A63F13/53

Companion display module to a main display screen for displaying auxiliary information not displayed by the main display screen and a processing method therefor

There is provided an electronic device operable with a computer. The computer can be configured to run/execute a program which can be associated with graphic based data and audio based data. The computer can include a main display screen which can be configured to display information based on graphic based data. The electronic device can include a display module which can be configured to display auxiliary information. Auxiliary information displayed by the display module, but not the main display, is derivable based on audio based data.

Companion display module to a main display screen for displaying auxiliary information not displayed by the main display screen and a processing method therefor

There is provided an electronic device operable with a computer. The computer can be configured to run/execute a program which can be associated with graphic based data and audio based data. The computer can include a main display screen which can be configured to display information based on graphic based data. The electronic device can include a display module which can be configured to display auxiliary information. Auxiliary information displayed by the display module, but not the main display, is derivable based on audio based data.

Modifying game content to reduce abuser actions toward other users

Methods and systems for modifying game content include providing content of a video game to a first user. A request is received from a second user for accessing the video game. Responsive to the request, behavior of the first user is determined and content representing the second user is modified to hide the identity of the second user. The modified content representing the second user is included with content of the video game presented to the first user, and the unmodified content representing the second user is included with content of the video game presented to the second user.

Modifying game content to reduce abuser actions toward other users

Methods and systems for modifying game content include providing content of a video game to a first user. A request is received from a second user for accessing the video game. Responsive to the request, behavior of the first user is determined and content representing the second user is modified to hide the identity of the second user. The modified content representing the second user is included with content of the video game presented to the first user, and the unmodified content representing the second user is included with content of the video game presented to the second user.

System and method for creating an avatar

An avatar or avatar environment to visualize data may be provided within a social networking system or service, for example as part of the Internet, and/or within a desktop widget, panel, gadget, or the like. The avatar may further evolve or alter its appearance, animation, or other visual or audio characteristics in response to the data or other input such as athletic activity performed by a corresponding user. In particular, the avatar of an embodiment may respond to and provide visualization of athletic or sport performance data.

System and method for creating an avatar

An avatar or avatar environment to visualize data may be provided within a social networking system or service, for example as part of the Internet, and/or within a desktop widget, panel, gadget, or the like. The avatar may further evolve or alter its appearance, animation, or other visual or audio characteristics in response to the data or other input such as athletic activity performed by a corresponding user. In particular, the avatar of an embodiment may respond to and provide visualization of athletic or sport performance data.

GAME SPECIAL EFFECT GENERATION METHOD AND APPARATUS, AND STORAGE MEDIUM AND ELECTRONIC DEVICE
20230032417 · 2023-02-02 · ·

Disclosed are a game special effect generation method and apparatus, and a storage medium and an electronic device, which belong to the technical field of game development. The method comprises: in response to a game running event, acquiring a picture file or a video file (S110), wherein sound spectrum information is stored in a color channel of the picture file or the video file; reading the sound spectrum information in the picture file or the video file (S120); and generating a special effect animation in a game according to the sound spectrum information (S130). (FIG. 1)

MERGE COMPUTER SIMULATION SKY BOX WITH GAME WORLD
20220347574 · 2022-11-03 ·

A character in a game world of a computer simulation is identified as moving toward a sky box in the simulation. The computer simulation does not permit simulation characters to enter the sky box. However, techniques are described for modifying an image or audio or both of the sky box responsive to identifying the character is moving toward the sky box.

METHOD AND APPARATUS FOR DISPLAYING AIMING MARK

This disclosure relates to a method and apparatus for displaying an aiming mark. The method may include displaying a level interface. The level interface displays a master virtual character and at least two candidate virtual characters in a virtual environment. A candidate virtual character represents a virtual character to being aimed at by an aiming mark. The aiming mark is for marking an aimed target of the master virtual character during shooting. The method may further include displaying the aiming mark on a first virtual character of the at least two candidate virtual characters, and switching to display the aiming mark on a second virtual character of the at least two candidate virtual characters in response to a switching operation on the aimed target.

METHOD AND APPARATUS FOR DISPLAYING AIMING MARK

This disclosure relates to a method and apparatus for displaying an aiming mark. The method may include displaying a level interface. The level interface displays a master virtual character and at least two candidate virtual characters in a virtual environment. A candidate virtual character represents a virtual character to being aimed at by an aiming mark. The aiming mark is for marking an aimed target of the master virtual character during shooting. The method may further include displaying the aiming mark on a first virtual character of the at least two candidate virtual characters, and switching to display the aiming mark on a second virtual character of the at least two candidate virtual characters in response to a switching operation on the aimed target.