be carried out by the additional control element.

Drifting action execution method and apparatus, storage medium, and electronic device

This application discloses an action execution method in a virtual gaming environment performed at a terminal device. The method includes: setting a key status of a first virtual key to a touchable state in a process of running a round of game when a target object controlled by a user of the terminal device completes an action combination once; monitoring a first touch operation performed on the first virtual key in the touchable state; controlling, when the first touch operation is detected, the target object to perform the acceleration operation, and monitoring, within a target time period, a second touch operation performed on a control key configured to control the target object to perform a target action; and controlling, when the second touch operation is detected within the target time period, the target object to perform the target action in a process of performing the acceleration operation.

Drifting action execution method and apparatus, storage medium, and electronic device

This application discloses an action execution method in a virtual gaming environment performed at a terminal device. The method includes: setting a key status of a first virtual key to a touchable state in a process of running a round of game when a target object controlled by a user of the terminal device completes an action combination once; monitoring a first touch operation performed on the first virtual key in the touchable state; controlling, when the first touch operation is detected, the target object to perform the acceleration operation, and monitoring, within a target time period, a second touch operation performed on a control key configured to control the target object to perform a target action; and controlling, when the second touch operation is detected within the target time period, the target object to perform the target action in a process of performing the acceleration operation.

SYSTEM AND METHOD FOR CONTROLLING TECHNICAL PROCESSES

In a method and a system for improving a user's experience with a graphical user interface corresponding to a gaming or simulation environment on an electronic device, the interface renders multiple graphical objects and user selectable options corresponding to the graphical object. The user selects one or more selectable option, and performs a touching or a swiping operation through multiple points on the display screen. The touching or swiping operation leads to deploying of multiple resources corresponding to the selected option, at different locations on the interface. For controlling the different deployed resources, the user can swipe through different regions of the display screen. The number of resources deployed at the different locations on the screen depends on certain parameters, including the pressure applied by the user on the screen. Results of the simulation can be employed to control real technical systems, for example for food production.

SYSTEM AND METHOD FOR CONTROLLING TECHNICAL PROCESSES

In a method and a system for improving a user's experience with a graphical user interface corresponding to a gaming or simulation environment on an electronic device, the interface renders multiple graphical objects and user selectable options corresponding to the graphical object. The user selects one or more selectable option, and performs a touching or a swiping operation through multiple points on the display screen. The touching or swiping operation leads to deploying of multiple resources corresponding to the selected option, at different locations on the interface. For controlling the different deployed resources, the user can swipe through different regions of the display screen. The number of resources deployed at the different locations on the screen depends on certain parameters, including the pressure applied by the user on the screen. Results of the simulation can be employed to control real technical systems, for example for food production.