A63F13/53

Content presenting method, user equipment and system

A content presenting method includes: starting a 3D application, in response to an instruction, a 3D application presenting a simulated object of an end user and a virtual screen for displaying live content in a virtual environment; receiving a content source address of the live content that is provided by another user equipment on an anchor to a content providing server, and that is currently broadcasted on the content providing server; obtaining audio data and video data of the live content from the content providing server, based on the content source address; rendering the audio data and the video data to obtain video content and audio content; playing the audio content in the 3D application; obtaining content of interaction between the anchor of the video content displayed using the virtual screen and the simulated object; and displaying the video content and the content of interaction on the virtual screen.

Content presenting method, user equipment and system

A content presenting method includes: starting a 3D application, in response to an instruction, a 3D application presenting a simulated object of an end user and a virtual screen for displaying live content in a virtual environment; receiving a content source address of the live content that is provided by another user equipment on an anchor to a content providing server, and that is currently broadcasted on the content providing server; obtaining audio data and video data of the live content from the content providing server, based on the content source address; rendering the audio data and the video data to obtain video content and audio content; playing the audio content in the 3D application; obtaining content of interaction between the anchor of the video content displayed using the virtual screen and the simulated object; and displaying the video content and the content of interaction on the virtual screen.

SYSTEM AND METHOD FOR PROVIDING A COMPUTER-GENERATED ENVIRONMENT
20230001304 · 2023-01-05 ·

A method and system for transition between three dimensional computer-generated environments comprises generating a first three dimensional computer-generated environment including a player avatar controllable by a user within the first three dimensional computer-generated environment, displaying, within the first three dimensional computer-generated environment, a portion of a second three dimensional computer-generated environment at a location visible to the player avatar, accepting interaction by the player avatar with the portion of the second three dimensional computer-generated environment indicating that the player avatar wishes to join the second three dimensional computer-generated environment, and causing the player avatar to transition from the first three dimensional computer-generated environment to the second three dimensional computer-generated environment in response to the interaction.

SYSTEM AND METHOD FOR PROVIDING A COMPUTER-GENERATED ENVIRONMENT
20230001304 · 2023-01-05 ·

A method and system for transition between three dimensional computer-generated environments comprises generating a first three dimensional computer-generated environment including a player avatar controllable by a user within the first three dimensional computer-generated environment, displaying, within the first three dimensional computer-generated environment, a portion of a second three dimensional computer-generated environment at a location visible to the player avatar, accepting interaction by the player avatar with the portion of the second three dimensional computer-generated environment indicating that the player avatar wishes to join the second three dimensional computer-generated environment, and causing the player avatar to transition from the first three dimensional computer-generated environment to the second three dimensional computer-generated environment in response to the interaction.

PROGRAM, METHOD, ELECTRONIC DEVICE, AND SYSTEM

An electronic device 10 is an electronic device that includes a display device 13 and that executes a game, the electronic device having: a game control unit 23 that executes content of the game and that makes the display device 13 display a screen related to the content; and a determination unit 24 that determines whether a release condition for allowing second content different from first content to be executable has been satisfied, on the basis of execution of the first content performed by the game control unit 23. The display device 13 displays a screen related to the second content while displaying a main screen G1 related to the first content, in the case where the determination unit 24 determines that the release condition has been satisfied.

COMPUTER SYSTEM, GAME SYSTEM, AND CONTROL METHOD OF COMPUTER SYSTEM

A computer system performs, with a player operating a player character as a target player, an individual evaluation of gameplay of the target player for each stat item based on motion content or a motion result of the player character during a game. The computer system further performs an overall evaluation of each stat item based on a result of the individual evaluation of each stat item of each player. The computer system further controls comparison display of the result of the individual evaluation of each stat item of the target player and a result of the overall evaluation.

COMPUTER SYSTEM, GAME SYSTEM, AND CONTROL METHOD OF COMPUTER SYSTEM

A computer system performs, with a player operating a player character as a target player, an individual evaluation of gameplay of the target player for each stat item based on motion content or a motion result of the player character during a game. The computer system further performs an overall evaluation of each stat item based on a result of the individual evaluation of each stat item of each player. The computer system further controls comparison display of the result of the individual evaluation of each stat item of the target player and a result of the overall evaluation.

GAME DEVICE AND PROGRAM
20230001298 · 2023-01-05 ·

A game is provided that enables a game element to be raised through an intuitive operation input. A game device includes components collectively configured to: execute processing related to the raising game; display the game element; accept an operation input related to raising of the game element; manage the raising phases of the game element; and determine, when a condition for changing from a first raising phase to a second raising phase in the raising game is satisfied, one of branched growing states of the game element related to the second raising phase, in accordance with an operation input related to the raising performed prior to satisfaction of the change condition. The operation input related to the raising includes a first operation input not involving selection of a selection item related to the raising.

GAME DEVICE AND PROGRAM
20230001298 · 2023-01-05 ·

A game is provided that enables a game element to be raised through an intuitive operation input. A game device includes components collectively configured to: execute processing related to the raising game; display the game element; accept an operation input related to raising of the game element; manage the raising phases of the game element; and determine, when a condition for changing from a first raising phase to a second raising phase in the raising game is satisfied, one of branched growing states of the game element related to the second raising phase, in accordance with an operation input related to the raising performed prior to satisfaction of the change condition. The operation input related to the raising includes a first operation input not involving selection of a selection item related to the raising.

System and method for improving localization and object tracking

In one embodiment, a computing system is configured to, during a first tracking session, detect first landmarks in a first image of the environment surrounding a user, and determine a first location of the user by comparing detected first landmarks to a landmark database. During a second tracking session, the computing system captures motion data and estimates a second location of the user based on the motion data and first user location. Based on the motion data and first user location, the computing system detects landmarks in a second image at a second location. The system accesses expected landmarks from the landmark database visible at the second location and determines the estimated second location of the user is inaccurate by comparing the expected landmarks with the second landmarks. The computing system re-localizes the user by comparing the landmarks in the landmark database and third landmarks in a third image.