Patent classifications
A63F13/73
METHOD, PROGRAM, SYSTEM, AND SERVER FOR PROGRAM VERIFICATION
Provided are a method, program, system, and server for verifying a game program. Provided is a method executed by a system for verifying a game program for executing a collaborative game with another player by using a deck including a plurality of game media, wherein a deck set includes a plurality of decks, a deck combination is a combination of decks used to execute one collaborative game, and a deck combination set includes a plurality of deck combinations. The method includes: executing the game program in a plurality of virtual instances generated in order to virtualize a user terminal for playing the game or the software environment of the user terminal; executing the collaborative game in a first mode until a predetermined verification coverage is reached; and executing the collaborative game in a second mode after the predetermined verification coverage has been reached.
METHOD, PROGRAM, SYSTEM, AND SERVER FOR PROGRAM VERIFICATION
Provided are a method, program, system, and server for verifying a game program. Provided is a method executed by a system for verifying a game program for executing a collaborative game with another player by using a deck including a plurality of game media, wherein a deck set includes a plurality of decks, a deck combination is a combination of decks used to execute one collaborative game, and a deck combination set includes a plurality of deck combinations. The method includes: executing the game program in a plurality of virtual instances generated in order to virtualize a user terminal for playing the game or the software environment of the user terminal; executing the collaborative game in a first mode until a predetermined verification coverage is reached; and executing the collaborative game in a second mode after the predetermined verification coverage has been reached.
PROGRAM TRIAL METHOD, SYSTEM, APPARATUS, AND DEVICE, AND MEDIUM
A program trial method includes: displaying a user interface of a host program; displaying a first image frame of a cloud application on the user interface of the host program in response to a trial event being triggered, the first image frame being obtained based on a first output of the cloud application loaded with a trial setting; and displaying a second image frame of the cloud application on the user interface of the host program, the second image frame being obtained based on a second output of the cloud application in response to an operation performed on the user interface.
Method for game console operation based on detection of change in controller state
A method, system and device for controller operation, comprises detecting a change in a state of the controller from a charging state to an operation state. A state of the computing device changes from a controller charging state to a controller operation state in response to detecting the change in the state of the controller. The computing device receives an input from the controller sends a visual indication of the input to a display device. Additionally, a method, system and device for enhanced controller charging, may comprise detecting a change in a controller state from an operation state to a charging state. A computing device determines whether an ignore input is present after detecting the change in controller state and automatically signs out of a user account or automatically goes into a standby mode when the ignore input is not present.
Processing Apparatus, Program, And Method
A processing apparatus includes a memory and a processor. The memory is configured to store determination information of whether a first user is allowed to execute a virtual game including at least a first game period in which a first unit game is executable and a second game period in which a second unit game is executable. The processor is configured to allow, in a case where the first user selects execution of the first unit game in the first game period, the execution of the first unit game regardless of the determination information and determine, in a case where one user selects execution of the second unit game in a period before the second game period, whether the execution of the second unit game is allowed based on the determination information.
REDUCING LATENCY IN ANTICHEAT DATAFLOW
Systems and methods for generating and storing metrics are described herein. In particular, a game server may receive game activity data from one or more client devices connected to the game server via a network. The game server sends the activity data to an anticheat server that uses one or more nodes to each calculate a portion of the activity data to generate one or more metrics. The metrics may indicate whether the data is indicative of cheating behavior within a parallel reality game. The nodes add their respective generated metrics to a relational database using prepared insert statements. The anticheat server may instruct the game server to take action with respect to one or more client devices if the metrics indicate that cheating behavior was exhibited within the data.
SYSTEMS AND METHODS FOR PROVIDING MULTI-PART PERSISTENT CONTENT
A method for providing multi-part persistent content includes requesting a content item from a content server, and receiving a first portion of a multi-part content item. The first portion of the multi-part content item is displayed to a user of the client device via a first application executed by the client device. The method also includes providing an authentication token and an identification of a state of execution of the multi-part content item to the content server, and subsequently requesting a second content item, the request comprising the authentication token. The method also includes receiving a second portion of the multi-part content item, the second portion of the multi-part content item displayed to the user of the client device via a different, second application executed by the client device. The second portion is selected by the content server based on the state of execution of the multi-part content item.
GOLF SIMULATOR WITH TOURNAMENT PLAY
A system and method for creating an interactive remote golf game can comprise a processor configured to launch an application on a client computer, receive account login information, communicate with a web database to verify login information, display dashboard information, receive information regarding existing and possible golf rounds, output information regarding currently playable rounds and tournaments, receive information from a user regarding a new golf round with a set of defined rules and options for play by multiple remote users, send data to the web database regarding new round and defined rules and options for additional players to access with other instances of the application.
GOLF SIMULATOR WITH TOURNAMENT PLAY
A system and method for creating an interactive remote golf game can comprise a processor configured to launch an application on a client computer, receive account login information, communicate with a web database to verify login information, display dashboard information, receive information regarding existing and possible golf rounds, output information regarding currently playable rounds and tournaments, receive information from a user regarding a new golf round with a set of defined rules and options for play by multiple remote users, send data to the web database regarding new round and defined rules and options for additional players to access with other instances of the application.
Using camera on computer simulation controller
A computer simulation controller includes a camera that can be used to image a display on which a computer simulation, controlled by the controller, can be presented. The camera images information on the display, such as display identification (ID), and sends the information to a server streaming the simulation. Based on the information, the server knows to which display to stream the simulation.