A63F13/40

DISPLAY APPARATUS AND OPERATING METHOD THEREOF
20230048793 · 2023-02-16 ·

Provided are a display apparatus and/or an operating method thereof. The display apparatus may include: a display; a memory storing one or more instructions; and at least one processor configured to execute the one or more instructions stored in the memory to identify a device controller activated on the display apparatus and a device activated on the display apparatus, determine whether the identified device controller is compatible with the identified device, control, when it is determined that the identified device controller is compatible with the identified device, a control signal from the device controller to be directly provided to the device, and convert, when it is determined that the identified device controller is incompatible with the identified device, the control signal from the device controller into a control signal recognizable by the device, and control the converted control signal to be provided to the device.

Computer server, a method and computer program product
11577163 · 2023-02-14 · ·

A game server receives game data associated with a computer implemented game played on a user device. Using this data the computer implemented game is recreated in dependence to generate video data which corresponds to the computer implemented game being played on the user device.

Computer server, a method and computer program product
11577163 · 2023-02-14 · ·

A game server receives game data associated with a computer implemented game played on a user device. Using this data the computer implemented game is recreated in dependence to generate video data which corresponds to the computer implemented game being played on the user device.

Group electronic game or poll using beverage sensors
11547946 · 2023-01-10 · ·

A system includes a beverage sensor to distinguish one or more beverage states and to communicate the distinguished one or more beverage states to a processor as gameplay control inputs to the game.

Group electronic game or poll using beverage sensors
11547946 · 2023-01-10 · ·

A system includes a beverage sensor to distinguish one or more beverage states and to communicate the distinguished one or more beverage states to a processor as gameplay control inputs to the game.

Variable—resistance exercise machine with network communication for smart device control and brainwave entrainment
11707644 · 2023-07-25 · ·

A variable-resistance exercise machine with network communication for smart device control and brainwave entrainment, comprising an exercise machine with a plurality of moving surfaces, that each provide an independent degree of resistance to movement, a sensor that detects movement and provides output to a controller, a brainwave entrainment manager that selects a brainwave entrainment frequency based on the sensor output, and a controller that receives an input from a user device, changes the operation of the plurality of moving surfaces based on the input, and sends the brainwave entrainment frequency to the user device.

Variable—resistance exercise machine with network communication for smart device control and brainwave entrainment
11707644 · 2023-07-25 · ·

A variable-resistance exercise machine with network communication for smart device control and brainwave entrainment, comprising an exercise machine with a plurality of moving surfaces, that each provide an independent degree of resistance to movement, a sensor that detects movement and provides output to a controller, a brainwave entrainment manager that selects a brainwave entrainment frequency based on the sensor output, and a controller that receives an input from a user device, changes the operation of the plurality of moving surfaces based on the input, and sends the brainwave entrainment frequency to the user device.

Player density based region division for regional chat

The virtual location of a player in a location-based game is determined from the real-world location of the player's client device. The location-based game provides the player access to one or more chat room based on their location. To determine the locations of chat room, a server analyzes player locations in a geographic region, clusters player locations to identify centroids, and adjusts the clusters based on constraints. The server selects chat room locations (e.g., at points of interest) to more evenly balance the number of players in each chat room while complying with one or more restraints on the size of the geographic area served by each chat room.

Player density based region division for regional chat

The virtual location of a player in a location-based game is determined from the real-world location of the player's client device. The location-based game provides the player access to one or more chat room based on their location. To determine the locations of chat room, a server analyzes player locations in a geographic region, clusters player locations to identify centroids, and adjusts the clusters based on constraints. The server selects chat room locations (e.g., at points of interest) to more evenly balance the number of players in each chat room while complying with one or more restraints on the size of the geographic area served by each chat room.

SYSTEM FOR PRIZING REMOTE USERS USING REAL LIFE SPORTS PERSONALITIES
20230237881 · 2023-07-27 ·

Systems, methods and apparatus for game play using virtual players, sometimes referred to herein as vBots, where they may have images including those of real world personalities, such as sports personalities, is disclosed. In one aspect, a system for electronic game play involves the use of the system wherein one or more virtual players are displayed to the player of the game, preferably, the virtual players have differing play characteristics, receiving from the user association with a selection of a virtual player, displaying a simulated game using the virtual players, identifying a subset of the virtual players as being winners of the simulated game, and awarding a win to the lottery user if the selected virtual player is in the subset of virtual players. In one aspect, a team may be formed in which real life sports personalities images are utilized.