Patent classifications
A63F13/53
PICTURE DISPLAY METHOD AND APPARATUS, TERMINAL DEVICE, AND STORAGE MEDIUM
A picture display method includes receiving a game picture of a target game from a target container in a process of running the target game, the target game being a cloud game running on the target container; obtaining a control operation on the target game performed on the terminal device, and locally drawing an operation animation according to the control operation; and superposing the operation animation on the received game picture, and displaying, on a user interface, the game picture on which the operation animation is superposed.
DYNAMIC GAME INTERVENTION
Systems and methods for determining excessive motions or strained positions based on inputs associated with gameplay of game titles. A game intervention server may evaluate, based on learning models, posture, and physical motions of players for repetitive, unbalanced, or excessive motions, as well as gameplay quality patterns, and compare to thresholds for identifying unhealthy conditions. The game intervention server may make recommendations regarding breaks, stretches, warm-up/cool-down, curbing extended periods of play, etc. Notifications may be overlaid on screen with option to pause play without exiting game session. In-game events and requirements may also be adjusted based on learned insights to avoid excessive movement or counteract unbalanced movement.
Realistic virtual/augmented/mixed reality viewing and interactions
The present invention discloses systems and methods for both viewing and interacting with a virtual reality (VR), an augmented reality (AR) or a mixed reality (MR). More specifically, the systems and methods allow the user to interact with aspects of such realities including virtual items presented in such realities or within such environments by manipulating a control device that has an inside-out camera mounted on-board. The apparatus or system uses two distinct representations including a reduced representation in determining the pose of the control device and uses these representations to compute an interactive pose portion of the control device to be used for interacting with the virtual item. The reduced representation is consonant with a constrained motion of the control device.
METHOD AND APPARATUS FOR RENDERING WEATHER IN VIRTUAL ENVIRONMENT, DEVICE, MEDIUM AND PROGRAM
This application discloses a method and apparatus for rendering weather in a virtual environment, a device, a medium and a program, belonging to the art of image processing. The method includes the following steps: acquiring at least one weather map of a weather scene in a virtual environment (201); removing a first weather map from the at least one weather map to obtain a remaining second weather map (202); and rendering the weather scene in the virtual environment according to the second weather map (203). This method reduces the frequency of map sampling by reducing the number of weather maps, and improves the performance of a terminal when running an application program supporting the virtual environment.
MOTION BLUR COMPENSATION THROUGH EYE TRACKING
A user's eyes and if desired head is tracked as the user's gaze follows a moving object on a display. Motion blur of the moving object is keyed to the eye/head tracking. Motion blur of other objects in the frame also may be keyed to the eye/head tracking.
METHOD AND APPARATUS FOR CONTROLLING VIRTUAL CHARACTER TO CAST SKILL, DEVICE, MEDIUM, AND PROGRAM PRODUCT
A method for controlling a virtual character to cast a skill includes: displaying a first virtual character and a skill control configured to cast a ranged skill; in response to detecting a trigger operation on the skill control: displaying a ranged skill indicator to indicate a casting range of the ranged skill based on a user control, the casting range having a first boundary point based on a location of the first virtual character and a second boundary point based on a location of the drag control. The method changes at least one of a shape and an area of the casting range in response to a drag operation on the drag control. The method allows a user to efficiently attack enemy virtual characters in accordance with a determination that locations of the enemy virtual characters are scattered, improving a processing efficiency of an electronic device.
Display data generation method, computer-readable, non-transitory medium and computer
A display data generation method used in a computer including an output module, includes generating display data of page numbers for scrollably displaying page numbers of a plurality of pages each containing predetermined item information, to output the display data of page numbers from the output module, retrieving page information indicating a same number of pages as a number of page numbers displayed in a distance corresponding to a distance between two points in a display region in which the page numbers are displayed when the two points are specified by the user, wherein the number of page numbers are calculated based on the distance between the two points and the distance between adjacent page numbers displayed in the display region, and generating item display data for displaying item information contained in the pages indicated in the retrieved page information, to output the item display data from the output module.
Display data generation method, computer-readable, non-transitory medium and computer
A display data generation method used in a computer including an output module, includes generating display data of page numbers for scrollably displaying page numbers of a plurality of pages each containing predetermined item information, to output the display data of page numbers from the output module, retrieving page information indicating a same number of pages as a number of page numbers displayed in a distance corresponding to a distance between two points in a display region in which the page numbers are displayed when the two points are specified by the user, wherein the number of page numbers are calculated based on the distance between the two points and the distance between adjacent page numbers displayed in the display region, and generating item display data for displaying item information contained in the pages indicated in the retrieved page information, to output the item display data from the output module.
Using HMD Camera Touch Button to Render Images of a User Captured During Game Play
Methods and systems for presenting an image of a user interacting with a video game includes providing images of a virtual reality (VR) scene of the video game for rendering on a display screen of a head mounted display (HMD). The images of the VR scene are generated as part of game play of the video game. An input provided at a user interface on the HMD received during game play is used to initiate a signal to pause the video game and to generate an activation signal to activate an image capturing device. The activation signal causes the image capturing device to capture an image of the user interacting in a physical space. The image of the user captured by the image capturing device during game play is associated with a portion of the video game that corresponds with a time when the image of the user was captured. The association causes the image of the user to be transmitted to the HMD for rendering on the display screen of the HMD.
Using HMD Camera Touch Button to Render Images of a User Captured During Game Play
Methods and systems for presenting an image of a user interacting with a video game includes providing images of a virtual reality (VR) scene of the video game for rendering on a display screen of a head mounted display (HMD). The images of the VR scene are generated as part of game play of the video game. An input provided at a user interface on the HMD received during game play is used to initiate a signal to pause the video game and to generate an activation signal to activate an image capturing device. The activation signal causes the image capturing device to capture an image of the user interacting in a physical space. The image of the user captured by the image capturing device during game play is associated with a portion of the video game that corresponds with a time when the image of the user was captured. The association causes the image of the user to be transmitted to the HMD for rendering on the display screen of the HMD.