Patent classifications
A63F13/42
SYSTEMS AND METHODS FOR EMULATION OF USER INPUT DURING A PLAY OF A LEGACY GAME
A method for emulation of user input during a play of a legacy game is described. The method includes receiving a user input from the updated hand-held controller and parsing the user input to identify an updated input device of the updated hand-held controller. The method further includes determining, based on the identity of the updated input device, an identity of a legacy input device of a legacy hand-held controller. The method includes determining whether one or more blocks of code for servicing a functionality of the legacy input device of the legacy hand-held controller are cached, and accessing one or more instructions of a legacy game code of the legacy game upon determining that the one or more blocks of code are not cached. The method includes compiling the one or more blocks of code from the one or more instructions of the legacy game code.
Virtual scene recognition and interaction key position matching method for application and computing device
Embodiments of this application provide a virtual scene recognition and interaction key position matching method for an application performed at a computing device. The computing device starts an application in a virtual operating system and performs rendering process on a to-be-presented virtual scene of the application, to obtain rendering data used for rendering the virtual scene. When the rendering data includes a preset map picture, the computing device invokes a corresponding key position configuration file and performs matching process between the preset map picture and a corresponding physical key of the computing device. Next, the computing device presents the virtual scene and key configuration information corresponding to the virtual scene on a display screen of the computing device, the key configuration information being associated with the matched physical key.
Virtual scene recognition and interaction key position matching method for application and computing device
Embodiments of this application provide a virtual scene recognition and interaction key position matching method for an application performed at a computing device. The computing device starts an application in a virtual operating system and performs rendering process on a to-be-presented virtual scene of the application, to obtain rendering data used for rendering the virtual scene. When the rendering data includes a preset map picture, the computing device invokes a corresponding key position configuration file and performs matching process between the preset map picture and a corresponding physical key of the computing device. Next, the computing device presents the virtual scene and key configuration information corresponding to the virtual scene on a display screen of the computing device, the key configuration information being associated with the matched physical key.
In-game display control method and apparatus, storage medium processor, and terminal
An in-game display control method and apparatus, a storage medium, a processor, and a terminal are provided. The method includes: a first touch operation acting on a preset area of a graphical user interface is detected; a scene display area is updated according to the first touch operation; and when a preset specific event is detected to exist a preset area of a game scene position corresponding to a touch point of the first touch operation, an update mode of the scene display area is adjusted according to the specific event. The present disclosure solves a technical problem that an adjustment mode of an in-game virtual lens provided in the related art has a single operation mode, lacks favorable adaptability and scalability, and cannot meet the game experience requirements of game players at different levels.
In-game display control method and apparatus, storage medium processor, and terminal
An in-game display control method and apparatus, a storage medium, a processor, and a terminal are provided. The method includes: a first touch operation acting on a preset area of a graphical user interface is detected; a scene display area is updated according to the first touch operation; and when a preset specific event is detected to exist a preset area of a game scene position corresponding to a touch point of the first touch operation, an update mode of the scene display area is adjusted according to the specific event. The present disclosure solves a technical problem that an adjustment mode of an in-game virtual lens provided in the related art has a single operation mode, lacks favorable adaptability and scalability, and cannot meet the game experience requirements of game players at different levels.
Method and apparatus for controlling movement of virtual object, terminal, and storage medium
This application provides a method and an apparatus for controlling movements of a virtual object. The method includes displaying a target perspective picture of a target application, and superimposing a virtual joystick and a movable area of the virtual joystick on the target perspective picture; starting the virtual joystick when a trigger operation corresponding to the virtual joystick is received; adjusting a position of the virtual joystick in the movable area according to a position change of a touch point when the virtual joystick is in an activated state, the position of the virtual joystick and a position of the touch point changing synchronously in real time when the touch point moves within an effective touch range, the effective touch range being larger than the movable area; and controlling a virtual object to move according to the position of the virtual joystick.
Method and apparatus for controlling movement of virtual object, terminal, and storage medium
This application provides a method and an apparatus for controlling movements of a virtual object. The method includes displaying a target perspective picture of a target application, and superimposing a virtual joystick and a movable area of the virtual joystick on the target perspective picture; starting the virtual joystick when a trigger operation corresponding to the virtual joystick is received; adjusting a position of the virtual joystick in the movable area according to a position change of a touch point when the virtual joystick is in an activated state, the position of the virtual joystick and a position of the touch point changing synchronously in real time when the touch point moves within an effective touch range, the effective touch range being larger than the movable area; and controlling a virtual object to move according to the position of the virtual joystick.
Scanning of 3D objects with a second screen device for insertion into a virtual environment
A method for inserting a virtual object into a virtual environment is provided, including: generating a scan of a real world object; processing the scan to identify a type of the real world object; based on the identified type of the real world object, generating a virtual object that resembles the real world object; based on the identified type of the real world object, assigning a functionality to the virtual object, the functionality defining an action capable of being performed by the virtual object in a virtual environment; deploying the virtual object in the virtual environment.
Gaming accessory with sensory feedback device
A method that incorporates teachings of the subject disclosure may include, for example, receiving, by a device comprising a processor, a first signal from a motion-sensitive component of the device; receiving, by the device, a second signal from a touch-sensitive interface of the device, detecting, by the device, from a combined signal comprising the first signal and the second signal, a selection of a portion of the device; and causing, by the device, a sensory feedback generator to provide a feedback signal in accordance with the combined signal. The feedback signal may comprise an audible sound, a visual effect, a tactile effect, or any combination thereof. Additional embodiments are disclosed.
Gaming accessory with sensory feedback device
A method that incorporates teachings of the subject disclosure may include, for example, receiving, by a device comprising a processor, a first signal from a motion-sensitive component of the device; receiving, by the device, a second signal from a touch-sensitive interface of the device, detecting, by the device, from a combined signal comprising the first signal and the second signal, a selection of a portion of the device; and causing, by the device, a sensory feedback generator to provide a feedback signal in accordance with the combined signal. The feedback signal may comprise an audible sound, a visual effect, a tactile effect, or any combination thereof. Additional embodiments are disclosed.