Patent classifications
A63F13/48
Game drawer
Aspects of the present disclosure involve a system comprising a computer-readable storage medium storing at least one program and a method for presenting a conversation interface in a messaging application to enable a plurality of participants in a conversation to exchange messages with each other. A request from a participant of the plurality of participants to view a list of gaming applications is received. In response to receiving the request, a size of a display region in which to present the list of gaming applications to the participant is determined. Based on the determined size of the display region, a presentation format is selected for displaying the list of gaming applications.
DATA PROCESSING METHOD AND APPARATUS, AND STORAGE MEDIUM
A data processing method includes: obtaining a cloud gaming data obtaining request transmitted by a game client; starting a game process according to the cloud gaming data obtaining request in a cloud container corresponding to the game client; allocating, in the cloud container, a frame buffer for the game process; invoking, in response to the frame buffer being allocated, a graphics rendering library to obtain a graphics rendering instruction; accessing a physical rendering device associated with the frame buffer based on the graphics rendering instruction, and performing intra-container rendering on game data corresponding to the game process, to obtain rendered game data; and generating a composited game picture according to the rendered game data.
DATA PROCESSING METHOD AND APPARATUS, AND STORAGE MEDIUM
A data processing method includes: obtaining a cloud gaming data obtaining request transmitted by a game client; starting a game process according to the cloud gaming data obtaining request in a cloud container corresponding to the game client; allocating, in the cloud container, a frame buffer for the game process; invoking, in response to the frame buffer being allocated, a graphics rendering library to obtain a graphics rendering instruction; accessing a physical rendering device associated with the frame buffer based on the graphics rendering instruction, and performing intra-container rendering on game data corresponding to the game process, to obtain rendered game data; and generating a composited game picture according to the rendered game data.
Interactive gameplay playback system
The disclosure provides a video playback system for use within a game application and/or other interactive computing environments. The video playback system can be used to capture gameplay during execution of a game application. The captured gameplay video can be processed and stored within the game application or in a network accessible location.
Interactive gameplay playback system
The disclosure provides a video playback system for use within a game application and/or other interactive computing environments. The video playback system can be used to capture gameplay during execution of a game application. The captured gameplay video can be processed and stored within the game application or in a network accessible location.
Augmented reality session creation using skeleton tracking
Methods and systems are disclosed for creating a shared augmented reality (AR) session. The methods and systems perform operations comprising: receiving, by a second device, a request to join an AR session initialized by a first device; in response to receiving the request, detecting a body corresponding to a user of the first device in one or more images captured by a camera of the second device; identifying a body part of the detected body corresponding to the user of the first device; determining, by the second device, a transformation in the AR session between the first device and the second device using the identified body part; and causing the AR session to be displayed by the second device based on the determined transformation.
GAME DATA PROCESSING METHOD, APPARATUS, AND SYSTEM, ELECTRONIC DEVICE, AND STORAGE MEDIUM
A game data processing method includes: receiving a game login request from a terminal device, obtaining network communication status information between the terminal device and an edge computing node, and determining an undetermined edge computing node from the edge computing node according to the network communication status information and a game identifier, determining a target edge computing node for the terminal device from the undetermined edge computing node through the login geographical position information, obtaining object game attribute information of a game object corresponding to a game object identifier, object attribute information of the game object, and a game type of a target game corresponding to the game identifier, and determining target position information of the game login request in a queuing consumption queue according to login network type information, the object game attribute information, the object attribute information, and the game type.
INFORMATION PROCESSING SYSTEM AND GAME MANAGEMENT PROGRAM
The present invention provides an information processing system and a game management program that can improve a game continuation rate in a game in which any one of a plurality of game contents is executable by satisfying a predetermined condition. The information processing system includes: an information processing device in which any one of a plurality of game contents is executable by satisfying a predetermined condition; and a server communicably connected to the information processing device and configured to manage the game content executed in the information processing device, in which the server includes a control unit configured to perform control, based on information transmitted from the information processing device, such that any one of the plurality of game contents is executable in the information processing device that is a transmission source of the information.
Method for Rendering an Environment in an Electronic Game
A method for rendering an environment in an electronic game is disclosed. The game comprises a plurality of sessions and the method comprises, during an initiation phase, generating a map for all sessions of the game and dividing the map up into a plurality of sub-regions, each of the sub-regions being allocated to at least one session; and for each session, rendering a current sub-region of the map wherein the current sub-region corresponds to a current session.
METHOD AND APPARATUS FOR PRE-STARTING CLOUD APPLICATION, DEVICE, STORAGE MEDIUM, AND PROGRAM PRODUCT
A method and apparatus for pre-starting a cloud application, a device, a storage medium, and a program product are provided. The method includes: installing a cloud application; in response to determining that the cloud application is provided with a pre-starting switch, pre-starting the cloud application, and rendering a running screen of the cloud application; and sending, in response to receiving a startup instruction of the cloud application sent by a user, the running screen to the user. This implementation provides more cloud application scenarios.