A63F13/45

SYSTEMS AND METHODS FOR MULTI-SOURCE ARRAY PROCESSING
20180001214 · 2018-01-04 ·

The present disclosure is directed to methods and systems for processing replacements to a target array by a plurality of source arrays. Selected tokens in a target array may be replaced with corresponding tokens from a source array to generate a region of identical tokens, which may be processed or removed. Tokens in the target array may be shifted in a direction corresponding to the source array to fill empty cells within the target array and new tokens generated. Selections may be made from multiple source arrays iteratively, with shift directions dynamically modified.

SYSTEMS AND METHODS FOR MULTI-SOURCE ARRAY PROCESSING
20180001214 · 2018-01-04 ·

The present disclosure is directed to methods and systems for processing replacements to a target array by a plurality of source arrays. Selected tokens in a target array may be replaced with corresponding tokens from a source array to generate a region of identical tokens, which may be processed or removed. Tokens in the target array may be shifted in a direction corresponding to the source array to fill empty cells within the target array and new tokens generated. Selections may be made from multiple source arrays iteratively, with shift directions dynamically modified.

CONTROL PROGRAM, CONTROL METHOD, AND COMPUTER
20180001195 · 2018-01-04 · ·

Disclosed is a control program for a computer, the computer including a storage unit and being configured to execute a competition game. The storage unit stores a competition result and a counter for each combination of at least two competing players. The control program causes the computer to execute a competition between at least two players When a winning player, of at least two competing players, was defeated by a losing player in an immediately preceding competition, the computer increases the counter corresponding to the combination of the at least two competing players, determines points to be awarded based on the counter, and stores the determined points in the storage unit in association with the winning player.

CONTROL PROGRAM, CONTROL METHOD, AND COMPUTER
20180001195 · 2018-01-04 · ·

Disclosed is a control program for a computer, the computer including a storage unit and being configured to execute a competition game. The storage unit stores a competition result and a counter for each combination of at least two competing players. The control program causes the computer to execute a competition between at least two players When a winning player, of at least two competing players, was defeated by a losing player in an immediately preceding competition, the computer increases the counter corresponding to the combination of the at least two competing players, determines points to be awarded based on the counter, and stores the determined points in the storage unit in association with the winning player.

CONTROL PROGRAM, CONTROL METHOD, AND COMPUTER
20180001196 · 2018-01-04 · ·

A control program causing a computer to execute a competition between two players, based on a correction value obtained by correcting a reference value of at least one player of the two players, the two players respectively belonging to two groups, to store a point which may be determined based on the reference value of at least the one player, in a storage unit in association with a group to which the winning player belongs, and to determine a result of the competition between groups, based on the summation of points which may be stored in the storage unit in association with each group. In a case where a predetermined action is performed on the predetermined game content of the group to which at least the one player belongs, control may be performed to change the correction value of the player and not to change the reference value.

AUTOMATED ARTIFICIAL INTELLIGENCE (AI) CONTROL MODE FOR PLAYING SPECIFIC TASKS DURING GAMING APPLICATIONS
20180001205 · 2018-01-04 ·

A method for gaming. The method includes assigning a default game play profile to a user, wherein the default game play profile includes a default game play style that simulates human game play, and wherein the default game play profile is configured to control game play for the user based on the default game play style. The method includes monitoring a plurality of game plays of the user playing a plurality of gaming applications. The method includes generating a user game play profile of the user by adjusting the default game play style based on the plurality of game plays, wherein the user game play profile includes a user game play style customized to the user. The method includes controlling an instance of a first gaming application based on the user game play style of the user game play profile.

MANAGING PARTICIPANTS IN AN ONLINE SESSION
20180013802 · 2018-01-11 ·

The present invention relates to an application that is configured to be operated in a multi-participant environment on a computer network. The application manages participants in an online session of a multi-user application so that if one of the participants exits the session, the session can continue without interruption. The application initiates an online session of the multi-user application, wherein the online session includes two or more participants comprised of network computers that are communicatively linked to a computer network. If the application detects that a first participant has disconnected from the online session, wherein the first participant is responsible for managing certain managerial functionality associated with the running of the multi-user application, then the application broadcasts a notification to existing participants of the online session over the communication network, thereby notifying the existing participants that the first participant has disconnected from the online session. The initiating application then re-assigns the functionality associated with the first participant to an existing participant of the online session. The participants can be communicating in a peer-to-peer arrangement or can be performing server duties in a client-server arrangement.

MANAGING PARTICIPANTS IN AN ONLINE SESSION
20180013802 · 2018-01-11 ·

The present invention relates to an application that is configured to be operated in a multi-participant environment on a computer network. The application manages participants in an online session of a multi-user application so that if one of the participants exits the session, the session can continue without interruption. The application initiates an online session of the multi-user application, wherein the online session includes two or more participants comprised of network computers that are communicatively linked to a computer network. If the application detects that a first participant has disconnected from the online session, wherein the first participant is responsible for managing certain managerial functionality associated with the running of the multi-user application, then the application broadcasts a notification to existing participants of the online session over the communication network, thereby notifying the existing participants that the first participant has disconnected from the online session. The initiating application then re-assigns the functionality associated with the first participant to an existing participant of the online session. The participants can be communicating in a peer-to-peer arrangement or can be performing server duties in a client-server arrangement.

Medium, information processing apparatus, and method for generating a natural sentence
11707679 · 2023-07-25 · ·

A computer is caused to execute: acquiring the log; generating a natural sentence based on the acquired log; and generating story content to be appreciated by a user by arranging the generated natural sentence and one or a plurality of game-related contents that are related to the log.

Medium, information processing apparatus, and method for generating a natural sentence
11707679 · 2023-07-25 · ·

A computer is caused to execute: acquiring the log; generating a natural sentence based on the acquired log; and generating story content to be appreciated by a user by arranging the generated natural sentence and one or a plurality of game-related contents that are related to the log.