Patent classifications
A63F13/52
VIRTUAL PROP DISPLAY METHOD FOR SEARCHING A VIRTUAL CONTAINER
A virtual prop display method includes controlling display of a scene interface of a virtual scene, the virtual scene comprising a virtual container. The method further includes, in response to receiving an operation controlling a virtual object to search the virtual container, controlling display of a search interface of the virtual container. The controlling display of the search interface includes controlling display, in the search interface, of a prop identifier at a storage location in the virtual container at a first stage of displaying the search interface, the prop identifier indicating that a virtual prop is stored at the storage location. The controlling display of the search interface further includes, after controlling display of the prop identifier, controlling display of the virtual prop at the storage location at a second stage of displaying the search interface, the second stage being after the first stage.
METHOD AND APPARATUS FOR CONTROLLING VIRTUAL CHARACTER TO CAST SKILL, DEVICE, MEDIUM, AND PROGRAM PRODUCT
A method for controlling a virtual character to cast a skill includes: displaying a first virtual character and a skill control configured to cast a ranged skill; in response to detecting a trigger operation on the skill control: displaying a ranged skill indicator to indicate a casting range of the ranged skill based on a user control, the casting range having a first boundary point based on a location of the first virtual character and a second boundary point based on a location of the drag control. The method changes at least one of a shape and an area of the casting range in response to a drag operation on the drag control. The method allows a user to efficiently attack enemy virtual characters in accordance with a determination that locations of the enemy virtual characters are scattered, improving a processing efficiency of an electronic device.
METHOD AND APPARATUS FOR CONTROLLING VIRTUAL CHARACTER TO CAST SKILL, DEVICE, MEDIUM, AND PROGRAM PRODUCT
A method for controlling a virtual character to cast a skill includes: displaying a first virtual character and a skill control configured to cast a ranged skill; in response to detecting a trigger operation on the skill control: displaying a ranged skill indicator to indicate a casting range of the ranged skill based on a user control, the casting range having a first boundary point based on a location of the first virtual character and a second boundary point based on a location of the drag control. The method changes at least one of a shape and an area of the casting range in response to a drag operation on the drag control. The method allows a user to efficiently attack enemy virtual characters in accordance with a determination that locations of the enemy virtual characters are scattered, improving a processing efficiency of an electronic device.
OBJECT MODELING AND REPLACEMENT IN A VIDEO STREAM
Systems, devices, and methods are presented for segmenting an image of a video stream with a client device by receiving one or more images depicting an object of interest and determining pixels within the one or more images corresponding to the object of interest. The systems, devices, and methods identify a position of a portion of the object of interest and determine a direction for the portion of the object of interest. Based on the direction of the portion of the object of interest, a histogram threshold is dynamically modified for identifying pixels as corresponding to the portion of the object of interest. The portion of the object of interest is replaced with a graphical interface element aligned with the direction of the portion of the object of interest.
SYSTEM AND METHOD FOR PLACING A CHARACTER ANIMATION AT A LOCATION IN A GAME ENVIRONMENT
A method for execution by a processor of a computer system for computer gaming. The method comprises maintaining a game environment; receiving a request to execute an animation routine during gameplay; attempting to identify a location in the game environment having a surrounding area that is free to host the requested animation routine; and in case the attempting is successful, carrying out the animation routine at the identified location in the game environment.
SYSTEM AND METHOD FOR PLACING A CHARACTER ANIMATION AT A LOCATION IN A GAME ENVIRONMENT
A method for execution by a processor of a computer system for computer gaming. The method comprises maintaining a game environment; receiving a request to execute an animation routine during gameplay; attempting to identify a location in the game environment having a surrounding area that is free to host the requested animation routine; and in case the attempting is successful, carrying out the animation routine at the identified location in the game environment.
ELECTRONIC TEST DEVICE DATA COMMUNICATION
Electronic test devices and methods include data transfer capabilities. In one implementation, an assay device includes wireless communication capabilities to send assay result decisions and/or values to a separate processing and display device such as a smartphone. In another implementation, light sources are modulated both for performing an assay and encoding and transmitting a result of an assay.
ELECTRONIC TEST DEVICE DATA COMMUNICATION
Electronic test devices and methods include data transfer capabilities. In one implementation, an assay device includes wireless communication capabilities to send assay result decisions and/or values to a separate processing and display device such as a smartphone. In another implementation, light sources are modulated both for performing an assay and encoding and transmitting a result of an assay.
GAME DEVICE HAVING IMPROVED SLIDE-OPERATION-DRIVEN USER INTERFACE
Provided are a program, a control method, and an information processing apparatus which may provide an improved user interface on which a user may easily and efficiently execute various processes on a game content. The information processing apparatus may be caused to execute a game content specifying step of specifying a selected game content on the basis of first input operation data from an operation unit, a step of retrieving information from a storage unit, a step of specifying a direction from a start point to an end point of a second input operation on the basis of second input operation data from an operation unit, and an execution step of executing one process associated with the direction from the start point to the end point of the second input operation in the information from the storage unit on the selected game content.
GAME DEVICE HAVING IMPROVED SLIDE-OPERATION-DRIVEN USER INTERFACE
Provided are a program, a control method, and an information processing apparatus which may provide an improved user interface on which a user may easily and efficiently execute various processes on a game content. The information processing apparatus may be caused to execute a game content specifying step of specifying a selected game content on the basis of first input operation data from an operation unit, a step of retrieving information from a storage unit, a step of specifying a direction from a start point to an end point of a second input operation on the basis of second input operation data from an operation unit, and an execution step of executing one process associated with the direction from the start point to the end point of the second input operation in the information from the storage unit on the selected game content.