A63F13/56

VIDEO MODIFICATION AND TRANSMISSION USING TOKENS

Computer-readable storage media are disclosed storing instructions, which when executed, cause a processor to: distribute, toward a terminal device of a viewer via a communication line, a first video including an animation of a first avatar of a distributor generated on the basis of motion data or the motion data; distribute, toward the terminal device of the viewer via the communication line, a second video related to a game generated on the basis of operation data by using a received web page; receive, from the terminal device of the viewer via the communication line, token data indicative of providing a token to the distributor from the viewer viewing the second video; and distribute, toward the terminal device of the viewer via the communication line, the second video including a game object set on the basis of the token data.

VIDEO MODIFICATION AND TRANSMISSION USING TOKENS

Computer-readable storage media are disclosed storing instructions, which when executed, cause a processor to: distribute, toward a terminal device of a viewer via a communication line, a first video including an animation of a first avatar of a distributor generated on the basis of motion data or the motion data; distribute, toward the terminal device of the viewer via the communication line, a second video related to a game generated on the basis of operation data by using a received web page; receive, from the terminal device of the viewer via the communication line, token data indicative of providing a token to the distributor from the viewer viewing the second video; and distribute, toward the terminal device of the viewer via the communication line, the second video including a game object set on the basis of the token data.

CONTENT GENERATION SYSTEM AND METHOD

A content generation system operable to generate one or more actions to be performed by an agent, the system comprising an input receiving unit operable to receive information defining an input action, the input action being an action associated with the agent, a constraint identifying unit operable to identify one or more constraints associated with the input action, and an action generation unit operable to generate, using a machine learning model, one or more actions in dependence upon the information defining the input action and the identified constraints wherein the one or more actions are variations of the defined action.

CONTENT GENERATION SYSTEM AND METHOD

A content generation system operable to generate one or more actions to be performed by an agent, the system comprising an input receiving unit operable to receive information defining an input action, the input action being an action associated with the agent, a constraint identifying unit operable to identify one or more constraints associated with the input action, and an action generation unit operable to generate, using a machine learning model, one or more actions in dependence upon the information defining the input action and the identified constraints wherein the one or more actions are variations of the defined action.

CONTENT GENERATION SYSTEM AND METHOD

A content generation system operable to generate one or more actions to be performed by an agent, the system comprising an input receiving unit operable to receive two or more actions for the agent, a model generation unit operable to input the actions to a machine learning model so as to generate a trained machine learning model, and an action generation unit operable to generate an action to be performed by the agent, wherein the generation comprises the selection of a latent space interpolation state associated with the trained machine learning model.

METHOD AND APPARATUS FOR CONTROLLING VIRTUAL OBJECT TO USE VIRTUAL PROP, TERMINAL, AND MEDIUM
20230068653 · 2023-03-02 ·

This application discloses a method for controlling a virtual object to use a virtual prop in a virtual environment. The method includes: displaying a throwing route setting control in response to a trigger operation on a target prop control, the target prop control being a use control corresponding to an airdrop virtual prop, the throwing route setting control displaying a virtual environment map; displaying a target throwing route corresponding to the airdrop virtual prop in the virtual environment map in response to a gesture operation on the throwing route setting control, the gesture operation generating the target throwing route passing through a first operation position and a second operation position; and displaying the airdrop virtual prop thrown along the target throwing route. A throwing range of a virtual prop is expanded along the target throwing route, thereby improving a hit ratio of the virtual prop onto another virtual object.

METHOD AND APPARATUS FOR CONTROLLING VIRTUAL OBJECT TO USE VIRTUAL PROP, TERMINAL, AND MEDIUM
20230068653 · 2023-03-02 ·

This application discloses a method for controlling a virtual object to use a virtual prop in a virtual environment. The method includes: displaying a throwing route setting control in response to a trigger operation on a target prop control, the target prop control being a use control corresponding to an airdrop virtual prop, the throwing route setting control displaying a virtual environment map; displaying a target throwing route corresponding to the airdrop virtual prop in the virtual environment map in response to a gesture operation on the throwing route setting control, the gesture operation generating the target throwing route passing through a first operation position and a second operation position; and displaying the airdrop virtual prop thrown along the target throwing route. A throwing range of a virtual prop is expanded along the target throwing route, thereby improving a hit ratio of the virtual prop onto another virtual object.

GAME CONTROL

An apparatus and a method for game control. A graphical user interface is generated and displayed on a display screen. The graphical user interface presents at least one user-controllable object and at least one target object. A user is enabled to provide a user input to control a movement of the at least one user-controllable object within the graphical user interface. A predetermined area is identified around the at least one user-controllable object in the graphical user interface. It is detected whether or not the at least one target object lies within the predetermined area in the graphical user interface. If it is detected that the at least one target object lies within the predetermined area, an action is executed on the at least one target object from the at least one user-controllable object.

GAME CONTROL

An apparatus and a method for game control. A graphical user interface is generated and displayed on a display screen. The graphical user interface presents at least one user-controllable object and at least one target object. A user is enabled to provide a user input to control a movement of the at least one user-controllable object within the graphical user interface. A predetermined area is identified around the at least one user-controllable object in the graphical user interface. It is detected whether or not the at least one target object lies within the predetermined area in the graphical user interface. If it is detected that the at least one target object lies within the predetermined area, an action is executed on the at least one target object from the at least one user-controllable object.

BATTLE SETTLEMENT INTERFACE DISPLAY METHOD, APPARATUS, DEVICE, AND STORAGE MEDIUM
20230065576 · 2023-03-02 ·

This application discloses a battle settlement interface display method performed by a computer device. The method includes: displaying a battle settlement interface of a game battle, the battle settlement interface including displaying battle settlement information of at least two user accounts participating in the game battle, the at least two user accounts including a first user account and a second user account, a first model corresponding to the first user account being displayed in a model display region of the battle settlement interface, and the first model being a virtual character model corresponding to the first user account; receiving a trigger operation of selecting the second user account; and displaying a second model corresponding to the second user account in the model display region of the battle settlement interface in replacement of the first model corresponding to the first user account, the second model being a virtual character model corresponding to the second user account.