A63F13/70

Group electronic game or poll using beverage sensors
11547946 · 2023-01-10 · ·

A system includes a beverage sensor to distinguish one or more beverage states and to communicate the distinguished one or more beverage states to a processor as gameplay control inputs to the game.

Group electronic game or poll using beverage sensors
11547946 · 2023-01-10 · ·

A system includes a beverage sensor to distinguish one or more beverage states and to communicate the distinguished one or more beverage states to a processor as gameplay control inputs to the game.

Systems and methods for linking physical items to virtual content
11565184 · 2023-01-31 · ·

Systems and methods for linking physical items to virtual content. Exemplary implementations may: receive a first request to verify whether a first activation of a first item has occurred; if not, transmit a notification in reply to the first request; receive, from a first user, a second request to effectuate the first activation of the first item and to make particular virtual content accessible to the first user; modify state of a smart contract on a decentralized database such that subsequent requests confirm the first activation has occurred; establish a link between the first item and the first user such that the particular virtual content is accessible to the first user; and responsive to the particular virtual content being accessible to the first user, transmit a second notification in reply to the second request.

Systems and methods for linking physical items to virtual content
11565184 · 2023-01-31 · ·

Systems and methods for linking physical items to virtual content. Exemplary implementations may: receive a first request to verify whether a first activation of a first item has occurred; if not, transmit a notification in reply to the first request; receive, from a first user, a second request to effectuate the first activation of the first item and to make particular virtual content accessible to the first user; modify state of a smart contract on a decentralized database such that subsequent requests confirm the first activation has occurred; establish a link between the first item and the first user such that the particular virtual content is accessible to the first user; and responsive to the particular virtual content being accessible to the first user, transmit a second notification in reply to the second request.

METHOD, PROGRAM, SYSTEM, AND SERVER FOR PROGRAM VERIFICATION
20230016371 · 2023-01-19 · ·

Provided are a method, program, system, and server for verifying a game program. Provided is a method executed by a system for verifying a game program for executing a collaborative game with another player by using a deck including a plurality of game media, wherein a deck set includes a plurality of decks, a deck combination is a combination of decks used to execute one collaborative game, and a deck combination set includes a plurality of deck combinations. The method includes: executing the game program in a plurality of virtual instances generated in order to virtualize a user terminal for playing the game or the software environment of the user terminal; executing the collaborative game in a first mode until a predetermined verification coverage is reached; and executing the collaborative game in a second mode after the predetermined verification coverage has been reached.

PEER-TO-PEER WAGERING PLATFORM
20230222867 · 2023-07-13 ·

Data characterizing historical skills-based gaming metrics for a first user and historical skills-based gaming metrics for at least one second user is accessed. Using the accessed data and a set of rules, a targeted advertisement to present to the first user is determined. The targeted advertisement specifies at least one skills-based game and a characterization of the at least one second user’s historical skills-based gaming metrics. The targeted advertisement is generated. Data characterizing the targeted advertisement is provided. Related apparatus, systems, techniques, and articles are also described.

DISTRIBUTED LEDGER TRACKING OF EVENT DATA

Techniques including data collection, organization and usage are provided, including in connection with computer-based gaming. Methods and systems are provided for establishing a set of data chronicling at least a portion of a duration of a computer-based gaming event that includes at least one user engaging in gaming using a computer or a computer-based device. Event data is obtained for chronicling chronologically ordered in-game events. Hardware and software related data is obtained that relates to the computer or the computer-based device and is relevant to the chronicling of the portion of the gaming event. Utilizing a distributed ledger technology or blockchain, the event data and the hardware and software related data are recorded in establishing the set of data chronicling at least a portion of the duration of the gaming event.

Peer-to-peer wagering platform

Data characterizing historical skills-based gaming metrics for a first user and historical skills-based gaming metrics for at least one second user is accessed. Using the accessed data and a set of rules, a targeted advertisement to present to the first user is determined. The targeted advertisement specifies at least one skills-based game and a characterization of the at least one second user's historical skills-based gaming metrics. The targeted advertisement is generated. Data characterizing the targeted advertisement is provided. Related apparatus, systems, techniques, and articles are also described.

INFORMATION SYSTEM, SERVICE SERVER, MANAGEMENT SERVER, INFORMATION PROCESSING METHOD, AND RECORDING MEDIUM
20230211232 · 2023-07-06 ·

In order to solve a conventional problem that it is not possible to provide an information system that is robust to failures of a service server, an information system includes: a self-status storage unit in which self-status information is stored; an other-status storage unit in which status information of another service server is stored; a service unit that provides a service to terminal apparatuses; a status transmitting unit that transmits the self-status information to a management server; a status receiving unit that receives other-status information from the management server; a first determining unit that determines whether or not the self-status information satisfies a first condition; and a transfer processing unit that performs transfer processing, which is processing for enabling any one or more terminal apparatuses to which a service is being provided by the service unit to receive a service from another service server, in the case in which it is determined that the first condition is satisfied. Accordingly, it is possible to provide an information system that is robust to failures of a service server.

Game Engine Resource Processing Method And Apparatus, And Electronic Device And Computer-Readable Storage Medium
20230214272 · 2023-07-06 · ·

The present disclosure provides a game engine resource processing method and apparatus, an electronic device and a computer readable storage medium. The game engine resource processing method includes: by a first preset interface of a game engine, receiving an obtaining request for any game resource of any operation platform (S110); based on the obtaining request, obtaining any game resource by using a resource management system of the game engine, where the resource management system includes the first preset interface, resources, a resource manager, a resource loader and a resource registry (S120); returning any obtained game resource (S130).