A63F13/44

TECHNOLOGIES FOR PROVIDING A COGNITIVE CAPACITY TEST FOR AUTONOMOUS DRIVING

Technologies for providing a cognitive capacity test for autonomous driving include a compute device. The compute device includes circuitry that is configured to display content to a user, prompt a message to the user to turn user’s attention to another activity that needs situational awareness, receive a user response, and analyze the user response to determine an accuracy of the user response and a response time, wherein the accuracy and response time are indicative of a cognitive capacity of the user to assume control of an autonomous vehicle when the autonomous vehicle encounters a situation that the vehicle is unable to navigate.

LATENCY-AWARE PLAYER INPUT FILTERING FOR PLAYER INTERACTIVE WINDOWS IN CLOUD GAMING
20230033340 · 2023-02-02 ·

A remote, or cloud, gaming system includes a gaining server coupled to a client device and to a game controller via a network. The gaming server is configured to execute a video game application. Responsive to detecting instantiation of a player interactive window in a video stream generated in association with the video game application, the server is further configured to preventing one or more player inputs from the game controller that are received in a specified filter window following instantiation of the player interactive window from being interpreted by the video game application as player input that is reactive to the player interactive window.

LATENCY-AWARE PLAYER INPUT FILTERING FOR PLAYER INTERACTIVE WINDOWS IN CLOUD GAMING
20230033340 · 2023-02-02 ·

A remote, or cloud, gaming system includes a gaining server coupled to a client device and to a game controller via a network. The gaming server is configured to execute a video game application. Responsive to detecting instantiation of a player interactive window in a video stream generated in association with the video game application, the server is further configured to preventing one or more player inputs from the game controller that are received in a specified filter window following instantiation of the player interactive window from being interpreted by the video game application as player input that is reactive to the player interactive window.

Selective Recommendation by Mapping Game Decisions and Behaviors to Predefined Attributes
20230102506 · 2023-03-30 · ·

A computer that selectively provides a recommendation is described. During operation, the computer may obtain game information associated with one or more video games played by an individual, where the game information specifies decisions and behaviors in the one or more video games while the individual played the one or more video games. Then, the computer may compute, for the individual, scores for a set of predefined attributes associated with occupations based at least in part on the decisions and/or the behaviors. Next, the computer may selectively provide the recommendation based at least in part on the computed scores, where the recommendation is associated with: an academic area of study for the individual, an employment opportunity for the individual, and/or an occupation for the individual.

Selective Recommendation by Mapping Game Decisions and Behaviors to Predefined Attributes
20230102506 · 2023-03-30 · ·

A computer that selectively provides a recommendation is described. During operation, the computer may obtain game information associated with one or more video games played by an individual, where the game information specifies decisions and behaviors in the one or more video games while the individual played the one or more video games. Then, the computer may compute, for the individual, scores for a set of predefined attributes associated with occupations based at least in part on the decisions and/or the behaviors. Next, the computer may selectively provide the recommendation based at least in part on the computed scores, where the recommendation is associated with: an academic area of study for the individual, an employment opportunity for the individual, and/or an occupation for the individual.

METHOD AND APPARATUS FOR CONTROLLING VIRTUAL OBJECT, DEVICE, STORAGE MEDIUM, AND PROGRAM PRODUCT

A method and an apparatus for controlling a virtual object, a device, and a computer-readable storage medium are provided. The method includes: presenting a first virtual object, a second virtual object interacting with the first virtual object, and round indication information in a virtual scene, the round indication information indicating a current round being for the first virtual object or the second virtual object to act; increasing an action parameter value of the first virtual object based on a round for the first virtual object ends and a round for the second virtual object begins; and controlling, based on an interaction execution instruction for the first virtual object is received, the first virtual object to execute an interaction operation for the second virtual object in the round for the second virtual object.

STORAGE MEDIUM, INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING APPARATUS, AND GAME PROCESSING METHOD
20230092388 · 2023-03-23 ·

An example of an information processing apparatus performs, in a predetermined area (e.g., a room) in a virtual space, editing including at least one of selecting a placement object to be placed in the area, placing the placement object, and moving the placement object, on the basis of an operation input. The information processing apparatus counts an editing time during which the editing is performed. The information processing apparatus stores, in a memory, arrangement data indicating arrangement of the placement object in the predetermined area. The information processing apparatus performs evaluation of the editing, based on at least the editing time such that a lower evaluation is given when the editing time is shorter than when the editing time is longer.

INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING APPARATUS, STORAGE MEDIUM AND INFORMATION PROCESSING METHOD

A non-limiting example game system includes a main body apparatus, and this main body apparatus performs communication with another main body apparatus in a communication game to play a virtual game. The virtual game is a multiplayer game that a plurality of players play a game, and after ending a main story of the virtual game, each player evaluates the communication game this time and an opponent player. Evaluation is performed by applauding to an opponent player and oneself. An in-game currency according to a total number of the applause of respective player is obtained, and the total number obtained in the past communication play is further accumulated. The number of selectable titles is increased according to the accumulated total number.

INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING APPARATUS, STORAGE MEDIUM AND INFORMATION PROCESSING METHOD

A non-limiting example game system includes a main body apparatus, and this main body apparatus performs communication with another main body apparatus in a communication game to play a virtual game. The virtual game is a multiplayer game that a plurality of players play a game, and after ending a main story of the virtual game, each player evaluates the communication game this time and an opponent player. Evaluation is performed by applauding to an opponent player and oneself. An in-game currency according to a total number of the applause of respective player is obtained, and the total number obtained in the past communication play is further accumulated. The number of selectable titles is increased according to the accumulated total number.

INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING APPARATUS, STORAGE MEDIUM AND INFORMATION PROCESSING METHOD
20230089066 · 2023-03-23 ·

A non-limiting example game system includes a main body apparatus, and the main body apparatus performs communication with another main body apparatus in a communication game to play a virtual game. The virtual game is a multiplayer game that a plurality of players compete against each other, and a place of an overall ranking is determined for each player. If a main story of the virtual game is ended, a ranking announcement screen including a ranking message and a praise screen including a praise message are displayed in this order for each place of the overall ranking. The praise message is selected from a praise message table of the first place of the overall ranking and a praise message table except the first place of the overall ranking. The praise message table is set with a praise message corresponding to a praise content, and when determining a praise message for each place of the overall ranking, a praise message already having been determined as a praise message for another player is not redundantly determined.