A63F13/71

Systems and methods for shared control of benefit-producing virtual territory through the exchange of fungible digital articles
11511198 · 2022-11-29 · ·

Systems and methods to control benefit-producing virtual territories in an online gaming platform are disclosed. Exemplary implementations may execute instances of a game; manage player accounts associated with the players; receive instructions from sets of players to obtain access to distributions associated with particular virtual territories in the game, wherein access is obtained in exchange for particular amounts of fungible digital articles; determine whether to provide a particular distribution of in-game benefits, produced in and/or by a particular virtual territory, to a particular set of players, based at least in part on whether the particular set of players continues to control the particular virtual territory; and responsive to the determination, provide the particular distribution to the particular set of players.

METHOD AND SYSTEM FOR GAME ACCOUNT VALUATION
20220374952 · 2022-11-24 ·

The present invention is publish a method and system for game account valuation, through the establishment of a game account trading platform, provide different game accounts for valuation, acquisition and consignment, seller users can choose a suitable plan according to their personal needs, and through the management of the game account trading platform, increase the credibility and security of transaction information, and also can reduce the impact on the value of game data.

ELECTRONIC DEVICE AND METHOD FOR MANAGING CACHE DATA

A non-transitory computer readable medium according to various embodiments store one or more programs include instructions cause, a first processor of an first electronic device to, transmit in response to identification of a first instructions executable by a second processor of the electronic device, at least portion of information associated with the identified first instructions, to a second electronic device, receive a signal associated with the first instructions from the second electronic device, store in response to identification of second instructions distinct from the first instructions from the received signal and executable by the second processor, the second instructions in the memory and transmit in response to identification of a command indicating upload of the first instructions from the received signal, the first instructions executable by the second processor to the second electronic device.

ELECTRONIC DEVICE AND METHOD FOR MANAGING CACHE DATA

A non-transitory computer readable medium according to various embodiments store one or more programs include instructions cause, a first processor of an first electronic device to, transmit in response to identification of a first instructions executable by a second processor of the electronic device, at least portion of information associated with the identified first instructions, to a second electronic device, receive a signal associated with the first instructions from the second electronic device, store in response to identification of second instructions distinct from the first instructions from the received signal and executable by the second processor, the second instructions in the memory and transmit in response to identification of a command indicating upload of the first instructions from the received signal, the first instructions executable by the second processor to the second electronic device.

INTER-APPLICATION GAME ACHIEVEMENT NORMALIZATION

An inter-application redemption platform may provide a normalized measure of player achievement across multiple games/applications, which need not share a common scoring system. The inter-application normalized measure of player achievement may be adjustable such that system points accumulate at rates that encourage users of varying skill levels to keep obtaining and using/playing applications/games.

Secure authorization for access to private data in virtual reality

Techniques for secure authentication in virtual reality are provided. A virtual reality application executing on a virtual reality device can provide virtual reality environment. The virtual reality application may communicate with a server that provides a plurality of objects for display in the VR environment. The environment can include an object that, once selected, may initiate an authentication process. Once initiated, an authentication application may be launched on the VR device, so that a private authentication environment may be provided to the user. The user may be prompted to provide a biometric sample using one or more input devices coupled to the VR device. The biometric sample can then be sent to the authentication server, so that an authentication result may be determined from a comparison of the sample to a biometric template established during registration.

GAME SYSTEM, COMPUTER-IMPLEMENTED METHOD OF OPERATING GAME SYSTEM, AND NON-TRANSITORY COMPUTER-READABLE RECORDING MEDIUM
20220362678 · 2022-11-17 · ·

A game system includes one or more memories configured to store instructions and one or more processors communicatively connected to the one or more memories. The one or more processors are configured to execute the instructions to: select one of a plurality of modes including a first mode and a second mode; execute authentication processing using biometric information of a player; permit the player to play a game without requiring the authentication processing in the first mode; and permit the player to play the game subject to success of the authentication processing in the second mode.

GAME SYSTEM, COMPUTER-IMPLEMENTED METHOD OF OPERATING GAME SYSTEM, AND NON-TRANSITORY COMPUTER-READABLE RECORDING MEDIUM
20220362678 · 2022-11-17 · ·

A game system includes one or more memories configured to store instructions and one or more processors communicatively connected to the one or more memories. The one or more processors are configured to execute the instructions to: select one of a plurality of modes including a first mode and a second mode; execute authentication processing using biometric information of a player; permit the player to play a game without requiring the authentication processing in the first mode; and permit the player to play the game subject to success of the authentication processing in the second mode.

CROSS-CHANNEL BLOCKCHAIN SOLUTIONS FOR GAMING SYSTEMS

Systems and methods are provided for gaming solutions across multiple gaming channels using non-fungible tokens and a digital ledger infrastructure to manage aspects of gameplay. NFTs may be actioned between users such as by being exchanged over the digital ledger infrastructure in association with gameplay. Non-fungible tokens can further be actioned to players in a gaming computing environment through one or more gaming channels. A cross-channel application may pair a user computing device with a first gaming channel and apply a non-fungible token for personalization of the first gaming channel. The cross-channel application can pair the user computing device with a second gaming channel and a apply the NFT for personalization of the second gaming channel.

Systems and methods to control publication of user content in a virtual world

A computing system and method to implement a three-dimensional virtual reality world having user created virtual objects. During the creation of a virtual object, a user of the virtual reality world identifies components and/or resources of the virtual object, such as a mesh model defining the shape of the virtual object, an image specifying the appearance of the virtual object, and a script defining the run time behavior of the virtual object. The computer system examines the components and/or resources duration the creation process of the virtual object to detect and/or address security threats and/or performance hurdles. Before the approval of the publication of the virtual object in the virtual world, the computer system performs a simulation of the rendering of the virtual object to detect security threats and evaluate performance impacts.