Patent classifications
A63F13/69
INSTRUCTIONS AND INFORMATION PROCESSING DEVICE FOR GAMING
An information processing device for executing a game in which a new quest can be executed based on an update that adds the new quest to an existing quest, and a new content becomes usable based on an update that adds the new content to an existing content, includes: a decision means for deciding a used content to be used in one quest, which is the existing quest, from contents associated with a player; an execution means for executing the one quest based on a parameter of the used content; and a granting means for granting a reward to the player in response to satisfying a clearance condition in the executed one quest. The granting means prioritizes the reward when a usable time of the used content is earlier than a specific time stored in association with the one quest.
INSTRUCTIONS AND INFORMATION PROCESSING DEVICE FOR GAMING
An information processing device for executing a game in which a new quest can be executed based on an update that adds the new quest to an existing quest, and a new content becomes usable based on an update that adds the new content to an existing content, includes: a decision means for deciding a used content to be used in one quest, which is the existing quest, from contents associated with a player; an execution means for executing the one quest based on a parameter of the used content; and a granting means for granting a reward to the player in response to satisfying a clearance condition in the executed one quest. The granting means prioritizes the reward when a usable time of the used content is earlier than a specific time stored in association with the one quest.
RECORDING MEDIUM HAVING RECORDED THEREON GAME PROGRAM, GAME METHOD, AND TERMINAL APPARATUS
A game based on a game program includes a game configured to progress by moving a location of a terminal apparatus possessed by a user, the game program causing a processor to perform enabling the game to progress by using predetermined moving means to move the terminal apparatus by the user who possesses the terminal apparatus, and announcing information for the user using a display unit in a non specific mode other than during a game progressing by using the predetermined moving means to move the location of the terminal apparatus, and announcing the information for the user using an output unit other than the display unit in a specific mode during the game progressing by using the predetermined moving means to move the location of the terminal apparatus.
GAME PROGRAM, METHOD, INFORMATION PROCESSING DEVICE, AND SYSTEM
A tooth brushing game includes starting counting a time that defines one play of a toothbrush game in response to starting the toothbrush game; capturing an image of a user; setting an area around a mouth by detecting a face area of the user from the captured image and detecting a facial part from the detected face area; detecting movement of an object including a toothbrush and a hand in the area around the mouth; controlling the toothbrush game based on the detected movement of the object; and stopping the counting of the time when the area around the mouth is not set but not stopping the counting when the movement of the object is not detected.
GAME PROGRAM, METHOD, INFORMATION PROCESSING DEVICE, AND SYSTEM
A tooth brushing game includes starting counting a time that defines one play of a toothbrush game in response to starting the toothbrush game; capturing an image of a user; setting an area around a mouth by detecting a face area of the user from the captured image and detecting a facial part from the detected face area; detecting movement of an object including a toothbrush and a hand in the area around the mouth; controlling the toothbrush game based on the detected movement of the object; and stopping the counting of the time when the area around the mouth is not set but not stopping the counting when the movement of the object is not detected.
Processing Apparatus, Program, And Method
A processing apparatus includes a memory and a processor. The memory is configured to store determination information of whether a first user is allowed to execute a virtual game including at least a first game period in which a first unit game is executable and a second game period in which a second unit game is executable. The processor is configured to allow, in a case where the first user selects execution of the first unit game in the first game period, the execution of the first unit game regardless of the determination information and determine, in a case where one user selects execution of the second unit game in a period before the second game period, whether the execution of the second unit game is allowed based on the determination information.
SYSTEMS AND METHODS FOR PROVIDING MULTI-PART PERSISTENT CONTENT
A method for providing multi-part persistent content includes requesting a content item from a content server, and receiving a first portion of a multi-part content item. The first portion of the multi-part content item is displayed to a user of the client device via a first application executed by the client device. The method also includes providing an authentication token and an identification of a state of execution of the multi-part content item to the content server, and subsequently requesting a second content item, the request comprising the authentication token. The method also includes receiving a second portion of the multi-part content item, the second portion of the multi-part content item displayed to the user of the client device via a different, second application executed by the client device. The second portion is selected by the content server based on the state of execution of the multi-part content item.
GAME PROCESSING SYSTEM, METHOD OF PROCESSING GAME, AND STORAGE MEDIUM STORING PROGRAM FOR PROCESSING GAME
A game processing system for processing a game having a first mode and a second mode according to an aspect includes one or more computer processors. The one or more computer processors are configured to provide an interaction with a virtual character in the first mode and the second mode. In a switch process for switching the game from the first mode to the second mode, the one or more computer processors are configured to, start the second mode if a switch object is selected by a player of the game gazing at the switch object during a predetermined period of time since the switch object is displayed, and return to the first mode if the switch object is not selected during the predetermined period of time.
Methods and systems for a gamified startup ecosystem
Systems and methods are presented to disclose a gamified startup ecosystem wherein the participants comprising various real and role-playing stakeholders of the startup ecosystem are enabled and incentivized to interact with each other in their respective roles in a plurality of ways that draw upon gamification to make the participants' experiences interactive, valuable, interesting, educational, and rewarding for them in their various roles.
Methods and systems for a gamified startup ecosystem
Systems and methods are presented to disclose a gamified startup ecosystem wherein the participants comprising various real and role-playing stakeholders of the startup ecosystem are enabled and incentivized to interact with each other in their respective roles in a plurality of ways that draw upon gamification to make the participants' experiences interactive, valuable, interesting, educational, and rewarding for them in their various roles.