A63F13/53

CONTROLLING A VIRTUAL OBJECTBASED ON STRENGTH VALUES

A method for controlling a virtual object includes displaying physical strength display components corresponding to a virtual object, each of the physical strength display components being configured to display a physical strength consumption status of a corresponding body part of the virtual object. Different physical strength display components correspond to different body parts of the virtual object. The method further includes determining, in response to a control operation instructing the virtual object to perform an action, a physical strength display component corresponding to the control operation. A body part of the virtual object used to perform the action corresponds to the determined physical strength display component. The method also includes controlling the virtual object to perform the action, and updating a first remaining physical strength value displayed by the determined physical strength display component to a second remaining physical strength value.

CONTROLLING A VIRTUAL OBJECTBASED ON STRENGTH VALUES

A method for controlling a virtual object includes displaying physical strength display components corresponding to a virtual object, each of the physical strength display components being configured to display a physical strength consumption status of a corresponding body part of the virtual object. Different physical strength display components correspond to different body parts of the virtual object. The method further includes determining, in response to a control operation instructing the virtual object to perform an action, a physical strength display component corresponding to the control operation. A body part of the virtual object used to perform the action corresponds to the determined physical strength display component. The method also includes controlling the virtual object to perform the action, and updating a first remaining physical strength value displayed by the determined physical strength display component to a second remaining physical strength value.

INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING METHOD, AND NONTRANSITORY STORAGE MEDIUM

An information processing system (1) includes: a first terminal (20) that controls progress of a game; and a second terminal (10) that is communicably connected with the first terminal (20) and that does not have a function to control progress of the game. The second terminal (10) includes a transmitting section (113) that transmits, in accordance with manipulation carried out by a user with respect to the second terminal (10), message information including at least (i) a message and (ii) information indicating a scene which is included in a game space where the game progresses and in which the message is to be displayed. The first terminal (20) includes a receiving section (212) that receives the message information and a message display section (213) that displays the message in the scene in accordance with the message information.

COMPUTER PROGRAMS, METHODS, AND SERVER DEVICES
20230018262 · 2023-01-19 · ·

A computer program, a method, and a server device, all of which enable a further reduction in the possibility of increasing of the load to perform display control, as compared to conventional technologies, are provided. The computer program, method, and server device involve: acquiring first data pertaining to an avatar existing in a virtual space and being operated using a terminal of a first user; receiving, via a communication line, second data pertaining to avatars belonging to one or more users other than the first user, existing in the virtual space, and being operated using terminals of the respective users, the first data containing the position of the avatar of the first user, the second data containing the position of the avatars of the one or more users and/or the total number of avatars located in a first region within the virtual space among the avatars of the one or more users; judging whether or not the position of the avatar of the first user or the second data fulfills a prescribed condition; determining, if the prescribed condition is fulfilled, control data for controlling a display screen of the terminal of the first user; and controlling the display screen according to the control data.

EXTENDED-REALITY PROJECTILE-FIRING GAMING SYSTEM AND METHOD
20230019154 · 2023-01-19 ·

An extended-reality projectile-firing gaming system includes a projectile-firing device, a battlefield object configured to detect impact of projectiles thereon, a network configured to provide communication and control connectivity in accordance with at least one protocol to the projectile-firing device and the wearable device, and an extended-reality gaming application. The application controls the projectile-firing device and the wearable device, receives projectile-firing device data from the projectile-firing device, receives battlefield object data from a battlefield object, the battlefield object data indicating that an impact occurred on the battlefield object, and the time the battlefield object was impacted, and updates gaming metric data to indicate a successful impact of the fired projectile on the battlefield object and a successful hit by the projectile-firing device on the battlefield object when the time the impact occurred on the battlefield object and the time the projectile was fired occur within a predetermined time period.

EXTENDED-REALITY PROJECTILE-FIRING GAMING SYSTEM AND METHOD
20230019154 · 2023-01-19 ·

An extended-reality projectile-firing gaming system includes a projectile-firing device, a battlefield object configured to detect impact of projectiles thereon, a network configured to provide communication and control connectivity in accordance with at least one protocol to the projectile-firing device and the wearable device, and an extended-reality gaming application. The application controls the projectile-firing device and the wearable device, receives projectile-firing device data from the projectile-firing device, receives battlefield object data from a battlefield object, the battlefield object data indicating that an impact occurred on the battlefield object, and the time the battlefield object was impacted, and updates gaming metric data to indicate a successful impact of the fired projectile on the battlefield object and a successful hit by the projectile-firing device on the battlefield object when the time the impact occurred on the battlefield object and the time the projectile was fired occur within a predetermined time period.

Selection of video template based on computer simulation metadata
11554324 · 2023-01-17 · ·

Computer game metadata is used to select a video template for delivery to a user to populate the template with a video of the player or the game. Each template can be associated with its own unique text, audio, overlays, and the like, in other words, its own style, which depends on the metadata collected during the course of game play.

Selection of video template based on computer simulation metadata
11554324 · 2023-01-17 · ·

Computer game metadata is used to select a video template for delivery to a user to populate the template with a video of the player or the game. Each template can be associated with its own unique text, audio, overlays, and the like, in other words, its own style, which depends on the metadata collected during the course of game play.

Efficient social networking for online games
20230218995 · 2023-07-13 ·

A system for use with players playing on respective clients includes a processor configured to receive, from a first client, a notification message indicating a win by the player playing on the first client, to verify, in response to receiving the notification message, that one or more predefined notification criteria are satisfied, to communicate the notification message to a subset of the clients in response thereto, thereby causing the subset of the clients to display a notification of the win, to receive, from a second client, a reaction message indicating a reaction to the notification by the player playing on the second client, to verify, in response to receiving the reaction message, that one or more predefined reaction criteria are satisfied, and to communicate the reaction message to the first client in response thereto, thereby causing the first client to display the reaction.

Efficient social networking for online games
20230218995 · 2023-07-13 ·

A system for use with players playing on respective clients includes a processor configured to receive, from a first client, a notification message indicating a win by the player playing on the first client, to verify, in response to receiving the notification message, that one or more predefined notification criteria are satisfied, to communicate the notification message to a subset of the clients in response thereto, thereby causing the subset of the clients to display a notification of the win, to receive, from a second client, a reaction message indicating a reaction to the notification by the player playing on the second client, to verify, in response to receiving the reaction message, that one or more predefined reaction criteria are satisfied, and to communicate the reaction message to the first client in response thereto, thereby causing the first client to display the reaction.