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Incentivized task completion using chance-based awards
11594102 · 2023-02-28 · ·

A game provided to users of a game space may include a task to be performed by the users. A plurality of virtual chance items may be composed. Individual ones of the virtual chance items may be configured to be activated by the users in the game space to obtain virtual awards in the game space. The virtual awards may include one or more primary awards and one or more secondary awards. Composing the virtual chance items may include determining probabilities that the individual virtual chance items will provide a primary award and/or a secondary award upon activation. The virtual chance items may be distributed to the users that complete the task responsive to these users completing the task. The virtual awards may be provided to the users in accordance with the probabilities assigned to the virtual chance items in response to the users activating the virtual chance items.

Incentivized task completion using chance-based awards
11594102 · 2023-02-28 · ·

A game provided to users of a game space may include a task to be performed by the users. A plurality of virtual chance items may be composed. Individual ones of the virtual chance items may be configured to be activated by the users in the game space to obtain virtual awards in the game space. The virtual awards may include one or more primary awards and one or more secondary awards. Composing the virtual chance items may include determining probabilities that the individual virtual chance items will provide a primary award and/or a secondary award upon activation. The virtual chance items may be distributed to the users that complete the task responsive to these users completing the task. The virtual awards may be provided to the users in accordance with the probabilities assigned to the virtual chance items in response to the users activating the virtual chance items.

Electronic device for facilitating user interactions with graphical objects presented on a display

An electronic device includes a display, a timer and computing hardware configured to execute a software product. Execution of the software product results in generating and rendering a graphical user interface on the display with four or more user-selectable graphical objects. Selection of a first user-selectable graphical object at a first spatial position on the graphical user interface and a movement of the selected first user-selectable graphical object along a path towards a second user-selectable graphical object at a second spatial position is detected and a position of the first user-selectable graphical object is exchanged with the position of the second user-selectable graphical object. If, during a predetermined time period, a selection of a third user-selectable graphical object and a movement of the third user-selectable graphical object towards a fourth user-selectable graphical object is detected, the positions of the third and fourth objects is exchanged.

Electronic device for facilitating user interactions with graphical objects presented on a display

An electronic device includes a display, a timer and computing hardware configured to execute a software product. Execution of the software product results in generating and rendering a graphical user interface on the display with four or more user-selectable graphical objects. Selection of a first user-selectable graphical object at a first spatial position on the graphical user interface and a movement of the selected first user-selectable graphical object along a path towards a second user-selectable graphical object at a second spatial position is detected and a position of the first user-selectable graphical object is exchanged with the position of the second user-selectable graphical object. If, during a predetermined time period, a selection of a third user-selectable graphical object and a movement of the third user-selectable graphical object towards a fourth user-selectable graphical object is detected, the positions of the third and fourth objects is exchanged.

Cloud-based system and method to track and manage objects
11593390 · 2023-02-28 · ·

A system, method and computer program product automating time management, includes an automated time management framework using an AI engine to for making trade offs among tasks as unexpected events occur. Each day is divided into blocks of time called Skeds. Once a Sked has begun, scheduled tasks and tasks that have been manually or automatically added to the Sked are treated as a collection. It is determined if the Sked is balanced based on total available labor minutes compared time to perform uncompleted tasks. If not, a score is calculated for each uncompleted task based on its ratings, including priority, movability, optionality, difficulty, and/or unpleasantness of the task. The uncompleted tasks are ranked using the scores, and abandoned or moved to later Skeds based on the ranking until the Sked is balanced. The balancing process is repeated until the Sked is balanced and, if not, until an end thereof.

TECHNIQUES FOR ADAPTING VIDEO GAME ASSETS BASED ON AN AGGREGATED MEASURE OF SOCIAL MEDIA INTERACTION AND RELATED SYSTEMS AND METHODS

Embodiments relate to adapting assets for a video game based on social media interaction. Instructions are sent to a computing device associated with a social media platform to create a social media post comprising at least one piece of multimedia content relating to a video game, the at least one piece of multimedia content produced by a player of the video game. Data is received from the computing device indicative of one or more indications of user interaction with the social media post. A score is determined for the player based at least in part on the received data indicative of the one or more indications of user interaction relating to the social media post. One or more assets of the video game are adapted for the player based at least in part on the determined score for the player.

Game-Based Lesson Plans and Learning
20230058526 · 2023-02-23 ·

A map regarding one or more virtual actions may be stored in memory. The virtual actions may be associated with a set of data associated with performing a corresponding action in a real-world environment. Data regarding a action by a user in the real-world environment may be captured. A current progress level of the user within the virtual environment is identified. The current identified progress level is associated with one or more available virtual actions. The captured data may correspond to an identified one of the available virtual actions based on a match between the captured data and the set of data associated with the identified virtual action as indicated by the map. A search of one or more databases for instructions corresponding to the identified virtual action is initiated.

Game-Based Lesson Plans and Learning
20230058526 · 2023-02-23 ·

A map regarding one or more virtual actions may be stored in memory. The virtual actions may be associated with a set of data associated with performing a corresponding action in a real-world environment. Data regarding a action by a user in the real-world environment may be captured. A current progress level of the user within the virtual environment is identified. The current identified progress level is associated with one or more available virtual actions. The captured data may correspond to an identified one of the available virtual actions based on a match between the captured data and the set of data associated with the identified virtual action as indicated by the map. A search of one or more databases for instructions corresponding to the identified virtual action is initiated.

CLOUD-BASED SYSTEM AND METHOD TO TRACK AND MANAGE OBJECTS
20220365937 · 2022-11-17 ·

A system, method and computer program product automating time management, includes an automated time management framework using an AI engine to for making trade offs among tasks as unexpected events occur. Each day is divided into blocks of time called Skeds. Once a Sked has begun, scheduled tasks and tasks that have been manually or automatically added to the Sked are treated as a collection. It is determined if the Sked is balanced based on total available labor minutes compared time to perform uncompleted tasks. If not, a score is calculated for each uncompleted task based on its ratings, including priority, movability, optionality, difficulty, and/or unpleasantness of the task. The uncompleted tasks are ranked using the scores, and abandoned or moved to later Skeds based on the ranking until the Sked is balanced. The balancing process is repeated until the Sked is balanced and, if not, until an end thereof.

VIRTUAL EXTREME GOLF SYSTEM
20230059907 · 2023-02-23 ·

The present invention relates to a virtual extreme golf system, and more particularly, to a virtual extreme golf system for enjoying extreme golf in an indoor space.

The present invention includes a sensing means that generates step information by measuring a user's step and generates swing information by measuring angular velocity and acceleration of a stick, control means that includes a DB unit in which course information is stored, a position change unit changing a position of a ball on a course through the swing information and generating position information of the ball, and a time calculation unit that generates time information by calculating a movement time of the user to a position of the ball before the swing and a position of the ball after the swing on the course by using the step information, and output means that receives and outputs at least one of the course information, the position information, and the time information.