A63F13/71

Method and system for authenticating mobile servers for play of games of chance

In one embodiment, a method, apparatus, and system of authenticating a mobile server may have at least one mobile server configured to execute games of chance on a plurality of mobile gaming devices and an authentication server configured to: determine a location of the at least one mobile server; determine a wireless communication means to communicate with the at least one mobile server based on the location of the at least one mobile server; communicate with the at least one mobile server via the determined wireless communication means; and initiate authentication, by an authentication server, of the at least one mobile server.

Software ownership validation of optical discs using secondary device

Examples of the present disclosure describe systems and methods for providing software ownership validation of optical discs using secondary devices. In aspects, a user may request access to electronic content using a first device. In response to the request, a local network comprising the first device may be queried to identify a second device having access to the electronic content. For example, the second device may comprise an optical disc comprising the electronic content. Upon identifying the second device, the second device may be queried to determine whether the second device is able to validate the user's ownership of the electronic content. If the second device is able to validate the user's ownership of the electronic content, the first device is provided access to the electronic content.

Software ownership validation of optical discs using secondary device

Examples of the present disclosure describe systems and methods for providing software ownership validation of optical discs using secondary devices. In aspects, a user may request access to electronic content using a first device. In response to the request, a local network comprising the first device may be queried to identify a second device having access to the electronic content. For example, the second device may comprise an optical disc comprising the electronic content. Upon identifying the second device, the second device may be queried to determine whether the second device is able to validate the user's ownership of the electronic content. If the second device is able to validate the user's ownership of the electronic content, the first device is provided access to the electronic content.

Authenticating Individuals Based on Game Decisions and Behaviors
20230097716 · 2023-03-30 · ·

A computer that performs authentication is described. During operation, the computer may receive an authentication request associated with an individual playing a video game. In response to the authentication request, the computer may obtain game information associated with current play of the video game by the individual and second game information associated with one or more prior instances of the individual playing the video game. Then, the computer may determine the authentication of the individual based at least in part on the game information and the second game information. Next, the computer may selectively allow the individual to continue to play the video game based at least in part on the authentication.

Authenticating Individuals Based on Game Decisions and Behaviors
20230097716 · 2023-03-30 · ·

A computer that performs authentication is described. During operation, the computer may receive an authentication request associated with an individual playing a video game. In response to the authentication request, the computer may obtain game information associated with current play of the video game by the individual and second game information associated with one or more prior instances of the individual playing the video game. Then, the computer may determine the authentication of the individual based at least in part on the game information and the second game information. Next, the computer may selectively allow the individual to continue to play the video game based at least in part on the authentication.

System and method for generating, supplying and distributing digital assets using network based video games and reward applications.
20220351228 · 2022-11-03 · ·

This document contains an invention denoted as a “virtual supply chain.” Its computerized systems and method generate, supply and distribute new assets including virtual rewards for video games and reward applications. Rewards and distribution take place over centralized and or blockchain networks. The “virtual supply chain” can be used to make new things possible using digital assets, such as video gaming as paid work.

Information processing system, information processing apparatus, computer-readable storage medium having stored therein information processing program, and information processing method
11612820 · 2023-03-28 · ·

A plurality of game apparatuses function as a master, a client, and an audience. The master and the client register each other by performing therebetween an authentication process. The authentication process is not performed between the master and the audience. The audience receives a beacon from the master and registers the master in an own apparatus while the audience is not registered in the master. The master and the client execute a predetermined program, exchanging data by communicating with each other. The audience receives the data exchanged between the master and the client, and executes the predetermined program using the received data, thereby watches a game which is progressed between the master and the client, as a spectator.

Information processing system, information processing apparatus, computer-readable storage medium having stored therein information processing program, and information processing method
11612820 · 2023-03-28 · ·

A plurality of game apparatuses function as a master, a client, and an audience. The master and the client register each other by performing therebetween an authentication process. The authentication process is not performed between the master and the audience. The audience receives a beacon from the master and registers the master in an own apparatus while the audience is not registered in the master. The master and the client execute a predetermined program, exchanging data by communicating with each other. The audience receives the data exchanged between the master and the client, and executes the predetermined program using the received data, thereby watches a game which is progressed between the master and the client, as a spectator.

GAME DATA PROCESSING METHOD, APPARATUS, AND SYSTEM, ELECTRONIC DEVICE, AND STORAGE MEDIUM

A game data processing method includes: receiving a game login request from a terminal device, obtaining network communication status information between the terminal device and an edge computing node, and determining an undetermined edge computing node from the edge computing node according to the network communication status information and a game identifier, determining a target edge computing node for the terminal device from the undetermined edge computing node through the login geographical position information, obtaining object game attribute information of a game object corresponding to a game object identifier, object attribute information of the game object, and a game type of a target game corresponding to the game identifier, and determining target position information of the game login request in a queuing consumption queue according to login network type information, the object game attribute information, the object attribute information, and the game type.

GAME DATA PROCESSING METHOD, APPARATUS, AND SYSTEM, ELECTRONIC DEVICE, AND STORAGE MEDIUM

A game data processing method includes: receiving a game login request from a terminal device, obtaining network communication status information between the terminal device and an edge computing node, and determining an undetermined edge computing node from the edge computing node according to the network communication status information and a game identifier, determining a target edge computing node for the terminal device from the undetermined edge computing node through the login geographical position information, obtaining object game attribute information of a game object corresponding to a game object identifier, object attribute information of the game object, and a game type of a target game corresponding to the game identifier, and determining target position information of the game login request in a queuing consumption queue according to login network type information, the object game attribute information, the object attribute information, and the game type.