A63F13/56

PROGRAM, ELECTRONIC DEVICE, METHOD, AND SYSTEM
20220410012 · 2022-12-29 · ·

An electronic device 10 includes: a setting unit 231 that sets an association between a first game medium that is selected by a player and that serves as an operation target in the game and a second game medium that is selected by the player; a skip-processing-procedure deciding unit 232 that decides, on the basis of priorities respectively associated with skill-related processing procedures of the first game medium and the second game medium, the skill-related processing procedure that becomes a skip target; and a skill-processing-procedure executing unit 233 that executes skill processing procedures respectively associated with the first game medium and the second game medium on the basis of a player input, wherein the skill-processing-procedure executing unit 233 skips the decided skill-related processing procedure when the skill processing procedures associated with the first game medium and the second game medium are executed.

METHOD FOR PLACING VIRTUAL OBJECT
20220410005 · 2022-12-29 ·

The present disclosure relates to a method for placing a virtual object. The method includes: obtaining a position information and a first movement direction of a first object in a first area displaying a virtual space; determining a target area based on the position information and the first movement direction, the target area being outside the first area and located by a side of the first area along the first movement direction; obtaining object placing configuration information; selecting a target object from all second objects based on the object placing configuration information; and placing the target object in the target area.

METHOD FOR PLACING VIRTUAL OBJECT
20220410005 · 2022-12-29 ·

The present disclosure relates to a method for placing a virtual object. The method includes: obtaining a position information and a first movement direction of a first object in a first area displaying a virtual space; determining a target area based on the position information and the first movement direction, the target area being outside the first area and located by a side of the first area along the first movement direction; obtaining object placing configuration information; selecting a target object from all second objects based on the object placing configuration information; and placing the target object in the target area.

INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING METHOD AND INFORMATION PROCESSING PROGRAM
20220410006 · 2022-12-29 · ·

An information processing system is disclosed that includes a drawing portion that draws a display image for a terminal including at least one display medium positioned in a virtual space, an acquisition portion that acquires input from a user, and a position update portion that changes a position of the display medium associated with one user in the virtual space based on a first input from the one user acquired by the acquisition portion. The drawing portion draws guidance information indicating a positional relationship between a first display medium associate with the one user and a second display medium associated with another user, associating the guidance information with the first display medium.

INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING METHOD AND INFORMATION PROCESSING PROGRAM
20220410006 · 2022-12-29 · ·

An information processing system is disclosed that includes a drawing portion that draws a display image for a terminal including at least one display medium positioned in a virtual space, an acquisition portion that acquires input from a user, and a position update portion that changes a position of the display medium associated with one user in the virtual space based on a first input from the one user acquired by the acquisition portion. The drawing portion draws guidance information indicating a positional relationship between a first display medium associate with the one user and a second display medium associated with another user, associating the guidance information with the first display medium.

Method and device for adjusting region, storage medium, and electronic device

A region adjustment method, a storage medium, and an electronic apparatus are provided. The region adjustment method includes: determining a region allowing a target object to move in a map, the region comprising a first region that allows the target object to move without being harmed and participate in a target task in the map; determining scene objects set in the map; obtaining object types of the scene objects in a plurality of sub-regions of the first region; based on a sub-region among the plurality of sub-regions in which an object type of a scene object meeting a target condition in the first region, determining the sub-region in which the object type meets the target condition as a second region; and switching the region allowing the target object to move from the first region to the second region.

Method and device for adjusting region, storage medium, and electronic device

A region adjustment method, a storage medium, and an electronic apparatus are provided. The region adjustment method includes: determining a region allowing a target object to move in a map, the region comprising a first region that allows the target object to move without being harmed and participate in a target task in the map; determining scene objects set in the map; obtaining object types of the scene objects in a plurality of sub-regions of the first region; based on a sub-region among the plurality of sub-regions in which an object type of a scene object meeting a target condition in the first region, determining the sub-region in which the object type meets the target condition as a second region; and switching the region allowing the target object to move from the first region to the second region.

Systems and methods of automatically performing virtual tasks within a video game
11529561 · 2022-12-20 · ·

A computer is caused to: manage an item possessed by a player or a player character; and manage a state of a game task an achievement condition of which is that the item is handed over to a non-player character in the game and which is set so as to be associated with each non-player character; and switch a state of the game between a first mode and a second mode, based on a switching input. In the first mode, while the game is played, the computer is caused to achieve a game task, under a condition that the number of the items possessed is changed by a first change amount, based on an operation input by the player. In the second mode, even while the game is not played by the player, the computer is caused to achieve the game task without changing the number of the items possessed.

Method and device for improved pathfinding
11532139 · 2022-12-20 · ·

In some implementations, a method of improved pathfinding is performed at a virtual agent operating system including non-transitory memory and one or more processors coupled with the non-transitory memory. The method includes: determining an initial path for a virtual agent to a target destination based at least in part on a navigation mesh of an XR environment; actuating locomotive elements of the virtual agent in order to move the virtual agent according to the initial path; while moving according to the initial path, detecting a node of a navigation graph; in response to detecting the node of the navigation graph: obtaining navigation information from the node of the navigation graph; and determining an updated path from the node to the target destination based at least in part on the navigation mesh and the navigation information; and actuating the locomotive elements of the virtual agent according to the updated path.

GAME SYSTEM, GAME METHOD, GAME PROGRAM, AND GAME SERVER

Provided is a game system where a player of a game can contribute to a team by an action. The game system includes a character action control unit that controls actions of a player character in the play field based on instructions of the player, a point giving control unit configured to add a number of points associated with a neutral character to a point value associated with the player character in response to the neutral character reaching a predetermined state relative to the player character, a scoring unit configured to convert the point value associated with the player character to a score of its team when the player character is located in a predetermined area provided in the play field and completes a score transferring operation, and an outcome determination unit configured to determine an outcome of the game by comparing scores associated with different teams.