A63F13/47

SYSTEMS AND METHODS FOR LEDGER-SPECIFIC UTILITIES FOR UNIQUE DIGITAL ARTICLES
20220323866 · 2022-10-13 ·

Systems and methods to provide ledger-specific utilities for unique digital articles and other digital assets that are not fungible in an online gaming platform are disclosed. Exemplary implementations may execute instances of a game; manage user accounts associated with the users, including a first user account associated with a first user, wherein a first account inventory includes a first unique digital article; receive a first action request to use the first unique digital article in a first manner of usage; either permit or deny the requested first manner of usage, based on the type of unique digital article usage that is requested and on the type of decentralized ledger (or the specific decentralized ledger) on which the first unique digital article has been recorded.

GRAPHING TOOL
20230164368 · 2023-05-25 ·

A graphing tool comprising a computer system having a processor, a display device and user input means, and further including a rendering engine for displaying a plurality of graphical elements, ports on the elements and links forming interconnections between the ports, on the display device, and an element database stored as a data model having an element model for each element and which for each element stores an element object having an element ID, and at least one child variant object having a respective variant ID, whereby each element model is used by the rendering engine to determine a subset of characteristics of each respective element to render on the display device, based on which variant ID is currently active for the element.

SOFTWARE PATH PREDICTION VIA MACHINE LEARNING
20230109792 · 2023-04-13 ·

Disclosed are a computer system, a software path prediction computer, non-transitory computer-readable medium, and method for determining a predicted software path that utilize segmentation machine learning in combination with ensemble machine learning to keep a most accurate model running on a server program that receives requests from and sends predicted software path(s) to a software client.

Media-activity binding and content blocking

A system and method for providing a content block is provided. Media and at least one set of activity data associated with the media may be stored in memory. A user request may be received by a server from a user device to stream the media. Such user request may include information about at least one of user completed activities or user in progress activities that a user has engaged with. The media may be monitored to identify a trigger indicating that an activity to be displayed is not one of the at least one of user completed activities or user in progress activities. A notification may be generated to the user that the activity to be displayed is not one of the at least one of user completed activities or user in progress activities.

Media-activity binding and content blocking

A system and method for providing a content block is provided. Media and at least one set of activity data associated with the media may be stored in memory. A user request may be received by a server from a user device to stream the media. Such user request may include information about at least one of user completed activities or user in progress activities that a user has engaged with. The media may be monitored to identify a trigger indicating that an activity to be displayed is not one of the at least one of user completed activities or user in progress activities. A notification may be generated to the user that the activity to be displayed is not one of the at least one of user completed activities or user in progress activities.

Intervention server and intervention program

An intervention server according to an aspect of the present invention includes a receiver, a filter, and an intervener. The receiver receives pieces of first user input information from a plurality of audience terminals to which a live play video of a game is distributed. The filter filters the pieces of the first user input information. The intervener intervenes in a progress of the game based on the filtered pieces of the first user input information.

Intervention server and intervention program

An intervention server according to an aspect of the present invention includes a receiver, a filter, and an intervener. The receiver receives pieces of first user input information from a plurality of audience terminals to which a live play video of a game is distributed. The filter filters the pieces of the first user input information. The intervener intervenes in a progress of the game based on the filtered pieces of the first user input information.

Game moment implementation system and method of use thereof

A method for implementing a moment of a videogame for playing a portion of a videogame; it includes receiving user selection input of a moment of a particular videogame associated with starting at a particular progress point of the particular videogame; causing an emulation to start of the particular videogame for streaming on the computer of the user; performing image analysis of the image stream to generate metadata on progress of the particular game by the user; determining if one or more end conditions of the moment is met through analysis of the metadata; and causing the emulation to end, resulting in an end of the streaming of the particular game on the computer of the user, if the one or more end conditions is met.

Character configuration method and apparatus, storage medium, and electronic apparatus

This application discloses methods and apparatuses for configuring a character in a game. In some examples, an apparatus includes processing circuitry that detects a target event associated with a first character in the game. The first character is a non-player character that has been generated in the game. The target event is used for modifying a target attribute value of the first character. The processing circuitry obtains configuration information according to the target event. The configuration information is used for configuring a second character so that a degree of modifying a target attribute value of the second character by the target event is less than a degree of modifying the target attribute value of the first character by the target event. The second character is a non-player character to be generated in the game. The processing circuitry generates the second character based on the configuration information.

Virtual scene display method and apparatus, and storage medium

Embodiments of this application provide a virtual scene display method performed at a computing device. The method includes: obtaining animation data and video data; displaying an animation interface corresponding to the animation data in an animation display area of a display interface, the animation interface including a first virtual scene including a plurality of animation elements; and playing a video clip in the video data in response to an operation on the animation elements in the animation interface, the video clip presenting a picture of transformation from the first virtual scene to a second virtual scene. A virtual scene display solution provided in the embodiments of this application can reduce resource consumption of an intelligent device and reduce picture stutter.