A63F13/47

DEVICE AND METHOD FOR PROVIDING CONTENTS BASED ON AUGMENTED REALITY
20220182738 · 2022-06-09 · ·

The present disclosure relates to a device and method for providing content based on augmented reality, wherein more specifically, the device for providing content may include a content generating unit that generates content provided to a user according to a user's selection, a space forming unit that defines a content execution space in which the content are performed based on the content, a content providing unit that provides the content to the user according to an input of the previously generated content in the content execution space of the user, and a story development unit that develops a story of the content in the content execution space through an interactive operation between the user and the content.

Generating challenges using a location based game play companion application

A method for gaming interaction. The method including capturing a plurality of snapshots generated from a gaming application executed for a first user. The method including generating a user defined package according to parameter information provided by the first user through a first companion interface of a first computing device of the first user, wherein the parameter information is based on one or more snapshots of the plurality of snapshots. The method including generating a marker for the user defined package. The method including providing the marker for display on a second computing device of a second user, wherein the marker enables access to the user defined package.

Generating challenges using a location based game play companion application

A method for gaming interaction. The method including capturing a plurality of snapshots generated from a gaming application executed for a first user. The method including generating a user defined package according to parameter information provided by the first user through a first companion interface of a first computing device of the first user, wherein the parameter information is based on one or more snapshots of the plurality of snapshots. The method including generating a marker for the user defined package. The method including providing the marker for display on a second computing device of a second user, wherein the marker enables access to the user defined package.

VIDEO PLAYING METHOD AND APPARATUS

A video playing method and apparatus are provided. The method may include transmitting a scenario obtaining request. The scenario obtaining request may be for requesting to obtain scenario information of a first scenario video. The scenario information may include a video address of the first scenario video and n scenario development options. The method may further include playing the first scenario video according to the video address of the first scenario video, obtaining scenario video data corresponding to the n scenario development options during playing the first scenario video, and adding the scenario video data corresponding to the n scenario development options into a buffer list. The method may further include obtaining scenario video data of a second scenario video from the buffer list and playing the second scenario video in response to receiving a selection instruction for a target scenario development option in the n scenario development options.

GAME SYSTEM, INFORMATION COMMUNICATION TERMINAL, AND PROGRAM
20220168655 · 2022-06-02 ·

A game system includes a game apparatus providing gameplay concerning development of characters evolving through multiple evolution stages and an information communication terminal with the game apparatus, which causes a display unit to display an evolution flow indicating a group of characters. Type information uniquely identifying the type and the evolution state of each character is defined. The evolution flow is displayed in an aspect in which at least part of the characters is unidentifiable in an initial state and is configured so that the number of kinds of the characters in each evolution stage is identifiable. The information communication terminal includes a first acquisition unit acquiring the type information and a display control unit that changes the evolution flow including the character having the acquired type information from an unidentifiable aspect to an identifiable aspect to cause the display unit to display the evolution flow.

METHODS AND SYSTEMS PROCESSING CO-OP GAMING USING DYNAMIC QUESTS
20220168653 · 2022-06-02 ·

Methods and systems are provided for executing a video game for a plurality of players. The method includes determining a plurality of golden paths associated with a gameplay of each of the plurality of players. The plurality of golden paths includes a plurality of main story quests associated with the plurality of golden paths. The method includes processing the gameplay to identify player gaming metrics for the plurality of players as the plurality of players progresses along the plurality of golden paths associated with each of the plurality of players. The method includes generating a dynamic quest for each of the plurality of players. The dynamic quest is generated with one or more sub-parts to influence one or more of the plurality of players to move toward a game environment associated with a first player of the plurality of players. The game environment of the first player includes a co-op game space. The method includes granting the one or more of the plurality of players access to enter the co-op game space based on the player gaming metrics of the one or more of the plurality of players. The co-op game space enables the first player and the one or more of the plurality of players to engage in an objective in the video game for a period of time. The one or more of the plurality of players returns to their respective golden paths upon engaging in the co-op game space. In this way, a video game is executed for a plurality of players which can provide players of different experiences and different levels a same game space where the players can join together and engage with one another to perform an objective or task in the video game.

COMMUNICATION GAME SYSTEM OR THE LIKE
20220161133 · 2022-05-26 ·

A communication game system includes a server; and a plurality of terminals communicably connected to the server via a network. Each of the terminals includes a function for displaying a plurality of choices on a display of the terminal, and a function for notifying the server of selection information specifying a choice selected from the plurality of choices. The server includes a function for counting votes on each of the choices based on the selection information sent from the terminals, and determining a winner based on counts of the votes, the choices are a combination of numerals. The server is configured to determine the winner based on the counts of the votes.

COMMUNICATION GAME SYSTEM OR THE LIKE
20220161133 · 2022-05-26 ·

A communication game system includes a server; and a plurality of terminals communicably connected to the server via a network. Each of the terminals includes a function for displaying a plurality of choices on a display of the terminal, and a function for notifying the server of selection information specifying a choice selected from the plurality of choices. The server includes a function for counting votes on each of the choices based on the selection information sent from the terminals, and determining a winner based on counts of the votes, the choices are a combination of numerals. The server is configured to determine the winner based on the counts of the votes.

METHOD AND APPARATUS FOR FACILITATING PROGRESS BETWEEN NODES ON A RAIL
20220161132 · 2022-05-26 ·

A video gaming system and/or interactive gaming process uses resource confined simulation (“RCS”) to emulate battles based on at least in part on historical events. The process, in one embodiment, simulates a rail containing multiple conflicting nodes or events emulating a theater in accordance with recorded historical facts. After facilitating a user or player traveling on the rail approaching to the next node on the rail, the process obtains a set of variables containing corresponding values in a variable backpack designated to the user or player. Upon activating a computational module at the node for calculating updated values, a set of rules associated to the node is fetched from a rule database. After offering an option to the player or user for rearranging player's fighting capabilities, the system generates a score or outcome evaluating the player's or user's real-time decision-making process and/or capabilities.

Virtual scene display method and apparatus, and storage medium

Embodiments of this application provide a virtual scene display method performed at a computing device. The method includes: obtaining animation data and video data; displaying an animation interface corresponding to the animation data in an animation display area of a display interface, the animation interface including a first virtual scene including a plurality of animation elements; and playing a video clip in the video data in response to an operation on the animation elements in the animation interface, the video clip presenting a picture of transformation from the first virtual scene to a second virtual scene. A virtual scene display solution provided in the embodiments of this application can reduce resource consumption of an intelligent device and reduce picture stutter.