Patent classifications
A63F13/73
Tracking Unique In-Game Digital Assets Using Tokens on a Distributed Ledger
A system and method for tracking digital assets associated with video games. The digital assets may be in-game digital assets, such as in-game items or characters. The digital assets may be video game digital media assets representing moments of gameplay of a video game, such as video clips or images. The digital asset is created, and a distributed ledger tracking a history of the digital asset is created and stored across devices. A unique token for the digital asset can include a unique identifier and metadata identifying properties of the digital asset. Changes to properties of the digital asset, such as ownership, visual appearance, or metadata, can be identified in a request to update the history. A new block can be generated for, and appended to, the distributed ledger identifying the changes to the history of the digital asset. The new block can include hashes of previous blocks.
METHOD AND SYSTEM FOR AUTHENTICATING MOBILE SERVERS FOR PLAY OF GAMES OF CHANCE
A system for authenticating mobile servers comprises at least one mobile server configured to support games of chance; and an authentication server configured to: assign an authentication identifier to each of the at least one mobile server and at least one backup mobile server; pre-authenticate the at least one backup mobile server; and authenticate the at least one mobile server for at least one of a predetermined period of time or a predetermined geographical area.
Validating a Player's Real-World Location using Activity Within a Parallel-Reality Game
Systems and methods for linking real world activity, such as real world commercial activity or real world data collection activity, with a location-based parallel reality game are provided. In particular, a game server hosting a parallel reality game can modify, update, or add to game data stored in a game database associated with the parallel reality game to include certain game features in the parallel reality game linked with real world activity in the real world. The game features can be linked with activities in the real world such that player actions associated with the game features in the virtual world can lead to or encourage activity in the real world, such as commercial activity and/or data collection activity in the real world. A one-time password may be used to validate a player's location in the real world and to enable controlled access to game features in the virtual world.
Validating a Player's Real-World Location using Activity Within a Parallel-Reality Game
Systems and methods for linking real world activity, such as real world commercial activity or real world data collection activity, with a location-based parallel reality game are provided. In particular, a game server hosting a parallel reality game can modify, update, or add to game data stored in a game database associated with the parallel reality game to include certain game features in the parallel reality game linked with real world activity in the real world. The game features can be linked with activities in the real world such that player actions associated with the game features in the virtual world can lead to or encourage activity in the real world, such as commercial activity and/or data collection activity in the real world. A one-time password may be used to validate a player's location in the real world and to enable controlled access to game features in the virtual world.
Method and system for authenticating mobile servers for play of games of chance
In one embodiment, a method, apparatus, and system of authenticating a mobile server may have at least one mobile server configured to execute games of chance on a plurality of mobile gaming devices and an authentication server configured to: determine a location of the at least one mobile server; determine a wireless communication means to communicate with the at least one mobile server based on the location of the at least one mobile server; communicate with the at least one mobile server via the determined wireless communication means; and initiate authentication, by an authentication server, of the at least one mobile server.
Software ownership validation of optical discs using secondary device
Examples of the present disclosure describe systems and methods for providing software ownership validation of optical discs using secondary devices. In aspects, a user may request access to electronic content using a first device. In response to the request, a local network comprising the first device may be queried to identify a second device having access to the electronic content. For example, the second device may comprise an optical disc comprising the electronic content. Upon identifying the second device, the second device may be queried to determine whether the second device is able to validate the user's ownership of the electronic content. If the second device is able to validate the user's ownership of the electronic content, the first device is provided access to the electronic content.
Software ownership validation of optical discs using secondary device
Examples of the present disclosure describe systems and methods for providing software ownership validation of optical discs using secondary devices. In aspects, a user may request access to electronic content using a first device. In response to the request, a local network comprising the first device may be queried to identify a second device having access to the electronic content. For example, the second device may comprise an optical disc comprising the electronic content. Upon identifying the second device, the second device may be queried to determine whether the second device is able to validate the user's ownership of the electronic content. If the second device is able to validate the user's ownership of the electronic content, the first device is provided access to the electronic content.
CONTROL METHOD FOR GAME ACCOUNTS, APPARATUS, MEDIUM, AND ELECTRONIC DEVICE
A control method for game accounts, a control apparatus for game accounts, a computer-readable medium, and an electronic device are provided . The control method for game accounts comprises: obtaining account information for a plurality of login accounts, and generating account control widgets corresponding to the login accounts according to the account information, wherein said login accounts comprise a controlled account and non-controlled accounts (S210); displaying the account control widgets on a graphical user interface, and displaying a first game interface corresponding to the controlled account (S220); in response to a first trigger control operation used on the account control widgets, selecting a target account from among the non-controlled accounts according to the first trigger control operation, and switching the first game interface to a second game interface corresponding to the target account (S230).
CONTROL METHOD FOR GAME ACCOUNTS, APPARATUS, MEDIUM, AND ELECTRONIC DEVICE
A control method for game accounts, a control apparatus for game accounts, a computer-readable medium, and an electronic device are provided . The control method for game accounts comprises: obtaining account information for a plurality of login accounts, and generating account control widgets corresponding to the login accounts according to the account information, wherein said login accounts comprise a controlled account and non-controlled accounts (S210); displaying the account control widgets on a graphical user interface, and displaying a first game interface corresponding to the controlled account (S220); in response to a first trigger control operation used on the account control widgets, selecting a target account from among the non-controlled accounts according to the first trigger control operation, and switching the first game interface to a second game interface corresponding to the target account (S230).
DATA PROCESSING METHOD AND APPARATUS, AND STORAGE MEDIUM
A data processing method includes: obtaining a cloud gaming data obtaining request transmitted by a game client; starting a game process according to the cloud gaming data obtaining request in a cloud container corresponding to the game client; allocating, in the cloud container, a frame buffer for the game process; invoking, in response to the frame buffer being allocated, a graphics rendering library to obtain a graphics rendering instruction; accessing a physical rendering device associated with the frame buffer based on the graphics rendering instruction, and performing intra-container rendering on game data corresponding to the game process, to obtain rendered game data; and generating a composited game picture according to the rendered game data.