Patent classifications
A63F13/42
Customizable rumble effect in gaming accessory
A device for online gaming includes an actuation component and a controller communicatively coupled to a computer system. The controller is configured to perform operations including detecting an actuation of the actuation component, wherein the actuation component is associated with performing of an action in a video game executed by the computer system. Responsive to detecting the actuation, an instruction is provided to the computer system to perform the action, wherein, based on a current value of a timer, the computer system restricts the action from being performed. The timer, having been previously initiated based on a prior actuation of the actuation component, relates to a cooldown period during which the action cannot be repeated after the action is performed. Responsive to receiving a command from the computer system, a tactile effect is generated as an indication to a user that the action can be repeated.
DEVICE CONTROL METHOD AND APPARATUS, COMPUTER DEVICE, AND STORAGE MEDIUM
A device control method includes: displaying, in a target control interface of a target control device, responsive to a display device displaying a game screen for a first game scene of a target game, a target virtual controller in a first style fitting the first game scene; updating the game screen for the first game scene displayed in the display device responsive to control via the target virtual controller in the first style; displaying, in the target control interface, responsive to the game screen displayed by the display device switching from the first game scene to a second game scene of the target game, the target virtual controller in a second style fitting the second game scene; and updating a game screen for the second game scene displayed in the display device responsive to control via the target virtual controller in the second style.
Input apparatus and method
An entertainment system includes a two-handed controller comprising corresponding controls in each of opposing halves of the controller, a first of the corresponding controls in each half providing input in at least two dimensions and a second of the corresponding controls in each half providing input in at least one dimension; and an entertainment device comprising a receiver adapted to receive control input signals from the two-handed controller, and adapted to operate in a first mode where the received control input signals from the controller are interpreted according to an asymmetric control assignment, and to operate in a second mode where control input signals from the first and second controls for a respective half of the controller are used to control the position of a respective virtual limb in three dimensions within a virtual environment provided by the entertainment device.
Input apparatus and method
An entertainment system includes a two-handed controller comprising corresponding controls in each of opposing halves of the controller, a first of the corresponding controls in each half providing input in at least two dimensions and a second of the corresponding controls in each half providing input in at least one dimension; and an entertainment device comprising a receiver adapted to receive control input signals from the two-handed controller, and adapted to operate in a first mode where the received control input signals from the controller are interpreted according to an asymmetric control assignment, and to operate in a second mode where control input signals from the first and second controls for a respective half of the controller are used to control the position of a respective virtual limb in three dimensions within a virtual environment provided by the entertainment device.
Data generation device and application execution device
A data processing device according to an aspect of the present invention includes a reception unit, a generation unit, and a transmission unit. The reception unit receives operation requests with respect to an application from an arbitrary number of application execution devices executing the application. The generation unit generates application operation data that includes operation input data for the application and time data indicating the time when the relevant operation input data is applied to the application. The transmission unit transmits the application operation data to the arbitrary number of application execution devices. When an operation request is received from one or more of the arbitrary number of application execution devices, the generation unit generates operation input data on the basis of the relevant operation request.
Visual feedback system
A visual feedback system can include a display panel, an interface unit, and at least one visual feedback device. The at least one visual feedback device can be configured to provide cues for audio generated within a virtual environment.
Systems and methods for training and applying virtual occurrences to a virtual character using telematics data of one or more real trips
Method and system for training a virtual character of a telematics-based game. In some examples, a computer-implemented method includes: determining, based at least in part upon telematics data, a plurality of skill points associated with a plurality of real skills exhibited by the user during the one or more real trips; training a virtual character by at least updating, based at least in part upon the plurality of skill points, the plurality of virtual ratings; generating, based at least in part upon the character profile, one or more virtual occurrences to be encountered by the virtual character; determining, based at least in part upon the updated plurality of virtual ratings, one or more outcomes associated with the one or more virtual occurrences; updating the character profile by at least applying the one or more virtual occurrences based on the associated one or more outcomes to the virtual character.
Systems and methods for training and applying virtual occurrences to a virtual character using telematics data of one or more real trips
Method and system for training a virtual character of a telematics-based game. In some examples, a computer-implemented method includes: determining, based at least in part upon telematics data, a plurality of skill points associated with a plurality of real skills exhibited by the user during the one or more real trips; training a virtual character by at least updating, based at least in part upon the plurality of skill points, the plurality of virtual ratings; generating, based at least in part upon the character profile, one or more virtual occurrences to be encountered by the virtual character; determining, based at least in part upon the updated plurality of virtual ratings, one or more outcomes associated with the one or more virtual occurrences; updating the character profile by at least applying the one or more virtual occurrences based on the associated one or more outcomes to the virtual character.
Systems and methods for augmented-or virtual reality-based decision-making simulation
A system for display for an augmented/virtual reality-based decision-making simulation includes a controller configured to receive input from a user, at least one of an augmented reality or a virtual reality device configured to display a simulated environment, a processor, and a memory coupled to the processor. The memory stores one or more computer-readable instructions, which, when executed by the processor, cause the system to: receive input by the user from the controller, indicating a selected scenario; display, on the at least one of the augmented reality or the virtual reality device, the selected scenario; receive input from the user, from the controller, to interact with the selected scenario; monitor one or more parameters associated with the execution of tasks in the selected scenario using the controller; and evaluate the user based on the monitored one or more parameters.
UPDATED DRIVER PARAMETERS DETERMINED BY TELEMETRY DATA
A computing system is provided. The computing system includes a server having one or more processors configured to receive from a user computing device run-time telemetry data, the run-time telemetry data being recorded during execution of a target program of a plurality of programs by the user computing device and being indicative of communication between the user computing device and a user input device. The one or more processors are further configured to determine a performance metric based on the run-time telemetry data, determine an updated driver parameter for the target program based on the determined performance metric, send the updated driver parameter to the user computing device, and apply the updated driver parameter for use during a subsequent execution of the target program.