A63F13/53

SYSTEMS AND METHODS FOR EMULATION OF GRAPHICAL AND AUDIO PARAMETERS DURING A PLAY OF A LEGACY GAME
20220387886 · 2022-12-08 ·

A method for emulation of graphical parameters during a play of a legacy game is described. The method includes receiving a user input from a hand-held controller and determining whether one or more basic blocks of code for servicing the user input are stored in a cache. The method further includes compiling the one or more basic blocks of code from one or more emulated processing unit (PU) code instructions upon determining that the one or more basic blocks are not stored in the cache. The method includes executing the one or more basic blocks of code to generate one or more legacy graphical parameters. The method includes emulating the one or more legacy graphical parameters to generate one or more image frames having one or more updated graphical parameters for display of one or more images of the legacy game on a display device.

METHOD FOR OPERATING COMPONENT, ELECTRONIC DEVICE, STORAGE MEDIUM AND PROGRAM PRODUCT

The present application discloses a method for operating a component, an electronic device, a storage medium and a program product, relating to the field of artificial intelligence technology, such as, the computer vision technology, the image processing technology and the augmented reality technology, the method includes: in response to a drawing operation on an operable component in a three-dimensional virtual space, displaying a drawn two-dimensional pattern on the operable component; in response to a model generating operation on the operable component, processing the two-dimensional pattern to generate a three-dimensional model; and displaying the three-dimensional model in the three-dimensional virtual space. In the solution provided by the present disclosure, an operable component which may be applied in a virtual space is provided, and a user may draw a pattern in the operable component, thus enabling a system to generate a three-dimensional model corresponding to the pattern.

NON-TRANSITORY COMPUTER-READABLE MEDIUM STORING GAME PROGRAM, AND GAME SYSTEM
20220379198 · 2022-12-01 · ·

A non-transitory computer-readable medium storing a game program causing a processor of a terminal device used by a user to execute: displaying an indication object 50 including an indication relating to a shot of a ball 31; receiving a first input operation performed by the user on a display screen; determining a position of a moving object 40 based on the first input operation; moving the moving object 40 toward the indication object 50 when the first input operation is released; and executing the shot in accordance with a release position of the first input operation and the indication determined by a positional relationship between the indication object 50 and the moving object after movement.

METHOD AND APPARATUS FOR GENERATING SPECIAL EFFECT IN VIRTUAL ENVIRONMENT, DEVICE, AND STORAGE MEDIUM

A method for generating a special effect for social networking interaction in a virtual environment of a game is performed by an electronic device. The method includes: displaying an object presentation interface of a target battle of the game when loading a virtual scene corresponding to the target battle, the object presentation interface being used for displaying a plurality of virtual objects participating in the target battle; receiving a special effect generating instruction for a first virtual object of the plurality of virtual objects, the special effect generating instruction being used for instructing to generate a special effect based on the first virtual object, and the first virtual object corresponding to a user of the electronic device triggering the special effect; and generating the special effect identifying the first virtual object in the object presentation interface.

Streaming mixed-reality environments between multiple devices

An immersive content presentation system can capture the motion or position of a performer in a real-world environment. A game engine can be modified to receive the position or motion of the performer and identify predetermined gestures or positions that can be used to trigger actions in a 3-D virtual environment, such as generating a digital effect, transitioning virtual assets through an animation graph, adding new objects, and so forth. The use of the 3-D environment can be rendered and composited views can be generated. Information for constructing the composited views can be streamed to numerous display devices in many different physical locations using a customized communication protocol. Multiple real-world performers can interact with virtual objects through the game engine in a shared mixed-reality experience.

Server-based video help in a video game

Techniques for improving a user video game experience are described. In an example, a computer system receives event data from a plurality of user devices. Each event data includes an identifier of an activity in a video game and data indicating completion of the activity. The identifier can be predefined in program code of the video game. The identifier and completion data can be received based on an execution of the program code. The event data is processed to provide assistance videos to improve activity completion rates in the video game. The videos may be presented on the plurality of user devices.

PROP CONTROL METHOD AND APPARATUS, STORAGE MEDIUM, AND ELECTRONIC DEVICE

Prop control includes acquiring a trigger operation performed on a target shooting prop in an activated state in a virtual battlefield scene. The attack range of the target shooting prop may cover a partial area in the virtual battlefield scene. In response to the trigger operation, a target object targeted by the target shooting prop is determined. Using the target shooting prop, a plurality of continuous shooting actions are performed during a target time period on a target area in which the target object is located.

PROGRAM, TERMINAL, SERVER, AND GAME SYSTEM
20230059767 · 2023-02-23 ·

The present invention enhances enjoyability of a user by performing a display processing in which reward information indicating that a reward is granted if a player at least plays a second battle consecutively after a first battle after a win or loss of the first battle has been determined.

CROSS-FRANCHISE OBJECT SUBSTITUTIONS FOR IMMERSIVE MEDIA

In one example, a method performed by a processing system including at least one processor includes rendering an extended reality environment including a first object associated with a first media franchise, identifying a second object to replace the first object in the extended reality environment, wherein the second object is associated with at least one of: the first media franchise or a second media franchise different from the first media franchise, and rendering the second object in the extended reality media in place of the first object.

CROSS-FRANCHISE OBJECT SUBSTITUTIONS FOR IMMERSIVE MEDIA

In one example, a method performed by a processing system including at least one processor includes rendering an extended reality environment including a first object associated with a first media franchise, identifying a second object to replace the first object in the extended reality environment, wherein the second object is associated with at least one of: the first media franchise or a second media franchise different from the first media franchise, and rendering the second object in the extended reality media in place of the first object.