Patent classifications
A63F13/46
SYSTEMS AND METHODS FOR DYNAMICALLY CONTROLLING A USER INTERFACE FOR FANTASY SPORTS TEAM MANAGEMENT
Disclosed herein are systems and method for dynamically controlling a user interface for fantasy sports team management. In one aspect, a method may include receiving player statistics for a fantasy sports team generated by a user. The method may include calculating a team score for the fantasy sports team, wherein the calculated team score is a function of player statistics associated with the players with an active status, and wherein player statistics associated with the players with an inactive status do not influence the team score. The method may include generating, on a user interface, an option to change a status of at least one player with the inactive status into the active status during the fantasy sports match, and changing, in real-time, the status of the at least one player into the active status when the option is selected. The method may include determining an updated team score.
SYSTEMS AND METHODS FOR DYNAMICALLY CONTROLLING A USER INTERFACE FOR FANTASY SPORTS TEAM MANAGEMENT
Disclosed herein are systems and method for dynamically controlling a user interface for fantasy sports team management. In one aspect, a method may include receiving player statistics for a fantasy sports team generated by a user. The method may include calculating a team score for the fantasy sports team, wherein the calculated team score is a function of player statistics associated with the players with an active status, and wherein player statistics associated with the players with an inactive status do not influence the team score. The method may include generating, on a user interface, an option to change a status of at least one player with the inactive status into the active status during the fantasy sports match, and changing, in real-time, the status of the at least one player into the active status when the option is selected. The method may include determining an updated team score.
METHOD AND APPARATUS FOR PROVIDING A COMPUTER IMPLEMENTED GAME
A computer device provides a computer implemented game. Different levels of the computer implemented game are displayed. A game starting at one of the levels and being with a plurality of other players is provided. The game challenge require the completion of a plurality of consecutive levels of the levels. If the player or another other player fails to complete a level, the player or other player is removed from the game challenge. As the player progresses through the levels information about a remaining number of the plurality of players in the game challenge is displayed.
METHOD AND APPARATUS FOR PROVIDING A COMPUTER IMPLEMENTED GAME
A computer device provides a computer implemented game. Different levels of the computer implemented game are displayed. A game starting at one of the levels and being with a plurality of other players is provided. The game challenge require the completion of a plurality of consecutive levels of the levels. If the player or another other player fails to complete a level, the player or other player is removed from the game challenge. As the player progresses through the levels information about a remaining number of the plurality of players in the game challenge is displayed.
TECHNIQUES FOR USER RANKINGS WITHIN GAMING SYSTEMS
Techniques are described herein for a gaming system that maintains an internal score and an external score for each user. The system maintains the internal scores to reflect demonstrated user skill. The system uses the accurate internal scores to facilitate communication between client computing devices associated with users that have been selected to participate in gameplay instances based on the internal scores. The external scores maintained by the system displayed to the users. Because the external scores are not used for matchmaking, the external scores may be adjusted in any way without requiring internal consistency. For example, to combat gameplay stagnation, the gameplay system periodically resets maintained external scores. For a time, comparisons between the reset external scores do not accurately reflect the users' rankings within the game. However, as the users participate in gameplay, the external scores return to levels that are similar to the users' internal scores.
TECHNIQUES FOR USER RANKINGS WITHIN GAMING SYSTEMS
Techniques are described herein for a gaming system that maintains an internal score and an external score for each user. The system maintains the internal scores to reflect demonstrated user skill. The system uses the accurate internal scores to facilitate communication between client computing devices associated with users that have been selected to participate in gameplay instances based on the internal scores. The external scores maintained by the system displayed to the users. Because the external scores are not used for matchmaking, the external scores may be adjusted in any way without requiring internal consistency. For example, to combat gameplay stagnation, the gameplay system periodically resets maintained external scores. For a time, comparisons between the reset external scores do not accurately reflect the users' rankings within the game. However, as the users participate in gameplay, the external scores return to levels that are similar to the users' internal scores.
INCIDENT RESPONSE SIMULATION AND LEARNING SYSTEM
A method of simulating an emergency response training scenario to users in different locations, including customizing a scenario, initiating a game state having a threat level and a time remaining, assigning a role to each of a plurality of users wherein each of the users uses a device, assigning digital assets within the scenario to each of the users, displaying an introduction sequence, initiating an incident and simultaneously notifying a first group of at least two users, logging and scoring a chosen response from the possible responses compared to a scoring system, updating the game state whereby the threat level is raised or lowered and the time remaining is increased or decreased, triggering another event to at least two of the plurality of users, and communicating a score calculated in the logging and scoring step to at least one user on one of the at least one client device.
Interactive augmented reality experiences using positional tracking
Interactive augmented reality experiences with an eyewear device including a position detection system and a display system. The eyewear device registers a first marker position for a user-controlled virtual game piece and a second marker for an interaction virtual game piece. The eyewear device monitors its position (e.g., location and orientation) and updates the position of the user-controlled virtual game piece accordingly. The eyewear device additionally monitors the position of the user-controlled virtual game piece with respect to the interaction virtual game piece for use in generating a score. Augmented reality examples include a “spheroidal balancing” augmented reality experience and a “spheroidal balancing” augmented reality experience.
Interactive augmented reality experiences using positional tracking
Interactive augmented reality experiences with an eyewear device including a position detection system and a display system. The eyewear device registers a first marker position for a user-controlled virtual game piece and a second marker for an interaction virtual game piece. The eyewear device monitors its position (e.g., location and orientation) and updates the position of the user-controlled virtual game piece accordingly. The eyewear device additionally monitors the position of the user-controlled virtual game piece with respect to the interaction virtual game piece for use in generating a score. Augmented reality examples include a “spheroidal balancing” augmented reality experience and a “spheroidal balancing” augmented reality experience.
Game result overlay system
Systems and methods are directed to presenting, by one or more processors, a game result indicium and in response to a user-selection of the game result indicium, the system and method retrieves game play information related to a game play session. The system also generates, by the one or more processors, a game result overlay based on the game play information generated during the game play session, presents the game play overlay overlaid on a media content item to generate a composite media content item, and transmits the composite media item to a second user.